Posted by gotigers17 on 1/29/2016 2:40:00 PM (view original):
You assume too much. I agree with you that the new player turnover rate is extremely high in this game. Probably higher than most other games.
Even if what you claim is true, and we aren't sure it is, the point is that we need more people to play the game. Leagues need to keep going in order for the game to remain in business. While people staying for one year isn't ideal it is better than the alternative (sitting dead in the water).
So lets say I believe you and 25% of people who do a Google Search become repeat users and 10% of those who join based on advertisement do the same. Difference is only 50 people do a Google Search and join a league each month. While in the month of an advert campaign 300 people join. If you were WIS which route would you choose? Do nothing and gain 12 repeat users per month and have 30+ leagues dying by languishing unfilled. Or advertise and gain 30 repeat users (who may join multiple leagues) while also keeping old time owners engaged and the worlds filled even though many newbies will bail?
I can tell you which I would choose. Maybe there is a 3rd choice that doesn't involve making the footprint of the game smaller, but I have trouble seeing it.
Meh, we somewhat agree. We need more people to join and stay. Quick fixes don't work. A bar offers discount drinks, barely break even prices, on Friday, it's packed. Sat-Thur, at full price, it's empty. Is that a successful business model?
Now, as WifS, what would I choose? I run people in and out like my head's on fire(as long as it's profitable). I'm less concerned about user experience and more concerned about turning a buck. I doubt your numbers of 25% or 10% for either is close but, as a business, I don't care if it's 10% and 3%(and that might be closer to the truth). I'm counting money. For the long-time user who wants competitive worlds with little turnover, like me, that turnstile approach doesn't bother me. None of those one and dones will ever get in my worlds. For the public world guy, maybe it's troublesome, maybe it's not. Maybe playing is all that matters and what happens with the other 31 teams isn't my concern because I'm cranking out 110 wins and championships on the regular.
But, for the health of HBD, the turnstile approach is bad. It takes 32 owners to make a good world and one ******* to screw it up. If that ******* is messing with the enjoyment of others, they will do one of three things: 1) suffer thru it season after season 2) drop that world and join a better one 3) drop HBD altogether. I don't see that as a good thing.