Seble - Please add more tranfers Topic

It does not have to be equal to RL but if there were 50-70 D1 transfers each season it would help create a strategic backup plan for those who failed miserably in the 1st half of recruiting. There must be an easy way to increase the number of players who decide to leave their team.

*And it would be very cool if there WE went up (or returned to original) in the process.
9/12/2018 4:00 PM
This post has a rating of , which is below the default threshold.
Posted by dahsdebater on 9/12/2018 6:43:00 PM (view original):
Have you thought about this at all from the perspective of losing transfers? Suddenly being saddled with potentially less predictable player losses than EE? In order to fix a problem you are simultaneously proposing exacerbating the problem. Just another place where doing a better job of emulating real life would clearly be bad for the game.
Everyone knows that the game is massively improved by having random events occur that will have major implications on a team's roster. The more the better.
9/12/2018 7:35 PM
Posted by dahsdebater on 9/12/2018 6:43:00 PM (view original):
Have you thought about this at all from the perspective of losing transfers? Suddenly being saddled with potentially less predictable player losses than EE? In order to fix a problem you are simultaneously proposing exacerbating the problem. Just another place where doing a better job of emulating real life would clearly be bad for the game.
You wouldn’t have to increase odds of humans losing transfers, though. You could just tweak the programming to make it more likely for players on sim teams to get unhappy and leave, and leave current parameters in place.

I’m not for or against this idea. Just saying it doesn’t *have* to exacerbate other “problems”.
9/12/2018 8:16 PM
Posted by Benis on 9/12/2018 7:35:00 PM (view original):
Posted by dahsdebater on 9/12/2018 6:43:00 PM (view original):
Have you thought about this at all from the perspective of losing transfers? Suddenly being saddled with potentially less predictable player losses than EE? In order to fix a problem you are simultaneously proposing exacerbating the problem. Just another place where doing a better job of emulating real life would clearly be bad for the game.
Everyone knows that the game is massively improved by having random events occur that will have major implications on a team's roster. The more the better.
Pretty sure this is the heart of Shoe's and spud's position on HD.
9/12/2018 9:25 PM
Posted by snafu4u on 9/12/2018 9:25:00 PM (view original):
Posted by Benis on 9/12/2018 7:35:00 PM (view original):
Posted by dahsdebater on 9/12/2018 6:43:00 PM (view original):
Have you thought about this at all from the perspective of losing transfers? Suddenly being saddled with potentially less predictable player losses than EE? In order to fix a problem you are simultaneously proposing exacerbating the problem. Just another place where doing a better job of emulating real life would clearly be bad for the game.
Everyone knows that the game is massively improved by having random events occur that will have major implications on a team's roster. The more the better.
Pretty sure this is the heart of Shoe's and spud's position on HD.
You’ve said a lot of dumb things, but this is a real challenger. I’ve never argued for any “random” event that wasn’t a natural possible consequence of coaching decisions. If you think Benis’s King of Hyperbole schtick has an actual resemblance to my “position on HD”, you simply can’t read.
9/12/2018 10:53 PM
Posted by shoe3 on 9/12/2018 10:53:00 PM (view original):
Posted by snafu4u on 9/12/2018 9:25:00 PM (view original):
Posted by Benis on 9/12/2018 7:35:00 PM (view original):
Posted by dahsdebater on 9/12/2018 6:43:00 PM (view original):
Have you thought about this at all from the perspective of losing transfers? Suddenly being saddled with potentially less predictable player losses than EE? In order to fix a problem you are simultaneously proposing exacerbating the problem. Just another place where doing a better job of emulating real life would clearly be bad for the game.
Everyone knows that the game is massively improved by having random events occur that will have major implications on a team's roster. The more the better.
Pretty sure this is the heart of Shoe's and spud's position on HD.
You’ve said a lot of dumb things, but this is a real challenger. I’ve never argued for any “random” event that wasn’t a natural possible consequence of coaching decisions. If you think Benis’s King of Hyperbole schtick has an actual resemblance to my “position on HD”, you simply can’t read.
1) name one dumb thing I’ve said.

2) are you able to step back and read your own posts to understand how you come off to everyone else?
9/13/2018 6:53 AM
1) Your complete contribution to this thread. For starters. I can go on and get more specific if you really want me to.

2) I don’t care, not even a little bit, how I “come off” on the Internet. For the purposes of this forum, I care about whether or not this is a game I want to play. That’s all. I’m not abusive, and I’m not passive aggressive. But I do challenge notions and perceptions when I think they may harm the game I enjoy. And I do occasionally mock the prickly and insecure folks who turn that challenge into some kind of personal slight.
9/13/2018 8:23 AM
Posted by kevb on 9/12/2018 4:00:00 PM (view original):
It does not have to be equal to RL but if there were 50-70 D1 transfers each season it would help create a strategic backup plan for those who failed miserably in the 1st half of recruiting. There must be an easy way to increase the number of players who decide to leave their team.

*And it would be very cool if there WE went up (or returned to original) in the process.
Before and during Beta I pushed for transfers to act like they do in real life where they had to sit out a season. I think having an increase in transfers but making them sit out a season would add a lot of strategy. Transfers can be created by making promises harder to keep - make them last through the postseason for one.
9/13/2018 8:28 AM
I am all for more transfers from Sim Coached teams. But please do not tweak the anger level of Human Teams recruits for broken promises, or low minutes from Upper Classmen. I have a hard enough keeping upperclass Players as it is, and really do not want it to get worse.
9/13/2018 9:55 AM
Posted by wvufan76 on 9/13/2018 9:55:00 AM (view original):
I am all for more transfers from Sim Coached teams. But please do not tweak the anger level of Human Teams recruits for broken promises, or low minutes from Upper Classmen. I have a hard enough keeping upperclass Players as it is, and really do not want it to get worse.
Why not change how promises work?? If you make a promise and don't keep it then you should face the consequences. If you don't want to keep the promise then don't offer it. Pretty simple.

Unless we like the random aspect of promises where some players are fine with 50% starts and others are ****** with 80% starts. Because as we all know - randomness is King.
9/13/2018 10:43 AM
It would be okay if you lose 2-3 guys transfer due to playing time/broken promises because there would be lots of transfers available to you. The only downside is with the powerhouse teams that bench 5-star players for 1-2 seasons because their teams are loaded.

Let us not name call and stay focused. We need more transfers - and I dont care if they come from human or Sim teams.

Maybe lower rated players on losing teams would leave more often, giving those teams a chance to rebuild faster too.
9/13/2018 10:59 AM (edited)
Posted by kevb on 9/13/2018 10:59:00 AM (view original):
It would be okay if you lose 2-3 guys transfer due to playing time/broken promises because there would be lots of transfers available to you. The only downside is with the powerhouse teams that bench 5-star players for 1-2 seasons because their teams are loaded.

Let us not name call and stay focused. We need more transfers - and I dont care if they come from human or Sim teams.

Maybe lower rated players on losing teams would leave more often, giving those teams a chance to rebuild faster too.
I've suggested this a few times...

I think there should be a system where at the end of the season you need to define each and every players role on the team for the following season. They will start, ride the pine, play 15 mpg, etc. You need to do this for each and every player. Obviously highly rated players won't take too kindly to being told they will be coming off the bench their senior season after starting the previous 3 seasons so this would cause them to lose WE or transfer.

Then obviously you would again need to keep your word or you will suffer penalties - WE loss, transferring, hell even a performance loss (they stop giving a **** and play bad?). And you would suffer a loyalty hit. This loyalty hit would need to matter since it doesn't mean **** today. But your loyalty rating acts as a multiplier for recruiting actions.
9/13/2018 11:06 AM
123 Next ▸
Seble - Please add more tranfers Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.