Assists, how do you get them... Topic

So I am still relatively new in this game, I am coaching Palm Beach Atlantic in Wooden and have benefited from a pretty strong group of seniors recruited before I took over. 

Dutil, the PG seems to have low assist totals each game, for a D3 guard his numbers seem to say he should be getting 8 to 10 a game, how to you assign usage numbers to increase assist numbers?

He is currently rated at 37 ATH, 96 SPD, 14 LP, 43 PER, 90 BH, 73 PASS, 72 WE, 79 STA, 90 DUR, while averaging only 3.5 assists per game.

Thanks for the help.

7/5/2011 9:14 AM
Assists are mostly reliant off of the player's passing skills. But if you lower his distribution, he will score less and pass more. 
7/5/2011 9:40 AM

Thanks.

7/5/2011 9:45 AM
car,  i thought dist %s mean touches (pass, shoot, or t-o)  I'm not sure if lowering the % will help.  granted, the player would shoot less...  i found success (in terms of higher assists) after the assist logic change a few months ago with running the Motion offense with 1-2 great passers teamed with great PE/LP (more likely to make baskets) and overall great IQs (less TOs).  I know.. it sounds like you need the perfect cocktail mix...so many things.

i meant be wrong...

7/5/2011 10:39 AM (edited)
I think you're correct, jaison.  dist includes all touches.

Assists are dependent on good shooters. If your shooters are weak,  the PG can pass all day without an assist.

Your guy's not doing badly.  In Naimith II, the top assist guy is getting 6.8/game.  The 25th best is at 5.0/game
7/5/2011 10:46 AM
The most elite elite PGs on great teams who distribute a lot will get you, at most, 8 apg.  I'd expect about 4 from your guy.
7/5/2011 10:50 AM
Wow, that's never the way I understood it. Early on in my WIS career, CS told me that dist.% correlates to how many plays will be run for that player.
7/5/2011 10:58 AM
By the wat tbarket, he had 10 assists last game so I wouldn't change up your settings much if that's what you're looking for.
7/5/2011 11:04 AM
Posted by car_crazy_v2 on 7/5/2011 10:58:00 AM (view original):
Wow, that's never the way I understood it. Early on in my WIS career, CS told me that dist.% correlates to how many plays will be run for that player.
This is right.

The engine, in my understanding, decides, based on many factors (passing, BH, IQs, other team's defense, distro) whether the play will end in a shot or a TOV.  If it goes to shot, then based on those factors above added to a player's ability to score, it determines whether that shot is made or not.


Assists are handed out based on how much offense is added by the BH/P of that player, IMO, but the engine does not function in a way where it has one player passing to another player like you would envision on a court.
7/5/2011 11:08 AM
I'll throw in a few things to answer your ? - all based on my opinion, then another opinion on how distro works versus how assists are doled out:

1 - the best way to have a player with high assists per game - say leading the nation is have 5 things -

a - extrememly low distro (more fg's made by everyone else, more chances for your guy to assist)
b - high passing in the player in ?, playing PG not SG
c - bad passing for the rest of his team (the most important factor in getting assists IMO after high passing in the player)
d - speed in the passer
e - good offensive team mates
bonus - if you are trying for high assists per game, rather than high assists per minute, you need stamina and no full court press so the guy is on the court around 30 minutes plus

2 - assists are calculated after the shot is made, the assist factor for each non scoring player is calculated as odds, and as I said is highly PAssing dependant, hence distro does not affect assists directly, although as in point 1a, a high distro player has fewer chances for assists, because he can't assist on his own makes - generally speaking (say 80%), distro will track how many shot attempts, ft attempts, and turnovers a player makes - the remaining shots are more as result of fastbreak steals and offensive rebounds, and are less dependant on the distro settings.
7/5/2011 11:47 AM
Posted by oldresorter on 7/5/2011 11:47:00 AM (view original):
I'll throw in a few things to answer your ? - all based on my opinion, then another opinion on how distro works versus how assists are doled out:

1 - the best way to have a player with high assists per game - say leading the nation is have 5 things -

a - extrememly low distro (more fg's made by everyone else, more chances for your guy to assist)
b - high passing in the player in ?, playing PG not SG
c - bad passing for the rest of his team (the most important factor in getting assists IMO after high passing in the player)
d - speed in the passer
e - good offensive team mates
bonus - if you are trying for high assists per game, rather than high assists per minute, you need stamina and no full court press so the guy is on the court around 30 minutes plus

2 - assists are calculated after the shot is made, the assist factor for each non scoring player is calculated as odds, and as I said is highly PAssing dependant, hence distro does not affect assists directly, although as in point 1a, a high distro player has fewer chances for assists, because he can't assist on his own makes - generally speaking (say 80%), distro will track how many shot attempts, ft attempts, and turnovers a player makes - the remaining shots are more as result of fastbreak steals and offensive rebounds, and are less dependant on the distro settings.

So my original statement suggesting that he should lower the player's distro was accurate? 

 

7/5/2011 12:09 PM
I may be missing the point, but you should recognize that assists are cosmetic - they have no effect on who wins the game - being from the Herm Edwards school, I look at assists for amusement but no more
7/5/2011 12:28 PM
I agree, its a meaningless stat as far as Wins and Losses are determined, however for immersion in the game, it appeared that his assist totals on average for the season were lower by a couple than they should have been, which made me question my usage rates, and distribution settings.
7/5/2011 12:35 PM
very fair to look at it and think about whether it signals something about your settings - but it would be low on my list
7/5/2011 2:44 PM
Posted by tbarket on 7/5/2011 12:35:00 PM (view original):
I agree, its a meaningless stat as far as Wins and Losses are determined, however for immersion in the game, it appeared that his assist totals on average for the season were lower by a couple than they should have been, which made me question my usage rates, and distribution settings.
this is true until you know that in WIS, its just totally arbitrarily generated, and basically has nothing to do with anything. in real life, it means something, but is a sort of nebulous stat - in WIS, its retardedly useless
7/5/2011 4:40 PM
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