screwing power teams! Topic

Quote: Originally Posted By leppykahn on 11/24/2009
Quote: Originally Posted By tropicana on 11/24/2009

Quote: Originally Posted By leppykahn on 11/24/2009
While I don't feel like bothering to look it up, it's been said by the devs early on (dev chat I believe) that splits were the players ability to "drive the ball."
Ooook. Sure it was.



Forget it, I found it, from the second dev chat...

How is it possible that a player can have good contact, power and eye numbers, but lousy effectiveness vs both and right handers? Will that player be very good? (dontrellew - All*Star - 12:04 PM)

The Vs LH and Vs RH ratings for hitting dicate how well the player can drive the ball. A great contact hitter isn't very successful unless he can drive the ball. All the ratings work together. A player like the one you described can still be helpful, but he's not going to be an all-around offensive force like Manny or Pujols because he doesn't drive the ball very well.
Then they misspoke. Or don't understand what driving the ball means. Because everything else they ever have done and said indicates that that is not true.
11/24/2009 5:52 PM
Quote: Originally Posted By leppykahn on 11/24/2009
Quote: Originally Posted By tropicana on 11/24/2009

Quote: Originally Posted By leppykahn on 11/24/2009
While I don't feel like bothering to look it up, it's been said by the devs early on (dev chat I believe) that splits were the players ability to "drive the ball."
Ooook. Sure it was.



Forget it, I found it, from the second dev chat...

How is it possible that a player can have good contact, power and eye numbers, but lousy effectiveness vs both and right handers? Will that player be very good? (dontrellew - All*Star - 12:04 PM)

The Vs LH and Vs RH ratings for hitting dicate how well the player can drive the ball. A great contact hitter isn't very successful unless he can drive the ball. All the ratings work together. A player like the one you described can still be helpful, but he's not going to be an all-around offensive force like Manny or Pujols because he doesn't drive the ball very well.
In fact, from that same "intro help" section that I quoted before....

"Power determines how well a player hits the ball and plays the primary role in slugging percentage."

That sure sounds like driving the ball to me, doesn't it to you?

Maybe you should read that "Intro Help" section, leppy, learn a little bit about the game before you come in here posting, ok?
11/24/2009 5:54 PM
Quote: Originally Posted By tropicana on 11/24/2009
Quote: Originally Posted By leppykahn on 11/24/2009

And, there are two ways to view ratings in a game like this.

1. All ratings work together in every situation. Ie, Power and Contact have similar affects on every pitcher. The players in this way are hemogenized, and you get usually exactly what you expect. A player with similar power + contact hits a similar amount of homeruns.

2. A player goes to the plate with a specific purpose. Ie, Belt the ball, or do whatever to get on base. Therein following, that a player who is unskilled at one, would rarely attempt to do the other. Ie, you won't find Juan Pierre attempting to belt the ball over the fence, and you won't find a slow spray hitter aiming for gaps very often.

ie. as you note based on your pitch hitting charts, that there is a distinct difference between a need for contact and power. The game plays that way. The way I see it, Contact is a measure of timing in order to hit the gap, and power is the ability to destroy the ball. Based on specific players like the ones noted by Swamphawk, it's clear that the game was designed in such a manner. If you occasionally make contact with the ball, but murder it, strike out a lot (ie, Adam Dunn), why is that so fundamentally worse than hitting 80+% singles but hitting with precision (Ichiro). Both are clearly elite players, despite having very different skillsets.

This change is disturbing for me, because it changes the fundamentals of how the game was intentionally designed initially. Unlike what some may think, the game was designed so that 0 power, but a high split, means the player can get the ball into the outfield, even to a corner. A player with 0 contact isn't going to automatically strikeout consistently always.

Splits are/were defined as the ability to drive the ball vs a certain pitcher, which means, to hit it in a certain spot, and use their power/contact effectively. However, players with extremes don't need as good of splits, because they can compensate in some other way. For instance, a speed demon could leg out an infield hit. A power hitter can whiff away knowing he has 3 swings and as many fouls as he can muster.

Parts of this are true and VERY false. First, what's true:

Players with extremes don't need as good of ratings, that is true (but misleading).

Now what's false:

Even though they don't need as good of ratings, they need ML marginal ratings (as opposed to numbers that are in the 40s. or 30s. Or even the 20s in a couple of swamp's cases...). Power used to compensate and trump ALL the other ratings, which no other rating in the entire game ever did. Now, the ratings truly do work in concert. This, contrary to what you erroneously think, is a good thing.

Splits are defined as the ability to hit a y or hit a righty (or, in the realm of pitchers, how well they will perform against a y or righty hitter). That's what they mean. You're dressing it up in a manner that isn't true, and describing it as more of a push/pull/power thing. And incidentally, there is a push/pull tendency. You're dressing it up too much -- if a batter has a lower rating against righties, he will not hit righty pitchers well. That's all it means. The other ratings, at that point, aren't reduced or anything -- he just won't be that effective against righties.

Now, does that mean splits are the most important ratings? Your milage on that might vary...but they are now at LEAST as important as power.

Also, players without good splits could compensate -- ONLY if they had good power. A guy with no power, crappy splits and batting eye, but really, really high contact -- not that useful. Make it only a high batting eye? Still crappy. You see the point? A guy with ONLY a high power rating could be successful, and that was not true with ANY OTHER RATING. In order to get that Ichiro type player, he'd at least have to have really high splits as well as ridiculously high contact -- probably he'd have to have a high batting eye as well.

What's also misleading is that you're saying that power hitters in this game know anything. They don't "know" they're ratings or anything. It's numbers against numbers, and if their numbers are the crappy-one-note power guys, they shouldn't be as successful as they have been.

Basically, in your last post, you summed it up about people slipping through the cracks. You essentially just called it a glitch with that comment. On top of the fact you can sign those guys EXTREMELY cheaply...so you can invest your player budget in other places. You were exploiting a loophole in the game to your advantage, and now it's closed.

As for me dictating who should be good in this game, I'm not. Either the ratings all mean something together, or they don't. With power working the way that it was, that wasn't happening. Now, they do.

Blah blah blah. 0 is not absolute 0, 100 is not absolute 100, they correspond to approximately the worst in the history of MLB, and approximately the best in the history of MLB. 50 is around average. The players I use as reference are have 40s and 50s respectively. I'm not going to read through 15 pages of Swamps drivel, because the lower limit of these is somewhere around the players I use.

And I'm not defending Swamp's poorly reasoned, 100 power as the only good stat should make the player dominant argument that you suggest he's making (again, not going to bother reading the rest of his actual argument, because he usually has little to add to the conversation).

To be honest, I could give two ***** about whatever inaccuracies in his arguments, I'm specifically talking about the two players I showed, which have extreme low contact (30-), marginal-reasonable splits (40-55), and skilled eyes (60ish).

And, I really doubt you can convince me, as a software developer, that you understand the designer's intentions better than I would. So this, "you're wrong because I look at it in a different way" crap isn't going to fly with me. Argue with logic, not your assumption of how you think it should work.

The splits are simply the ability to consistently hit the ball in a place that allows you to drive it. Push/pull has nothing to do with that, since that tends to be more of a bat swing vs tendency of the player to swing early/late.

A guy with no power, crappy splits and batting eye, but really, really high contact -- not that useful. Make it only a high batting eye? Still crappy. You see the point? Let's add 95 speed, and a marginal batting eye, and suddenly he's useful. Power has never been THAT useful by itself in a vacuum, nor has any other rating in this game. It takes a couple of strengths to overcome a couple of weaknesses.

Basically, in your last post, you summed it up about people slipping through the cracks. You essentially just called it a glitch with that comment. On top of the fact you can sign those guys EXTREMELY cheaply...so you can invest your player budget in other places. You were exploiting a loophole in the game to your advantage, and now it's closed.

It's a clear design of the game. You are discussing a flaw in the overall rating because it's tied to salary and not performance. The flaw here is in the salary structure, not in the player's productivity. By your ideals here, they should just award All-star bids to whomever has the higest overall (since that's where the base of salary comes from).



As for me dictating who should be good in this game, I'm not. Either the ratings all mean something together, or they don't. With power working the way that it was, that wasn't happening. Now, they do.

If this is true, it's a fundamental change in the game, and that's not a good way to handle things as a developer.
11/24/2009 6:04 PM
Quote: Originally Posted By tropicana on 11/24/2009
Quote: Originally Posted By leppykahn on 11/24/2009

Quote: Originally Posted By tropicana on 11/24/2009

Quote: Originally Posted By leppykahn on 11/24/2009
While I don't feel like bothering to look it up, it's been said by the devs early on (dev chat I believe) that splits were the players ability to "drive the ball."
Ooook. Sure it was.



Forget it, I found it, from the second dev chat...

How is it possible that a player can have good contact, power and eye numbers, but lousy effectiveness vs both and right handers? Will that player be very good? (dontrellew - All*Star - 12:04 PM)

The Vs LH and Vs RH ratings for hitting dicate how well the player can drive the ball. A great contact hitter isn't very successful unless he can drive the ball. All the ratings work together. A player like the one you described can still be helpful, but he's not going to be an all-around offensive force like Manny or Pujols because he doesn't drive the ball very well.
In fact, from that same "intro help" section that I quoted before....

"Power determines how well a player hits the ball and plays the primary role in slugging percentage."

That sure sounds like driving the ball to me, doesn't it to you?

Maybe you should read that "Intro Help" section, leppy, learn a little bit about the game before you come in here posting, ok?

Honestly, someone with a losing record telling me I don't understand the game.

And to be honest, I'll take tzent's word (from dev chat) on how the ratings work, rather than a 18 months after the fact, and probably written by an intern, explanation on the "Intro Help" section.
11/24/2009 6:08 PM
Quote: Originally posted by leppykahn on 11/24/2009This change really irks me as well. But all I have is a small sample size to compare. 2 players similar to the ones people are ragging on Swamp for carrying, in Colorado... Where you obviously build your team for power. http://www.whatifsports.com/HBD/Pages/Popups/PlayerProfile.aspx?pid=937022http://www.whatifsports.com/HBD/Pages/Popups/PlayerProfile.aspx?pid=13471422 consistent 50 HR, .280-.288 hitters, slight drop in HR, .050 drop in each's BA. (only 80 AB).... But my team BA is down 40 points overall through 380 AB despite carrying the same roster, having my players largely in their prime. I can't see why such changes have to be so "dramatic" as others note or only affect specific players. I can only imagine how upset those people were when they nerfed the 30-40 durability pitchers.
You are amazing. 11 games into the season, you attribute your team batting average drop to this change. Your baseline - the team batting average you deserve, I guess - is based on 50% of your games being played in a home park which is extremely hitter friendly.

So far, 8 of your 11 games have been played on the road in neutral / pitcher friendly environments. In your 3 home games, your team scored 21 runs, hit 10 homers and batted .330 (37 / 112). How the hell do these results support your contention that this engine change has caused your team BA drop?

" But all (you) have is a small sample size..." so you'll proceed forward with some spurious statements sprinkled with numbers. Why "But"? Why not "and", as in "All I have is a small sample size, and I should STFU until I find some statistically significant data that actually happens to support my thesis"? Your post is so typical of the huge majority of whining, pseudo-quantitative posts on this forum. 5 minutes of rudimentary analysis of crude statistics, followed by 30 second of normal human brain activity would tell you that your premise cannot be supported by the available data.

Your team is the epitome of exactly what this change needs to fix. Your team has
averaged 414 HRs over the last 7 years. The Yankees led MLB last year with a ridiculous 244. To leap from an observation that the game, as designed, has separate power and contact ratings, to the conclusion that these kind of HR outcomes were intentional on the part of the designers is ridiculous and naive. Surely you have heard at least one of the following phrases - "software bug"; "unintended consequence"

11/24/2009 6:09 PM
Quote: Originally Posted By leppykahn on 11/24/2009
Quote: Originally Posted By tropicana on 11/24/2009

Quote: Originally Posted By leppykahn on 11/24/2009

Quote: Originally Posted By tropicana on 11/24/2009

Quote: Originally Posted By leppykahn on 11/24/2009
While I don't feel like bothering to look it up, it's been said by the devs early on (dev chat I believe) that splits were the players ability to "drive the ball."
Ooook. Sure it was.



Forget it, I found it, from the second dev chat...

How is it possible that a player can have good contact, power and eye numbers, but lousy effectiveness vs both and right handers? Will that player be very good? (dontrellew - All*Star - 12:04 PM)

The Vs LH and Vs RH ratings for hitting dicate how well the player can drive the ball. A great contact hitter isn't very successful unless he can drive the ball. All the ratings work together. A player like the one you described can still be helpful, but he's not going to be an all-around offensive force like Manny or Pujols because he doesn't drive the ball very well.
In fact, from that same "intro help" section that I quoted before....

"Power determines how well a player hits the ball and plays the primary role in slugging percentage."

That sure sounds like driving the ball to me, doesn't it to you?

Maybe you should read that "Intro Help" section, leppy, learn a little bit about the game before you come in here posting, ok?

Honestly, someone with a losing record telling me I don't understand the game.

And to be honest, I'll take tzent's word (from dev chat) on how the ratings work, rather than a 18 months after the fact, and probably written by an intern, explanation on the "Intro Help" section.

Play in a real world sometime, leppy, and then we can talk about records, ok?
11/24/2009 6:18 PM
Quote: Originally Posted By eayappert on 11/24/2009
Quote: Originally posted by leppykahn on 11/24/2009
This change really irks me as well. But all I have is a small sample size to compare. 2 players similar to the ones people are ragging on Swamp for carrying, in Colorado... Where you obviously build your team for power.

http://www.whatifsports.com/HBD/Pages/Popups/PlayerProfile.aspx?pid=937022

http://www.whatifsports.com/HBD/Pages/Popups/PlayerProfile.aspx?pid=1347142

2 consistent 50 HR, .280-.288 hitters, slight drop in HR, .050 drop in each's BA. (only 80 AB).... But my team BA is down 40 points overall through 380 AB despite carrying the same roster, having my players largely in their prime.

I can't see why such changes have to be so "dramatic" as others note or only affect specific players. I can only imagine how upset those people were when they nerfed the 30-40 durability pitchers.

You are amazing. 11 games into the season, you attribute your team batting average drop to this change. Your baseline - the team batting average you deserve, I guess - is based on 50% of your games being played in a home park which is extremely hitter friendly.

So far, 8 of your 11 games have been played on the road in neutral / pitcher friendly environments. In your 3 home games, your team scored 21 runs, hit 10 homers and batted .330 (37 / 112). How the hell can you attribute these results to this programming change?

Your post is so typical of the huge majority of whining posts on this forum. 5 minutes of rudimentary analysis of crude statistics, followed by 30 second of normal human brain activity would tell you that your premise cannot be supported by the relevant data. "Its a small sample size, but...(insert logically flawed, whiny conclusion)".

Your team is the epitome of exactly what this change needs to fix. Your team has
averaged 414 HRs over the last 7 years. The Yankees led MLB last year with a ridiculous 244. To leap from an observation that the game, as designed, has separate power and contact ratings, to the conclusion that these kind of HR outcomes were intentional on the part of the designers is ridiculous and naive. Surely you have heard at least one of the following phrases - "software bug"; "unintended consequence"

I clearly noted a "small sample size." The developers noted it was a significant change, and I didn't intend to note that I felt it was conclusive in any manner. I'm arguing semantics with someone who is trying to note which players should suck but had been performing at a relatively high level.

I've also suggested to lower the overall power ratings on general players several times to the developers, which they appear to have done based on the drafts I've seen since. The players work as they are supposed to, but the way they generate players has been flawed for some time. When they define 100 as "roughly the best ever" then there shouldn't have been 5-10 90+ power guys in each draft for the first 7-8 or so seasons of the game.

In the MLB, the Yankees don't have 6-7 players who have "roughly the best power ever." I don't care if power or homeruns are scaled back, but it's ludicrous to penalize "only the extreme players." The rules that they change should apply to every player, not targetting specific players. 10% HR reduction, fine, it will show up in my team ERA. Penalize players that only specific people have and have built rosters around, unfair and unreasonable.
11/24/2009 6:19 PM
Quote: Originally Posted By tropicana on 11/24/2009

Quote: Originally Posted By leppykahn on 11/24/2009

Quote: Originally Posted By tropicana on 11/24/2009

Quote: Originally Posted By leppykahn on 11/24/2009

Quote: Originally Posted By tropicana on 11/24/2009

Quote: Originally Posted By leppykahn on 11/24/2009
While I don't feel like bothering to look it up, it's been said by the devs early on (dev chat I believe) that splits were the players ability to "drive the ball."
Ooook. Sure it was.



Forget it, I found it, from the second dev chat...

How is it possible that a player can have good contact, power and eye numbers, but lousy effectiveness vs both and right handers? Will that player be very good? (dontrellew - All*Star - 12:04 PM)

The Vs LH and Vs RH ratings for hitting dicate how well the player can drive the ball. A great contact hitter isn't very successful unless he can drive the ball. All the ratings work together. A player like the one you described can still be helpful, but he's not going to be an all-around offensive force like Manny or Pujols because he doesn't drive the ball very well.
In fact, from that same "intro help" section that I quoted before....

"Power determines how well a player hits the ball and plays the primary role in slugging percentage."

That sure sounds like driving the ball to me, doesn't it to you?

Maybe you should read that "Intro Help" section, leppy, learn a little bit about the game before you come in here posting, ok?

Honestly, someone with a losing record telling me I don't understand the game.

And to be honest, I'll take tzent's word (from dev chat) on how the ratings work, rather than a 18 months after the fact, and probably written by an intern, explanation on the "Intro Help" section.

Play in a real world sometime, leppy, and then we can talk about records, ok?
I outperformed you in Moonlight Graham AND HAD THE #1 offense for a number of seasons in that world. Enough said.
11/24/2009 6:20 PM
Here is a list of the top 100 isoloated power seasons of all time in ML baseball:

http://www.baseball-almanac.com/hitting/hiisolpow2.shtml

The lowest is .326.

This past season in Mantle, 9 guys would have made that list.

This past season in MLB, only two guys posted iso above .300. Carlos Pena and Albert Pujols. In 2008, no players had iso above .300. This past season in Mantle, 21 players were above .300.

The power numbers were out of whack and needed to be fixed.
11/24/2009 6:23 PM
Quote: Originally Posted By leppykahn on 11/24/2009
Quote: Originally Posted By tropicana on 11/24/2009

Quote: Originally Posted By leppykahn on 11/24/2009

Quote: Originally Posted By tropicana on 11/24/2009

Quote: Originally Posted By leppykahn on 11/24/2009

Quote: Originally Posted By tropicana on 11/24/2009

Quote: Originally Posted By leppykahn on 11/24/2009
While I don't feel like bothering to look it up, it's been said by the devs early on (dev chat I believe) that splits were the players ability to "drive the ball."
Ooook. Sure it was.



Forget it, I found it, from the second dev chat...

How is it possible that a player can have good contact, power and eye numbers, but lousy effectiveness vs both and right handers? Will that player be very good? (dontrellew - All*Star - 12:04 PM)

The Vs LH and Vs RH ratings for hitting dicate how well the player can drive the ball. A great contact hitter isn't very successful unless he can drive the ball. All the ratings work together. A player like the one you described can still be helpful, but he's not going to be an all-around offensive force like Manny or Pujols because he doesn't drive the ball very well.
In fact, from that same "intro help" section that I quoted before....

"Power determines how well a player hits the ball and plays the primary role in slugging percentage."

That sure sounds like driving the ball to me, doesn't it to you?

Maybe you should read that "Intro Help" section, leppy, learn a little bit about the game before you come in here posting, ok?

Honestly, someone with a losing record telling me I don't understand the game.

And to be honest, I'll take tzent's word (from dev chat) on how the ratings work, rather than a 18 months after the fact, and probably written by an intern, explanation on the "Intro Help" section.

Play in a real world sometime, leppy, and then we can talk about records, ok?
I outperformed you in Moonlight Graham AND HAD THE #1 offense for a number of seasons in that world. Enough said.
Hold on there Huckleberry, come on back to the stable...

I had more division titles than you. Also, I didn't run a team into the ground then bail.

You know, like you.
11/24/2009 6:28 PM
Quote: Originally Posted By tropicana on 11/24/2009

Quote: Originally Posted By leppykahn on 11/24/2009

Quote: Originally Posted By tropicana on 11/24/2009
Play in a real world sometime, leppy, and then we can talk about records, ok?
I outperformed you in Moonlight Graham AND HAD THE #1 offense for a number of seasons in that world. Enough said.
Hold on there Huckleberry, come on back to the stable...

I had more division titles than you. Also, I didn't run a team into the ground then bail.

You know, like you.

And considering we played the same schedule, I only outdid your record each season from 6-12, as well as a few before that.

Not to mention, you finished with 70 or less wins 6! times and a losing record 8/13! Please, what a joke that you even think you know how the game works.

http://www.whatifsports.com/HBD/Pages/Popups/UserProfile.aspx?uid=246066
11/24/2009 6:31 PM
To be fair, I just ran a team into the ground and stayed...but still, half as many division titles.
11/24/2009 6:35 PM
Quote: Originally Posted By leppykahn on 11/24/2009
Quote: Originally Posted By tropicana on 11/24/2009

Quote: Originally Posted By leppykahn on 11/24/2009

Quote: Originally Posted By tropicana on 11/24/2009
Play in a real world sometime, leppy, and then we can talk about records, ok?
I outperformed you in Moonlight Graham AND HAD THE #1 offense for a number of seasons in that world. Enough said.
Hold on there Huckleberry, come on back to the stable...

I had more division titles than you. Also, I didn't run a team into the ground then bail.

You know, like you.

And considering we played the same schedule, I only outdid your record each season from 6-12, as well as a few before that.

Not to mention, you finished with 70 or less wins 6! times and a losing record 8/13! Please, what a joke that you even think you know how the game works.

http://www.whatifsports.com/HBD/Pages/Popups/UserProfile.aspx?uid=246066

How many division titles to mine again, leppy? Right. Ok. You lose. Buh Bye.

Also, who cut and run? Me or you? Oh that's right you, because you couldn't hack it.

What's your argument again? That you had a better record than me, blah blah blah, seasons 6-12? How many of those times did you finish in fourth place anyway, regardless of your record? Congrats again on those fourth place finishes....
11/24/2009 6:37 PM
Quote: Originally Posted By tropicana on 11/24/2009To be fair, I just ran a team into the ground and stayed...but still, half as many division titles
Great, you won 2 division titles, winning less than my 3rd place finishes. Woohoo! Big accomplishment there turbo. You had what... 5 seasons with worse finishes than my worst one?

What a moronic argument. My overall record is better, my playoff success is better, but my division was stacked.
11/24/2009 6:44 PM
You had more success in the playoffs? Again, this all seems like lies. I won 4 division titles, all while you won two.

You made one WS, congrats, otherwise our playoff record is identical. Your assertion isn't that the playoffs are a crapshoot? Because we ALL know that's true.

But since you like arguing the false side of arguments, perhaps you'd like to argue that the best team ALWAYS wins the World Series?
11/24/2009 6:50 PM
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