Posted by acn24 on 6/30/2010 12:27:00 PM (view original):
I think that we'll see some extremes just because of roster and game planning contraints that we have, that real life coaches don't have. To use the Wisconsin/Portland St game as an example - Wisconsin didn't start running a slow down/hold ball offense until 1 minute left and a 130-43 lead. In a real game, that would have happened when it was a 40+ point game with 16 minutes remaining. The size of rosters (and the complete uselessness of every walkon, at any level) also affects this. In a real life game you would be seeing walkons playing most of the last 10-12 minutes of this game, but because we only have 12 roster spots and most teams go 9-11 players deep we don't have the group of walkons. And even though Wisconsin's walkon actually looks like he might be a decent D3 player, because of the way depth charts are structured - most coaches don't even bother to put their walkons on the depth chart, so they never play.
Sure, absolutely. But those constraints existed before, and we did not see anything like this. I guess that is the point; games like this suggest that the new engine, in many ways, is creating LESS realistic outcomes, now. We should be trending the other way.