i am going to throw this one out there, and feel free to hammer me on it. i know seble, in that sim engine thread and possibly in a couple CS tickets, has specifically responded that a players fg% is not affected by the passing rating of any other player on the team. further, when a guy has the ball, the chance of him making it is supposedly independent of the ratings of the rest of the players on the team.
well, as i have said a few times, from a design standpoint, it makes 0 sense. sim league basketball's sim engine description, which follows a very similar logic path to HD, uses the assists of other players in calculating a player's chance of scoring. i believe this was to capture the effect where, for example, a great pg gets his guys better open looks, so their fg% will clearly go up. in HD, there are no assist stats, as these are not real players. but does passing, among other things, not approximate the same ability? i believe HD is a translation of the sim league engine, done by the same guy (not positive but it seems pretty likely). why would he leave that out, when it is such an obvious component of real life basketball? when virtually every other real life stat used in sim league basketball appears to be approximated for HD players with their ratings?
since that discussion, i have attempted the same type of strategy i have employed on virtually every team ive had in the last year and a half, but i've tried starting a poor passing sf at the 3 (compared to a quality passing guard). also, there is a corresponding hit to bh, and in one case, speed. well, when i do it, i just can't get my offense to gel as i would expect, if CSs claim was true. nor how i know they can perform if set up right. these are small forwards who put up good scoring number in both the starting and backup role, so i don't feel there is a loss of an offensive threat to justify what i am seeing.
maybe its the ball handling, but when you consider how much bh effects the scoring of a guard as well as turnovers, compared to passing, you would think passing would have a significantly greater impact on the rest of the team than bh. maybe it is just in turnovers, as CS claims. but this should not impact fg%. i have a small sample size, but my intuition since i've started to do well with this strategy my #2 focus has been excellent bh/passing at the 1 and 3. as soon as i start to waver, i feel the hit. maybe its the RNG, maybe its some other attributes. in one case, i had 0 seniors, so iq was obviously a factor. theres definitely a lot of things out there working to cloud my judgement in every case. but, when i make a switch and see a shift in results, most of the effects in play before the switch, remain in play after the switch. i can't help but key on the passing, or, an assist rating approximation (which could be something like, a player by player analysis of assist ability, weighted by position, where the formula for a guard would consist primarily of passing, but also significant amount of bh, offensive iq, spd, and a little ath).