D-2 vs SIM A1 recruiting Topic

Because it's harder to unlock certain actions being a D-2 team going for a D-1 recruit. D-1 Sim was on the player first with a scholarship offer.

If I knock him down to low(not very low) should I have this won? Or is it possible if I know Sim down to very low it won't comeback?
11/23/2018 6:02 PM (edited)
Knock them down to very low. They've fought back against me when I only bump them down to low. But I don't know if it's always that way, or just in my experience. Better safe than sorry
11/23/2018 6:52 PM
Posted by topdogggbm on 11/23/2018 6:52:00 PM (view original):
Knock them down to very low. They've fought back against me when I only bump them down to low. But I don't know if it's always that way, or just in my experience. Better safe than sorry
Thanks. I was asking because if I dropped them down to low and it was good enough, no sense in putting in APs and HVs.
11/23/2018 7:43 PM
Offshoot question... As a d2 school, if you get a d1 sim from very high to low, then they climb back to moderate with you for a few rounds heading into recruiting cycle 2, will the chances be pretty high that the d2 school gets the bump to very high and the sim will stay moderate? Or are we both going to jump to very high?
11/25/2018 12:53 PM (edited)
That depends on that sims effort. D1 teams recruiting credit is always shown exact. So if sim is at moderate, they are really at moderate. D2 recruiting credit is artificial in RS1, as moderate is actually high or very high in most cases, but doesn't show that until RS2 begins of course.

So if that sim offers more on the first cycle of RS2, they'd move up accordingly (whether it's high or very high) . If they sit idle for that cycle, they would remain at moderate.

All this is based on recruiting a projected D1 player
11/25/2018 2:08 PM
Posted by topdogggbm on 11/25/2018 2:08:00 PM (view original):
That depends on that sims effort. D1 teams recruiting credit is always shown exact. So if sim is at moderate, they are really at moderate. D2 recruiting credit is artificial in RS1, as moderate is actually high or very high in most cases, but doesn't show that until RS2 begins of course.

So if that sim offers more on the first cycle of RS2, they'd move up accordingly (whether it's high or very high) . If they sit idle for that cycle, they would remain at moderate.

All this is based on recruiting a projected D1 player
Are you sure about that? If the D-2 team is slightly ahead and has enough effort that they would be very high if not for the imposed cap, does the D-1 team also shows as moderate or would they show as high or very high?
11/25/2018 10:52 PM
Not to detract from the previous question, but what is the value of moderate vs low when it comes to recruiting against another D-2 school at the end of the first recruiting period?

Once recruiting starts back up during the 2nd session is that the same value as very high vs high? very high vs moderate?
11/25/2018 11:42 PM
Posted by thewizard17 on 11/25/2018 11:43:00 PM (view original):
Not to detract from the previous question, but what is the value of moderate vs low when it comes to recruiting against another D-2 school at the end of the first recruiting period?

Once recruiting starts back up during the 2nd session is that the same value as very high vs high? very high vs moderate?
Good question - I'd be interested in the answer to this.
11/27/2018 4:00 PM
Posted by gdog13cavs on 11/27/2018 4:00:00 PM (view original):
Posted by thewizard17 on 11/25/2018 11:43:00 PM (view original):
Not to detract from the previous question, but what is the value of moderate vs low when it comes to recruiting against another D-2 school at the end of the first recruiting period?

Once recruiting starts back up during the 2nd session is that the same value as very high vs high? very high vs moderate?
Good question - I'd be interested in the answer to this.
Some of these players are going to sign during the first cycle of the 2nd recruiting period, so would be helpful to know how much additional effort is needed to knock them down to moderate. If I don't get a response, maybe I'll send in a ticket.
11/28/2018 2:57 AM
On this one.... for the D2 at low, he's really at low. The D2 at moderate could be moderate, high, or very high. The D2 cap doesn't apply to levels below moderate.

I look at it as a stair step 1 to 5 scale. And a D2 can't get above step 3 in session 1. But I view levels as independent to the recruit himself, and not the opposing school.

in other words... a very low (1) to low (2) battle is not equal to a high (4) vs very high (5) battle. Each school is independently at whatever level their effort puts them, unrelated to the opposing schools effort.
11/28/2018 10:23 AM
Posted by gdog13cavs on 11/25/2018 10:52:00 PM (view original):
Posted by topdogggbm on 11/25/2018 2:08:00 PM (view original):
That depends on that sims effort. D1 teams recruiting credit is always shown exact. So if sim is at moderate, they are really at moderate. D2 recruiting credit is artificial in RS1, as moderate is actually high or very high in most cases, but doesn't show that until RS2 begins of course.

So if that sim offers more on the first cycle of RS2, they'd move up accordingly (whether it's high or very high) . If they sit idle for that cycle, they would remain at moderate.

All this is based on recruiting a projected D1 player
Are you sure about that? If the D-2 team is slightly ahead and has enough effort that they would be very high if not for the imposed cap, does the D-1 team also shows as moderate or would they show as high or very high?
D1 doesn't ever have an artificial showing. Moderate is moderate for a D1 school. Is there something i'm missing here? I'm not sure why anyone would think otherwise.
11/28/2018 10:25 AM
Frankly, I think it's a bit absurd for any coach not to know where they are on the VH to H/ VH to Mod scale until after the first signings of the second recruiting period. Since some go for early/whenever, half of your recruits have already signed, before you know how much of an advantage you have over the next team. I'm surprised nobody has brought this up in the past. Because of this, I had no idea how to allocate my remaining budget.
12/6/2018 2:22 PM
I think that is the point wiz. To keep you in the dark.
12/7/2018 12:33 AM
Posted by phurier on 12/7/2018 12:33:00 AM (view original):
I think that is the point wiz. To keep you in the dark.
Right, the game wants us to bid what the player is worth to us. It doesn’t want us to be able to routinely get high quality player for dirt cheap. It wants us to make choices based on uncertain outcomes.

This was definitely discussed at length during beta.
12/7/2018 7:11 AM
Yeah, Mully led the charge to have the % exposed after signing. At the time, it seemed like a great idea and many of us supported it. Now in hindsight, i wish they hadn't. People probably would complain less if they didn't know the exact #.
12/7/2018 10:47 AM
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