I am actually not sure of the answer here.

I am playing a purely slowdown offense with my Cornell team and averaging a shade from 70ppg as the CT starts. How greatly does a normal tempo offense impact scoring/shooting output and how greatly does it impact fatigue levels from that of a slowdown offense?

Also, does slowdown greatly impact drawing fouls?
9/1/2016 11:00 AM
It's more accurately measured in shots per game (or shots per possession) but I don't really have any data on that. I can say I score about 15- 20 more points a game when I go from slow to normal and normal to fast.
9/1/2016 11:10 AM
And roughly 4 more minutes per game per player.
9/1/2016 11:11 AM
Posted by beachhouse on 9/1/2016 11:01:00 AM (view original):
I am actually not sure of the answer here.

I am playing a purely slowdown offense with my Cornell team and averaging a shade from 70ppg as the CT starts. How greatly does a normal tempo offense impact scoring/shooting output and how greatly does it impact fatigue levels from that of a slowdown offense?

Also, does slowdown greatly impact drawing fouls?
What type of distribution you putting on your players? Maxed out to a 100?
9/1/2016 11:11 AM
That information is irrelevant
9/1/2016 11:13 AM
I am willing to try it out and see how it goes. Could make the difference later on.
9/1/2016 11:17 AM
Posted by Trentonjoe on 9/1/2016 11:13:00 AM (view original):
That information is irrelevant
Yeah but 70 points per game?? I haven't seen a stat like that so I have no idea how he is managing to average that per game.
9/1/2016 11:18 AM
Posted by CoachWard95 on 9/1/2016 11:18:00 AM (view original):
Posted by Trentonjoe on 9/1/2016 11:13:00 AM (view original):
That information is irrelevant
Yeah but 70 points per game?? I haven't seen a stat like that so I have no idea how he is managing to average that per game.
That's his team.
9/1/2016 11:21 AM
lol
9/1/2016 11:23 AM
Posted by Trentonjoe on 9/1/2016 11:21:00 AM (view original):
Posted by CoachWard95 on 9/1/2016 11:18:00 AM (view original):
Posted by Trentonjoe on 9/1/2016 11:13:00 AM (view original):
That information is irrelevant
Yeah but 70 points per game?? I haven't seen a stat like that so I have no idea how he is managing to average that per game.
That's his team.
+1000000
9/1/2016 12:41 PM
Posted by Trentonjoe on 9/1/2016 11:11:00 AM (view original):
And roughly 4 more minutes per game per player.
Normally, yes. But beachhouse runs target minutes with his teams, so not sure that'll be the case here or if the engine is likely to give 1-2 more mpg to each player.
9/1/2016 1:51 PM
We'll see tomorrow how much of a difference it makes. I haven't had many fatigue issues this season. Helps when the the three senior starters are 97, 96 and 94 stamina.
9/1/2016 3:06 PM
Posted by Trentonjoe on 9/1/2016 11:21:00 AM (view original):
Posted by CoachWard95 on 9/1/2016 11:18:00 AM (view original):
Posted by Trentonjoe on 9/1/2016 11:13:00 AM (view original):
That information is irrelevant
Yeah but 70 points per game?? I haven't seen a stat like that so I have no idea how he is managing to average that per game.
That's his team.
He could've clarified!
9/1/2016 10:15 PM
Or you could have taken 20 seconds and looked it up yourself (assuming Wardo uses dial up)
9/1/2016 10:34 PM
I think if you're using target minutes and taking note as many minutes as your starters are getting, you might have to keep it at slow. I would not use target minutes for your team, but that's just me.

Interesting to note, all 4 of your losses have been against full court press teams. I would consider running the fatigue setting as opposed to target minutes if you end up running into another FCP team.
9/2/2016 1:06 AM
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