Posted by gillispie on 4/23/2022 12:22:00 PM (view original):
the balance in d1 is on several axes, IMO its the best its ever been. there is a really nice healthy mix of different sets and approaches, deep teams, short teams. recruiting is freaking nuts competitive, perhaps too much for a lot of folks long term, but it is nice to be really excited about signing a great guy instead of where anything less than a slate of 5*s is a failure. the parity between the big confs and the little confs is the best its been as a result, too.
I'm gonna go the opposite here. I do not think its the best it's been. In fact, I've seen a LOT of coaching fatigue/frustration across the landscape. A couple of comments that stood out, one is that pushing all these coaches to D1 has unintended consequences. Getting the population in D1 up is a good idea, and competition is great. But now recruiting is crappy at times. Not enough mid tier players in the pool that can fill the void of roll losses. Obviously this is a game and not real life, but a top tier school can aim for a dozen elite players in real life, and when they miss, they don't have to take a D3 player talent. Too many 8 and 9 man rosters.
I don't need to hear shoe's version of "it's a game of choices". No shiiitt. I know how to play. But I just feel the D1 push ended up "too much" as it stands. And I believe that it's starting to have a negative effect. And it might continue going forward. I know some people are burning out. My number of teams is down. I know of others that are seeing this as well.
This isn't really a complaint comment. Although some will see it that way. It's more of a "you heard it here first" comment. I don't feel like "the master plan" long term, is going to work out the way that new developers expected it to. But it's always possible I could be wrong. I hope I am actually.