@adlorenz
Dynamic pricing in the past was flawed. Yes it did manage to rotate the most abused cookies out of the way to be replaced by others, but the way salaries were adjusted resulted in a steep rise of salaries pretty much across the board and little to no salary decreases.
I don't have precise % in mind but I do recall how even non cookie players saw significant salary increases by being drafted very moderately while players that were almost never drafted barely saw a decrease in salaries.
I had tested that by drafting a few players who had never been drafted at all, showed no performance history, and after I had completed a season with them, I checked the salary decrease and it was almost insignificant, something between 20 to 30k less. You'd think that players who would almost never get drafted would show an important drop of salary but it just wasn't the case, especially when compared to how the more frequently drafted players saw dramatic increases in salary, 300-500k to a million+.
There should be a balance between salary increases and decreases otherwise what will keep happening, as it did when dynamic salaries were implemented, is simply to keep lowering the talent pool for OLs or low cap Themes, because the high cap leagues in particular will keep driving up salaries for any of the top talents until their salary becomes outrageous and then they grab the next bunch of high talent players and drive them up too.
So yeah, dynamic salaries can work, but be careful with the formula, do make sure that when a player starts getting drafted fewer times, his salary does go down again so that he becomes more available to lower caps and OLs.
Thanks for caring!