Recruiting Improvement Ideas Topic

I know a lot of us are frustrated with how coin flips work. Especially if you are up 70/30 (or more) and have lost multiple battles that way. Because, according to math, that shouldn't even be a coin flip... I think.

Anyway... what are some ways that WIS could improve these things. Just an open topic of wishes per se...

One idea I was talking to my brother about is a school preference. This was on a college game I played on console years ago, I think it was one of the EA College Football games. Before recruiting even got going, recruits would have their "favorites" list. Like a kid growing up on Cincinnati, Ohio would love Xavier... definitely not UC!! Hahaha. The point is, that the school would have an edge on them. I feel this could be added in preferences. It shouldn't be a be all end all preference, but maybe one that weighs a little more so that if the Mr Basketball from Cali is being recruited by UCLA which is his family's favorite school, then Washington couldn't snipe and unload late and steal that recruit.

Thoughts on this? And what other ideas do you have?
12/20/2023 3:09 PM
correct me if im wrong but this was a thing pre update

we also have the distance preference which is basically this

third this is just another factor of luck we dont need. why does ucla get lucky because mr cali 5 star gets generated to like ucla but mr washington 5 star gets generated to also like ucla or mr washington that season is some crap recruit thats really a low d1 caliber player. its just unneeded and the only thing it introduces it luck which is the last thing this game ever needs more factors relying entirely on luck.

12/20/2023 3:17 PM
Posted by R0pey on 12/20/2023 3:17:00 PM (view original):
correct me if im wrong but this was a thing pre update

we also have the distance preference which is basically this

third this is just another factor of luck we dont need. why does ucla get lucky because mr cali 5 star gets generated to like ucla but mr washington 5 star gets generated to also like ucla or mr washington that season is some crap recruit thats really a low d1 caliber player. its just unneeded and the only thing it introduces it luck which is the last thing this game ever needs more factors relying entirely on luck.

Maybe it was this game. I stopped playing for awhile after the update.

Yes lucky if you get it, but he could have a preference of like 5 schools, even 10 schools. Then a lot teams have a shot at him.

It is distance to a certain extent but that's where I think it could be better. If in the Cincinnati example, if he grew up loving the Bearcats and hated X... shouldn't that matter more than distance? And... if he does have a preference of 10 teams, maybe Xavier and UC are both on there anyway.

What would some of your ideas be? I know you have some!! lol
12/20/2023 3:22 PM
Posted by jaymc2007 on 12/20/2023 3:22:00 PM (view original):
Posted by R0pey on 12/20/2023 3:17:00 PM (view original):
correct me if im wrong but this was a thing pre update

we also have the distance preference which is basically this

third this is just another factor of luck we dont need. why does ucla get lucky because mr cali 5 star gets generated to like ucla but mr washington 5 star gets generated to also like ucla or mr washington that season is some crap recruit thats really a low d1 caliber player. its just unneeded and the only thing it introduces it luck which is the last thing this game ever needs more factors relying entirely on luck.

Maybe it was this game. I stopped playing for awhile after the update.

Yes lucky if you get it, but he could have a preference of like 5 schools, even 10 schools. Then a lot teams have a shot at him.

It is distance to a certain extent but that's where I think it could be better. If in the Cincinnati example, if he grew up loving the Bearcats and hated X... shouldn't that matter more than distance? And... if he does have a preference of 10 teams, maybe Xavier and UC are both on there anyway.

What would some of your ideas be? I know you have some!! lol
"Yes lucky if you get it, but he could have a preference of like 5 schools, even 10 schools. Then a lot teams have a shot at him."

You're just rewording/altering the distance preference at that point.

Either way it's just a primarily luck focused factor that might simulate real life more but barely enough to outweigh the amount of luck it already does/would bring in.

The game shouldn't be about who gets lucky in recruit generation talent and preferences along with luck in rolls and EEs.
12/20/2023 3:27 PM
Posted by R0pey on 12/20/2023 3:27:00 PM (view original):
Posted by jaymc2007 on 12/20/2023 3:22:00 PM (view original):
Posted by R0pey on 12/20/2023 3:17:00 PM (view original):
correct me if im wrong but this was a thing pre update

we also have the distance preference which is basically this

third this is just another factor of luck we dont need. why does ucla get lucky because mr cali 5 star gets generated to like ucla but mr washington 5 star gets generated to also like ucla or mr washington that season is some crap recruit thats really a low d1 caliber player. its just unneeded and the only thing it introduces it luck which is the last thing this game ever needs more factors relying entirely on luck.

Maybe it was this game. I stopped playing for awhile after the update.

Yes lucky if you get it, but he could have a preference of like 5 schools, even 10 schools. Then a lot teams have a shot at him.

It is distance to a certain extent but that's where I think it could be better. If in the Cincinnati example, if he grew up loving the Bearcats and hated X... shouldn't that matter more than distance? And... if he does have a preference of 10 teams, maybe Xavier and UC are both on there anyway.

What would some of your ideas be? I know you have some!! lol
"Yes lucky if you get it, but he could have a preference of like 5 schools, even 10 schools. Then a lot teams have a shot at him."

You're just rewording/altering the distance preference at that point.

Either way it's just a primarily luck focused factor that might simulate real life more but barely enough to outweigh the amount of luck it already does/would bring in.

The game shouldn't be about who gets lucky in recruit generation talent and preferences along with luck in rolls and EEs.
Ok, you don't like my idea. Got it. Lol

What are some of your ideas?
12/20/2023 3:29 PM
Tie number of recruits generated to world population.

Make AP significantly less powerful.

EEs declare before the season starts.

More extreme recruit generation. Randomize recruit IQ from F to A.
12/21/2023 12:46 PM
Yeah Baums has good takes here
12/21/2023 5:32 PM
the only reason I dont want AP reduced is then it just turns into recruit preference generation luck. preferences are already so big that you still can barely overcome them even at the same prestige. whatever the intended effect desired by lowering AP can probably just be achieved by another method (ie lower AP so prestige/division matters more just increase the weight of prestige/division)
12/22/2023 12:57 PM
What about:

1. Make spent AP public knowledge.

2. Raise AP points given per opening or reduce AP per recruit per cycle.

3. Cap total AP per recruit at like 500 or something.

I just hate the AP standoffs, hate teams taking the lead out of nowhere because they’ve been secretly stockpiling AP, and hate that I’m at a disadvantage (in terms of landing an individual recruit) because I have less openings or my guys signed quickly.
12/23/2023 10:39 AM
My main suggestion would be having a player with a high GPA in high school, say 3.5 or higher, show more interest in schools with strong academic reputations. Schools would need an "academic prestige" rating from A to C based on the average year end GPA of their players over a 3 year period plus a baseline academic prestige for some schools.
12/25/2023 9:39 AM
I feel like more players need to be generated for the entire pool with more diverse skill sets.
The bottom of the barrel situation after the first phase of recruiting is terrible, especially after just picking up a new team or losing some dice rolls.


12/29/2023 8:24 AM
1. add more preferences - wants warm climate, wants skiing, wants great academics.....

2. add "pipelines" recruit a player from a specific high school and next two seasons you get a boost at that high school

3. pipelines could also apply to foriegn countries - sign a kid from Tunisia and its easier recruiting in Tunisia - and could apply to towns (need to work on a limited geographic area - pipeline cant be New York City for one team and East Nowhere for another team - signings help w recruiting for a season or two
12/30/2023 3:11 AM
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Posted by gigrant on 12/30/2023 11:15:00 AM (view original):
C'mon guys. You know WIS isn't going to fix anything. The recruiting has been a major problem for years and years now. People are quitting Hoops D left and right and the fools at WIS sit around and do nothing. They literally DO NOTHING other than process your credit card. I sent a fix it list long ago that would make the game more realistic and fix recruiting. They didn't even read it I bet. Worst run company I've ever experienced.
I would also ignore a player who can't make the tournament consistently let alone win a title in 650 seasons when they tell me how to fix the game.
12/30/2023 11:31 AM
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