Next-Release Wishlist Topic

I know that we don't yet have a great idea of how this the most recent release is going to turn out, but what are you expecting to get addressed in the next update? Just post what you want in this thread and I'll update this post. It'll just help to organize our ideas and make it easier for seble and co. to see what the people want. 

-Job offers / Schools recruiting coaches using incentives
-International scouting
-Non-Conference Invitational Tournaments
-More consistent SimEngine
-Fix fouling problems / Rebounding
-Results more dependant on ratings
-Improved Recruits
-App for Phones
-Improved Job Hiring/Firing Logic
7/4/2010 11:32 AM (edited)
i'd like to see active recruiting of coaches by the schools, i.e. job offers that happen automatically, especially for D1.   Not that jobs would just be given out, but low major schools would email good D2 coaches, mid majors email accomplished low major coaches, etc.  if they got really creative there could be some kind of incentive to switch jobs for great coaches, like bigger recruiting budgets.  

 also scouting for international players.  and non-conference invitationals

6/28/2010 11:37 PM (edited)
Explain how that would be an improvement over the current process.
6/28/2010 11:34 PM
explain why it wouldn't be.  it would be closer to reality
6/28/2010 11:37 PM
Posted by psuarva on 6/28/2010 11:39:00 PM (view original):
explain why it wouldn't be.  it would be closer to reality
So would having to sit out a year after transferring and low/mid DI teams having virtually no chance at good recruits.

The next release needs to focus on one thing, and that's fixing the problems in the new engine (foul issues, rebounding, crazy volatility, etc.)
6/28/2010 11:55 PM
Last time I'll say it, but sim times need to be fixed.  Ideally, it would be clear and written out, like:

Rosters/Gameplan locks at X:00
Games sim at Y:00
Practice sims at Z:00

A one hour window is ok, but 4 or more isn't.
6/29/2010 12:01 AM
I think the key to improve is consistency.  I'm struggling right now to figure out why certain teams/players are winning and losing.  Not sure if it is me or the engine, but if its me, then in 2-3 seasons I will have it figured out, and if its the engine, then they need to improve that, so that if 2 teams play 10 times, you get the same range of points maybe 20 pt range, but no 75-55 wins and 45-55 losses. 
6/29/2010 12:08 AM
#1 by far Correct SPD values for big men.
6/29/2010 12:30 AM
Posted by reinsel on 6/29/2010 12:08:00 AM (view original):
I think the key to improve is consistency.  I'm struggling right now to figure out why certain teams/players are winning and losing.  Not sure if it is me or the engine, but if its me, then in 2-3 seasons I will have it figured out, and if its the engine, then they need to improve that, so that if 2 teams play 10 times, you get the same range of points maybe 20 pt range, but no 75-55 wins and 45-55 losses. 
Nail on the head.
6/29/2010 12:49 AM
Posted by pumphead on 6/29/2010 12:01:00 AM (view original):
Last time I'll say it, but sim times need to be fixed.  Ideally, it would be clear and written out, like:

Rosters/Gameplan locks at X:00
Games sim at Y:00
Practice sims at Z:00

A one hour window is ok, but 4 or more isn't.
You realize that rosters lock at something like 10 minutes before sim time whenever sim time is, right?  There ISN'T a 4-hour window - if the sim time is 4 hours late, so is the lock time.
6/29/2010 1:26 AM
What I've seen as a disparity was in Conference games where the first time I played someone, lets say I won in OT by 3 points, than the next time I got blownout by like 15 to 20 points by the same team and both of us using the same offensive and defensive scheme, i.e. I was +1 both games, he was -2 both games, and in the 2 games different sets of players scored. In the first game I held his big men to like 2 or 3 points respectively (starters and backups) and the guards scored, and than in the second game the big men went off on me and the guards got no points and like I said, all the settings were the same for both of us, both times.

Before anyone comes back with grammer and english on me, yes I know that's one big run-on sentence.

That scenario happened more than once with a bunch of different teams in my conference (WVIAC). Multple times to me, and multiple times to other coaches.
6/29/2010 1:46 AM
1) Uniform Numbers for the players
2) Contracts with sporting goods companies for the head coach
3) Attendance figures in the boxscore
4) Local cable, regional, or national TV listings by conference/team
5) Recruiting budget for band and pep squad members to increase HCA
6) Written expense reports from AC on scouting trips (especially to Vegas)
7) Video cutscenes of cheerleader halftime shows
8) Doggie bags for carryout after multiple home visits (If I see one more slice of peach cobbler I'm gonna puke)
9) Technical foul calls on the bench and/or head coach
10) Translators for International players so they quit talking like Native Americans from old cowboy movies
6/29/2010 2:07 AM
Posted by psuarva on 6/28/2010 11:39:00 PM (view original):
explain why it wouldn't be.  it would be closer to reality

That is such a bad response.. When someone asks why something would be a good addition and you respond with why wouldnt it, you know its a bad idea.

Reasons its a bad idea

1- The top coaches would get offered the top jobs every time- The only fair thing would be for the coaches to get jobs offered to them based on success. The coaches with the best success are the ones at UNC, Duke, UConn, MSU, etc. You do the math, they are gonna get offered the jobs every time.

2- Best coaches lookiing for jobs will not get best avalible job- Ok, so when all the best coaches are offered jobs, that means the successful new coaches are gonna be offered decent jobs. Because of this, the new coaches are gonna have to accept the offers from the decent job because they have no idea if they are ever gonna get an offer from the good job, which in turn would either leave the good job open or give the job to a worse coach then the guy who had to accept the decent job.

3- This contributes nothing to the game other then making it more realistic- You know what else would make this game more realistic, a huge increase in booster gifts and a much decreased chance in getting caught from them. Do you think WIS should do that too? This is a game, not real life.

6/29/2010 4:20 AM
Reinsel wrote that he'd like to see a 20-pt range when playing a team the 2nd time. 
Courtmagic didn't like winning in OT, then losing by 15 to the same team.

Those swings happen all the time in RL.  Look at Illinois' 2008-09 season. They had  swings against 6 different conference teams:  Ohio St. 16; Indiana 18; Penn St. 23; Michigan 25; Purdue 28, and Minnesota 34.

I agree that swings of 40 points may be excessive but 20 just doesn't bother me.
6/29/2010 5:02 AM (edited)
Posted by cornfused on 6/29/2010 1:26:00 AM (view original):
Posted by pumphead on 6/29/2010 12:01:00 AM (view original):
Last time I'll say it, but sim times need to be fixed.  Ideally, it would be clear and written out, like:

Rosters/Gameplan locks at X:00
Games sim at Y:00
Practice sims at Z:00

A one hour window is ok, but 4 or more isn't.
You realize that rosters lock at something like 10 minutes before sim time whenever sim time is, right?  There ISN'T a 4-hour window - if the sim time is 4 hours late, so is the lock time.
I do realize that now, but for my first few seasons I didn't - I had been going on the FAQ, which vaguely states "Games sim between 2-3, so the only way to be sure is to set your team by 12"  The bigger issue is it doesn't really matter if rosters lock 10 minutes before or two hours before, the point is that it needs to be consistent, and just as importantly, the FAQ and coaches guide should always be updated to be accurate and reflect changes to the game from engine changes and tweaks. And bugs like this sim time issue warrant more info from CS, like a sticky thread.

With everything else going on with the engine, I can see why a lot of people don't see this as a big deal.  But every one of us has to put aside a few minutes each day (or 2x a day) to make adjustments if we want to be successful, so it's frustrating when games are delayed 4+ hours.  If I want to plan for a "2 pm" game before I leave for work, it'd be nice to have the "2 am" game in the books.

I suppose my frustration comes a lot from the fact that CS doesn't seem to consider this an issue at all. Just "there's an issue," or "we're working on it" every now and then.

6/29/2010 4:41 AM
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