Recruiting Bad Seeds Topic

Has anyone noticed a measurable difference in players who when recruited were "model citizens" vs "guy is trouble"?

That is, I assume when I get a warning that "the guy reminded me of Tony Soprano" that he will probably be more likely to draw a techincal foul in a game.

But when I get warnings like "he got his stomach pumped from too much booze", "he got caught stealing money from lockers" or he reminded me of "teen wolf throwing it over 3 defenders" do these translate significantly to game play? These all translate to a player who doesn't make great decisions at times and not showing a team spirit but similar to other functions of the game with recruiting I can't really tell if this is actually measurable in gameplay (like favorite school of a recruit not really benefitting that school a lot or when a player says he wants to stay close to home but you don't really have any advantage with that local kid against a school 2 thousand miles away).

I've had kids who were considered Ghandi on the basketball court and I've had kids who shouldn't be let out of prison and in the end, aside from maybe 1 or 2 techincal fouls in a season I see no difference in gameplay.

Just curious if anyone has insight here.
10/9/2009 2:55 PM
this is at least 99% a over from the - blessedly - abandoned "dilemmas"
10/9/2009 2:57 PM
I have never paid any attention to it nor have I see any correlation to stats
10/9/2009 3:02 PM
Maybe I'm wrong, but I thought these types of players tend to be harder to redshirt, given their difficult temperments.
10/9/2009 4:25 PM
Maybe so? I never put the 2 togther
10/9/2009 5:15 PM
Players do not have in-game personalities. (cue tanner coming in and saying I am wrong).
10/9/2009 5:18 PM
I don't know zhawks....I have consistently had some players that seem to shoot more often than Distro would indicate, and others who seem reluctant to shoot. Maybe its just a small sample, but I swear that Macy on my team just hates shooting, even with a 20% distro, and Hummel will light it up way more than his 5% distro would indicate.
10/9/2009 6:39 PM
Quote: Originally posted by reinsel on 10/09/2009I don't know zhawks....I have consistently had some players that seem to shoot more often than Distro would indicate, and others who seem reluctant to shoot.  Maybe its just a small sample, but I swear that Macy on my team just hates shooting, even with a 20% distro, and Hummel will light it up way more than his 5% distro would indicate.

I've also had this. I have a great shooter on one of my D3 teams and last season I consistently had him set to 10 distro and no one else on the team above 3, and despite playing 22 minutes he would usually only shoot about 8 times, and that would be about tied for the team average with a few others players. Maybe motion has something to do with this?
10/9/2009 7:56 PM
Quote: Originally Posted By reinsel on 10/09/2009I don't know zhawks....I have consistently had some players that seem to shoot more often than Distro would indicate, and others who seem reluctant to shoot. Maybe its just a small sample, but I swear that Macy on my team just hates shooting, even with a 20% distro, and Hummel will light it up way more than his 5% distro would indicate
im pretty sure distro doesnt control how many shots they take, it controls how many plays are run for them.
10/9/2009 8:54 PM
Quote: Originally Posted By indiansrck27 on 10/09/2009
Quote: Originally Posted By reinsel on 10/09/2009
I don't know zhawks....I have consistently had some players that seem to shoot more often than Distro would indicate, and others who seem reluctant to shoot. Maybe its just a small sample, but I swear that Macy on my team just hates shooting, even with a 20% distro, and Hummel will light it up way more than his 5% distro would indicate.
im pretty sure distro doesnt control how many shots they take, it controls how many plays are run for them
XACTLY the other players play a big role in this it took me like ten seasons to figure it out
10/10/2009 1:11 AM
What exactly does "the other players play a big role in this" mean?

If you run more plays for a person, he should be more likely to get shots. The amount of shots taken should directly correlate with the amount of plays run for them-- big men get more tip ins, so they will inherently have more shots per play run for them.
10/10/2009 1:48 AM
Quote: Originally Posted By aejones on 10/10/2009
What exactly does "the other players play a big role in this" mean?

If you run more plays for a person, he should be more likely to get shots. The amount of shots taken should directly correlate with the amount of plays run for them-- big men get more tip ins, so they will inherently have more shots per play run for them.



This could start an interesting argument.........
10/10/2009 4:37 AM
Very interesting. But on my team, the guy who shoots too much is a PG, and the one who won't shoot is a SF. I see the tip in argument, but that isn't what my pg is getting.
10/10/2009 7:25 AM
I recruited a big man last season and my AD told me I was crazy cause the player was a bad seed. Well, he turned out to be a very good player and had no trouble out of him. I dont pay any attention to those kind of things. Thats why he is the AD and I am the coach, lol
10/10/2009 7:28 AM
I think fussyd is right. Those reports give you an indication of their willigness to take a redshirt, but I have found that there is no guarantee. You still need to spend money. I just redshirted a Soph that wouldn't take a redshirt Freshman year. I spent almost nothing on him but I guess after Freshman year all that is forgotten. The RS process is too random.
10/10/2009 7:52 AM
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