Okay, let me readdress this so you understand what is happening and why it is not something I want to spend time developing a solution to.
When we fist rolled out the beta, clubs started with 23 players. After looking at the limit of 26 and how it impacts your club not only the first season but setting up your roster the second season and beyond, it was decided to knock the number of initial players down to 20. This gives room for another 6 but it isn't expected that everyone necessarily runs with a maxed roster the entire time. So it would be expected that you might pick up a couple when you first enter a league and leave room to pick up a few more as the season goes on.
Salaries are based on formulas to price each player for their salary demands as well as their initial first-season contracts. So all things considered, the first season payroll is based on the strength of your initial players. If your payroll is higher than someone elses, then you most likely have better players. You are not at a disadvantage even if you drop a couple players to get to under $850,000 payroll. Your players will still be dollar-for-dollar as good as the guy that starts with 20 players and under $850,000.
This is a TEMPORARY condition for clubs from the early beta. New clubs with the new player mix will not have this issue. So it will work itself out of the system after the first season, and really, with all things considered, it will be worked out after the first transfer window. After that, all clubs will be on even footing. For those negative right now, it's really like you got some players signed for free.
So what's the penalty? It's that you don't really have any control over which players get dropped. You might lose someone good, but I guarantee your club over all is just as good as your neighbors talent-wise. The "fixing" code will try to pick the minimum amount of players to get you with positive cash. So who goes and how good they are depends on how deep in the hole you are. For instance, if you are $50K over, it will look for a player that is closest to that $50K. So it is possible you lose a good player or even your star player, but now you have 22 players that are going to be better overall than someone that started with 20 and signed a couple players.
The formulas are balanced for clubs from here on, which is why some of these beta clubs snuck in higher payrolls. Everything was checked and tested with the latest clubs and player generation, and I didn't realize the early clubs were a little richer mix of players. Like I said, this is a temporary thing for those early beta clubs that will not be a problem after they get out of the first transfer window. If I would have noticed this I would have mentioned something or looked at ways to fix it, but now it is better to let everything play out.
Sorry I didn't catch this before the leagues started and can't manually fix it or put some special code in, but I hope you can trust me enough to understand that I've looked at it and know it won't be as big of an impact as it might seem. Sorry for the frustration it causes, but I think if you give it a chance, you'll see everything works out okay.