6/06/0 Rosters? Topic

I am sure someone(s) have ran a 6/0/6/0 roster. Any success? What are the biggest drawbacks?
4/11/2022 9:07 PM
Pros.....
1) you don't have to recruit as much! Always a plus.
2) You have a great season on the 6 Sr and 6 Soph years
3) this one is underappreciated by most. But if you'e recruiting 6 players each and every time you recruit, you will get better at "the routine". Knowing what works best with 6 openings, when to spend and when not to spend. Because you're using the same budget EVERY time you do it. (Compared to having 5k one year, 10k the next, 3k the next, 12k the next, etc). Just consistency. I started noticing I had a different level of comfort when i used a steady 4-4-4-0 class for a long time in this game.
4) higher IQs than most teams every other year

Cons....
1) when you're aiming for specifics, you can sometimes force a 5th and 6th signing just to fill the specific need, when really you could sign maybe 4 and next season get 2 players that are much better by spending money on them.
2) Can have some down seasons when you have 0 Srs and 6 Frosh
3) if you miss on a roll at the end, your class structure is messed up, and you will likely put too much effort into trying to get it back (maybe signing a juco that you wouldn't have normally targeted). Rather than recruiting naturally.
4) lower IQs than most teams every other year
4/12/2022 11:51 AM
To piggyback off of Top’s # 1 con, if the recruit generation sucks when you have 6 openings…you’re in a bit of trouble the next 4 seasons if you’re filling all 6 spots just to maintain your class structure.
4/12/2022 3:56 PM
Why not go 6/6/0/0 wouldn't that theoretically garner better high end results?
4/12/2022 4:44 PM
These classes are easier to pull off in d2 and d3. Tougher in D1 with rolls and EEs. If you are adamant to have two seasons with 0 recruits, I'd also second Fregoe suggestion of 6/6/0/0.
4/12/2022 5:44 PM
Thanks for the feedback guys.
4/13/2022 4:06 PM
I actually would prefer the 6/0/6/0 myself but that's because I like more consistency than bursts or peaks. If you go 6-6-0-0 then you will SURELY suck a couple of seasons. 6-0-6-0 can be a little more consistent in my opinion. But with having 6 man classes, that's more of an extreme situation anyway. So maybe 6 Srs and 6 Jrs is good for the person that needs that one big year
4/13/2022 9:35 PM
In conf with low % of humans
6-6-0-0 season you are the best you can possible be. 0-6-6-0 season you can probably win your conf and maybe even a post season game. 0-0-6-6 is probably your worst season and you can maximize starts min to work on WE if needed and still be competitive. 6-0-0-6 season you can probably win your conf and a maybe a post season a game. 6-0-6-0 strategy is good ever other year and ok every other year. putting them next to each other is a no brainer for me. But you have be confident in your recruiting and stick to your plan
4/14/2022 10:39 AM (edited)
all i'll add is these 6-6-0-0 or 6-0-6-0 schemes make more sense the less effective of a team builder you are. in modern d1, i can't really imagine using such a strategy. first off, you get too many free resources per year (the 20 AP and several K you get for 0 scholarships), that you are wasting. second, recruit generation variations are much easier to work through in d2/d3 - if you hit bad regional recruit gen with your 6 man class, you are screwed in d1, and that will happen a lot. finally, outside high d1, baseline prestige is pulling you down and those really down years are going to hurt you considerably.

but anyway, the main thrust of this 6-6-0-0 stuff has always been the same as it is now. you are trying to get a whole team of upperclassmen. this is marginally more effective than a 4-4-2-2 team that is well built, because the 4-4-2-2 team will have a 10 man rotation of non-freshman, and that is more than enough to be a serious championship favorite. the iq advantage of the 6-6-0-0 team borders on negligible over the well built 4-4-2-2 team (on their respective up years), even for press teams (but obviously this is less true the higher you go on the pace scale). but if you are recruiting 1-2 **** players per year or recruiting too many bigs here and too few there, and are only figuring out what your team is going to be, when the season comes to play said team - then you end up with stuff like juniors riding the pine while freshman play. and THEN it helps to have 12 upperclassmen, so its juniors riding the pine while juniors play.

in short - its a crutch, its a gimmick strategy, and i don't really recommend it. for fun, absolutely, and there's absolutely nothing wrong or underhanded about it. but as a main stream strategy, no, its just too far off from what you want to do as an experienced coach, it builds too many bad habits, for not enough gain. however, i definitely recommend newer coaches play a fairly heavily slanted scheme so they have a chance to compete on their up years, with 8-9 upperclassmen on their up year. the better you get, the more you want to work to compete every year.

note that one of the biggest differences between top coaches and other folks is that top coaches will have more effective sophmores. sophmores can lead championship teams - for me. but not for a lot of people. its a combination of getting the right recruits in the right spots, and having the right player development strategy, practice planning, starts, etc. - but anyway, yeah, sophs can be great but they aren't for everyone, and when you get over that hump its much easier to compete every NT because you are basically looking at your number of non-freshman instead of your number of juniors and seniors.
4/14/2022 11:08 AM (edited)
4-4-4 is much better than any version of 6 person class structure, IMO. At D2/3 you can be championship caliber 3/4 years and competitive in the 4th, if you are consistently pulling in good classes.

It’s more complicated at D1, obviously. I never intentionally try to maintain any certain class structure at D1, because early entries and inevitable lost battles for recruits will always confound those plans, and sometimes it will simply make more sense to take a walkon, or a juco, or redshirt a guy, than it does to adhere to a class structure.

I agree with most of what gil says, though I will note that when you do find yourself in a position of 0 scholarships, instead of treating it as wasting resources, you should be using those resources to poke around for late session signees, to try to replace the worst players on your roster. Or if you’re at D1 and have players on the big board, prepare for that. There are always ways to use what you have. Even if it’s just a modest upgrade, an upgrade is an upgrade.
4/14/2022 12:11 PM
12-0-0-0 was a gimmick back in the day. I don't think 6-6-0-0 or 6-0-6-0 should be considered a gimmick. It certainly doesn't mean you are not an effective team builder and automatically don't qualify as an experienced coach. That just seems like pretentious talk. I like that this game can be played multiple ways, so if you prefer this, go for it as long as you know its advantages and disadvantages.
4/14/2022 11:11 PM
Posted by Basketts on 4/14/2022 11:11:00 PM (view original):
12-0-0-0 was a gimmick back in the day. I don't think 6-6-0-0 or 6-0-6-0 should be considered a gimmick. It certainly doesn't mean you are not an effective team builder and automatically don't qualify as an experienced coach. That just seems like pretentious talk. I like that this game can be played multiple ways, so if you prefer this, go for it as long as you know its advantages and disadvantages.
i kind of assume this was in response to my use of the word gimmick - but maybe not. i don't assign the same negative connotation to the word, that basketts seems to assign here. i agree though, nothing wrong with running it. it doesn't disqualify you as an experienced coach... i just don't recommend it to experienced coaches, because its not generally the way to play for success. i guess ill close with re-posting the two lines i used directly after use of the word gimmick.

"for fun, absolutely, and there's absolutely nothing wrong or underhanded about it. but as a main stream strategy, no, its just too far off from what you want to do as an experienced coach, it builds too many bad habits, for not enough gain"
4/15/2022 11:30 AM
Not sure why you would ever stick to any clear class rotation honestly. Sometimes taking a walkon/inel/redshirt/juco is just the right move for a team and you need to go for it.
4/15/2022 11:39 AM
Posted by gillispie on 4/15/2022 11:31:00 AM (view original):
Posted by Basketts on 4/14/2022 11:11:00 PM (view original):
12-0-0-0 was a gimmick back in the day. I don't think 6-6-0-0 or 6-0-6-0 should be considered a gimmick. It certainly doesn't mean you are not an effective team builder and automatically don't qualify as an experienced coach. That just seems like pretentious talk. I like that this game can be played multiple ways, so if you prefer this, go for it as long as you know its advantages and disadvantages.
i kind of assume this was in response to my use of the word gimmick - but maybe not. i don't assign the same negative connotation to the word, that basketts seems to assign here. i agree though, nothing wrong with running it. it doesn't disqualify you as an experienced coach... i just don't recommend it to experienced coaches, because its not generally the way to play for success. i guess ill close with re-posting the two lines i used directly after use of the word gimmick.

"for fun, absolutely, and there's absolutely nothing wrong or underhanded about it. but as a main stream strategy, no, its just too far off from what you want to do as an experienced coach, it builds too many bad habits, for not enough gain"
Sorry, was out of town. My fault for taking your original post out of context. I had read it as "fun/cute way to play but not to be used if you want to be taken seriously." I personally stack classes on one of my teams just to get a break from recruiting in that world even though I know its not as effective for consistent success. More than one way to play is a cool aspect of this game so just didn't want to discourage anyone from exploring.
4/20/2022 11:31 AM
Posted by Basketts on 4/20/2022 11:31:00 AM (view original):
Posted by gillispie on 4/15/2022 11:31:00 AM (view original):
Posted by Basketts on 4/14/2022 11:11:00 PM (view original):
12-0-0-0 was a gimmick back in the day. I don't think 6-6-0-0 or 6-0-6-0 should be considered a gimmick. It certainly doesn't mean you are not an effective team builder and automatically don't qualify as an experienced coach. That just seems like pretentious talk. I like that this game can be played multiple ways, so if you prefer this, go for it as long as you know its advantages and disadvantages.
i kind of assume this was in response to my use of the word gimmick - but maybe not. i don't assign the same negative connotation to the word, that basketts seems to assign here. i agree though, nothing wrong with running it. it doesn't disqualify you as an experienced coach... i just don't recommend it to experienced coaches, because its not generally the way to play for success. i guess ill close with re-posting the two lines i used directly after use of the word gimmick.

"for fun, absolutely, and there's absolutely nothing wrong or underhanded about it. but as a main stream strategy, no, its just too far off from what you want to do as an experienced coach, it builds too many bad habits, for not enough gain"
Sorry, was out of town. My fault for taking your original post out of context. I had read it as "fun/cute way to play but not to be used if you want to be taken seriously." I personally stack classes on one of my teams just to get a break from recruiting in that world even though I know its not as effective for consistent success. More than one way to play is a cool aspect of this game so just didn't want to discourage anyone from exploring.
no worries at all! i personally enjoy the off-seasons of recruiting, too, i used to really work to get those. i just assume most people are here to actually play the game, and lack my cynicism... hopefully!

it would be stunning hypocrisy for someone like me to look down on a gimmick user... what's the line between standard min/maxing or strategy, gimmicks, glitches, and hacks... that's the gray area where all the fun is! luckily for you guys, i report the REALLY broken stuff, and stay my hand where it counts. but yeah. absolutely no condescension from me on this one.
4/20/2022 12:58 PM
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