First year in HD.  I only have 3 guys on my current roster.  I have some requests for exibition games.  Are these played after recruiting ends when I have enough players?
12/14/2010 3:07 PM
Yes.

And welcome to the game, it is a lot of fun and very addictive. And the forums are very helpful for whatever questions you have.
12/14/2010 3:10 PM
Yes, Exhibition games follow the recruiting period, after you have signed your recruits and the rest of your 12 man roster has been filled with walk-ons if you still have space open after signings.
12/14/2010 3:12 PM
Thanks.  I have another question.  I'm taking over a bad team that always ran the Triangle and Zone.  With a bunch of new recruits, is it a good idea to change practice plans?  How much of the recruits high school system plays into your recruiting?  Which system seems to be the easiest to learn game planning from?  Thanks again. 
12/14/2010 3:13 PM

the systems dont matter much

on offense, I'd avoid fastbreak - just harder in lots of ways

on defense, full court press requires better depth, athleticism and IQ to work than do the others

also on defense, man to man requires - you guessed it - better DEF

nothing wrong with Tri and Zone - I'd leave it and learn with that

12/14/2010 3:39 PM
Yeah, zone isn't bad for D3.  I wouldn't suggest running it at the higher levels, although great coaches can be successful with any type of defense.

If you're going to switch, do it now and stick with it.  Nothing more detrimental to IQ than waffling.
12/14/2010 3:44 PM

Great.  Thanks for the info. 

12/14/2010 3:51 PM
If you're signing 9 players I would probably base my O/D on what their IQs look like after signing.  Say, if all 9 of your recruits come in with M2M experience, I would switch to M2M. 
12/14/2010 4:27 PM
Some others have failed to mention this, so even though you'll get an in-game email reminding you, DON'T FORGET that with 9 open scholarships you can only sign SIX incoming freshmen.  The other three signees all have to be JUCOs/transfers. 
12/14/2010 7:46 PM
Posted by cthomas22255 on 12/14/2010 4:27:00 PM (view original):
If you're signing 9 players I would probably base my O/D on what their IQs look like after signing.  Say, if all 9 of your recruits come in with M2M experience, I would switch to M2M. 
The High School system plays a lot into it and agreed in general with the above comment if 6 or 7 favor one type of system, but in my opinion, if you end up with roughly an even split (say 4 of one type & 5 of the other), I feel for newbies the easiest to learn is Motion on offense because Triangle requires very good passing, Flex requires very good Perimeter and on Defense I'd go with Zone or M2M.
12/14/2010 8:28 PM
Posted by baldwisa on 12/14/2010 3:13:00 PM (view original):
Thanks.  I have another question.  I'm taking over a bad team that always ran the Triangle and Zone.  With a bunch of new recruits, is it a good idea to change practice plans?  How much of the recruits high school system plays into your recruiting?  Which system seems to be the easiest to learn game planning from?  Thanks again. 
Sounds like the situation I came into last season with my team.

Like others said, after your recruits are on board, go through your roster and look at their Off and Def IQs.  figure out which players will get most of your PT and use the Offense and Defense they're best at.

I started my career with only 5 carryover players.  I signed  7 my first year and if I had it to do over I would have worked harder to sign another JUCO (I only signed one).  If you're signing 9 guys, you'll have to have at least 3 JUCOs because of the 6-freshman limit per recruiting class.

Unless you can sign some really spectacular players, you may find yourself like me - playing for next year by trying to improve your players' skills and raising their IQs.  But I like this challenge and I'm having a great deal of fun trying to build a program.  Good luck :)

12/15/2010 12:17 AM
I never look at the high school IQ's.  If you're relying alot on freshmen, you won't be making the NT anyway. Freshmen rarely receive much playing time on my teams so I can improve their IQs during that first season without hurting the team.

The regular season games occur at 2:00 a.m. EST, but the exhibition games are in the afternoon, usually around 2:30 p.m.   So don't forget to gameplan your first non-conference game after 2:30 p.m.
12/15/2010 4:57 AM
Posted by alblack56 on 12/15/2010 4:57:00 AM (view original):
I never look at the high school IQ's.  If you're relying alot on freshmen, you won't be making the NT anyway. Freshmen rarely receive much playing time on my teams so I can improve their IQs during that first season without hurting the team.

The regular season games occur at 2:00 a.m. EST, but the exhibition games are in the afternoon, usually around 2:30 p.m.   So don't forget to gameplan your first non-conference game after 2:30 p.m.
I strongly disagree with this.  After four years of reasonable practice, the high school experience is the difference between an A- and A+ and, much more importantly, it has meaningful impacts in the soph and junior seasons.  If you have a clean slate, definitely take IQ into account when setting a plan.  But, more importantly, pay attention to this in recruiting in future seasons as it is a huge difference (and, with the right HS defense at least, you don't get clobbered by promising minutes).
12/15/2010 8:41 AM
Posted by lakevin on 12/15/2010 8:41:00 AM (view original):
Posted by alblack56 on 12/15/2010 4:57:00 AM (view original):
I never look at the high school IQ's.  If you're relying alot on freshmen, you won't be making the NT anyway. Freshmen rarely receive much playing time on my teams so I can improve their IQs during that first season without hurting the team.

The regular season games occur at 2:00 a.m. EST, but the exhibition games are in the afternoon, usually around 2:30 p.m.   So don't forget to gameplan your first non-conference game after 2:30 p.m.
I strongly disagree with this.  After four years of reasonable practice, the high school experience is the difference between an A- and A+ and, much more importantly, it has meaningful impacts in the soph and junior seasons.  If you have a clean slate, definitely take IQ into account when setting a plan.  But, more importantly, pay attention to this in recruiting in future seasons as it is a huge difference (and, with the right HS defense at least, you don't get clobbered by promising minutes).
the high school iq is not even close to making up an a- to an a+ as a senior. high school iq is basically 10 practices.

if you pay attention to high school iq, that is fine, its probably better to do so. but realistically you often don't have that information at the time you need to make a decision. and by the end of soph year, which is the soonest it should matter (like alblack said, if you are relying on freshman, you are pretty much screwed anyway), its fairly uncommon that the iq difference would justify taking one player over the other - they would have to be really close on ratings.
12/15/2010 12:45 PM
agreed.    The difference between an initial C- IQ and an initial IQ of F is probably in the area of 9-10 practices.
probably less overall impact than a beginning gpa of 3.00 vs. 2.50
12/15/2010 1:53 PM
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