the best team one could theoretically build in this game is a fb/fcp team, so its definitely not an impossible style. fb/fcp is very different than other systems though, and needs to be played that way. frankly, fb is very different from the other offenses, in and of itself, so that throws people plenty. combining with press creates an ultra-high tempo system that saps your (and the other teams') stamina like crazy and adds a unique flavor to the set. frankly, you have to be 12 deep with 5 guards and 5 bigs (or similar) AND high stamina, to have a great fb/fcp team.
arguably, stamina is your #1 core for literally every player on your team. same disclaimer as stamina everywhere else - great stamina doesn't make a **** player any better - but great stamina makes a good player great and a great player elite. for great players on teams everywhere running all systems, especially lead scorers, stamina is often the #1 marginal stat - meaning, if you could add 5 of any attribute, it should often be stamina (especially in d1). most people might not look at it this way, but really, stamina is kinda misunderstood. basically, think of it like - you need enough stamina to keep your team from getting tired - and then for great players getting extra minutes. the first is a hard requirement to be good - and fcp/fb needs so much stamina, that fb/fcp needs high stamina uniquely. a 70 stamina player is un-startable in that set, you really want your starters to be averaging around 85. secondly, in general, great players don't benefit much from a tad more offensive skills, or defensive skills, because they've already basically maxed those out and having more doesnt help (especially in d1, but true everywhere - for example, a d1 90 spd/per/bh guard is massively better than 80 spd/per/bh but almost negligibly worse than a 100 spd/per/bh guard - so that guard would benefit a lot more from 5 stamina than 5 speed or per - where as a bad player would rather have almost more of anything, than more stamina).
i know your question isn't about stamina, but stamina is exceedingly important in fb/fcp, and if you don't understand the nature of stamina and its value in various circumstances, you can't be a great fb/fcp coach. it just can't happen.
a lot of the above advice was good, but the advice about prioritizing defense (the stat) was bad, for a few reasons. 1) you can't have it all, and you HAVE to have good stamina, ath, and speed. that is your mission in life. 2) you HAVE to be 12 deep, and competition for high ath/def players is really high, so you have to look elsewhere.
really, your focus has to be sta, ath, and speed. this means you should usually be running 3 guard sets. you can run a SF at PF even, but your REB at the 4/5 is going to be very important. lp in your bigs is damn near useless - what division are you in? in d1, its not totally useless, but in d2/d3, you just don't have the ath/spd in your bigs to be effective fb scorers, not at volume. then you also need a couple high per guards, who you will give a **** ton of distro. they will only be playing like 22, 23 minutes a game, because of how tired they will be, but they need to be like 18ppg range. you need 2 starters and 1 backup guard who is awesome scoring wise, if you want to be a championship caliber fb/fcp team.
basically, thats it. get your entire backcourt (including the 3) to have great sta, ath, spd. focus on solid rebounding / defensive type bigs, and punt on scoring from your bigs. then you really need to focus your recruiting resources into getting a couple high per guys who will dominate.
one thing in your favor is FB can make more from less - you can get more from those top scorers than in other systems, AND you can get more from mid-level scorers than in other systems. you have a high ath/spd guard with middling per? fine, he can score 8ppg more efficiently than a similar guard in any other scheme. all your offense does not need to come from high per/lp type guys - frankly, about 5% of it should be coming from high lp guys, because you shouldn't really give a damn about lp and should be focusing on other stuff, so you shouldn't be ending up with high lp guys - and high lp guys (unless they are slasher guards) kinda suck in fb anyway. you just need your bigs for reb, def, and putbacks / tip-ins, which they will get on their own from your system and from having good ath for them - not from having much distro.
note in d1, sfs can be amazing - you might have 4-5 on a great fb/fcp team. note that in d2/d3, you'll get maybe 1 worthwhile sf every 5 years, if not less. expect to run about 7 guards and 5 bigs in d2/d3 with this scheme, and expect about 90% of your distro to be assigned to those 7 guards. if you get top 5 stamina, ath, and spd in the country, which should be doable with your ability to not give a **** about lp or per, and to value def less, in almost all your players (except you need per in a couple guards), you should be in a really good spot. throw in strong rebounding bigs and a couple high scoring per guards that you ride for all they're worth, and you have a fantastic championship favorite type squad.
5/17/2019 12:11 PM (edited)