Trading prospects for cash Topic

And as for jv...have you driven a Ford lately? His cellmate has.
4/10/2011 6:58 PM
team b   81 budget   80 salary accepts trade of minor league prospect for another with same salary +5m cash result  86 budget   80 salary leaving 6m   to spend
team b 81 budget 80 payroll  accepts trade of minor league prospect  and 38 yr old AA  P Orville Overpaid and his 5m salary for Minor league prospect with same  minor league salary
result Budget 81  payroll 75 leaving 6m to spend. The same amount of money is spent in both trades. With the exception of the AA pitcher, the trade is the same.In each case a player has been bought, and the end result money wise is the same in both.
4/11/2011 3:06 AM (edited)

Team A attempts to propse trade to Team B.

Team A gives up player

Team B gives up cash only, no player

Trade cannot be submitted (Error: You must select at least one Player for both sides of the Trade Proposal.)

 

Why does the discussion of trading prospects for cash continue past that point at all, really? You clearly have to WORK AROUND THE RULES & THEIR INTENTIONS in order for such deals to work.

4/11/2011 2:09 AM (edited)
>> If you trade 15m worth of players, you do have 15m more to spend.   If you trade 15m in cash, your opponent has 15m more to spend.    In one trade, everyone is still working with 185m.   In the other trade, 30 owners are working with 185m, one is working with 170m and one is working with 200m.    If worlds were set up like that from the beginning, no one would take that 170m team. <<

I think this is the best of the posts to show Mike really doesn't understand the issue.  No offense intended to Mike or anyone else who isn't thinking this all the way thorough.

"If worlds were set up like that from the beginning..." is like making any point by starting out with "If the world was flat, then..." or "If Santa Clause really gave out free toys at xmas, then..." or "If I had a talking horse, then..." and them making a statement after 'then'.

If you start with a false initial premise, it doesn't matter what you say after the 'then'.  You didn't prove or validated the 'then'.  It's not necessarily wrong, but it's not right either.  You're just making noise.

HBD worlds are not setup that way from the beginning.  Thus, Mike's statement has no point.

In Mike's example, the team that at a point in time has $170M got something of value for the $15M.  The team that at a point in time has $200M gave up something of value to get that extra $15M.  What they got / gave was players.  Value was exchanged.

It's very easy to prove Mike & Death don't really believe the point they seem to think they are trying to make.

Somebody in a world with them must be reading this thread.  If you are, offer them a player that will max out as an OK AAA player and $1,000 for their #1 draft pick last season.

If they believe what they are typing here, they will jump at the deal.  Because they'll have an advantage over every other team in your world, because they'll have $185,001,000 to spend, while you'll be screwed with just $184,999,000 and everyone else will have $185M.

If they won't go for that, I'm pretty sure Mike has said the $1.5M in a trade is fine.  $1,500,001 is too much, but $1.5M is OK.

Assuming he had a pick in the top 20 and drafted a good player, offer him $1.5M in that deal.  No way he could turn that down, right?  Because that would give him $186.5M to work with and you might as well give up for good because you're team is screwed for a long time with just that $183.5M.

And them make the trade every season.  Assuming Mike doesn't tank his #1 pick, or make sure he never has one.  He should let you see and rank his top 25 players before the draft.  And then every season, first day trades can be made, make the money for player swap.  

By their logic, Mike & Death will crush every other team if they can get away with a deal like that.

As soon as someone makes that offer, please post back here and let us know how it goes.

4/11/2011 3:25 AM
What this debate really comes down to is this -

Either you're a good, honest, true, hard-working, American capitalist, like me and the other people who want HBD to have a free market for all goods of value (players and money), or you're a pinko, commie, terrorist like Mike & Death that want controlled and fixed markets that benefit party members and imperialist insiders who what to benefit by denying others freedom.

Mike & Death - Why do you hate freedom?

4/11/2011 3:32 AM
Posted by deathinahole on 4/10/2011 6:57:00 PM (view original):

This is the thanks I get for not rubbing in Hipolito Rios

The worst part is I'm debating keeping him...
4/11/2011 3:35 AM
Posted by tufft on 4/11/2011 3:32:00 AM (view original):
What this debate really comes down to is this -

Either you're a good, honest, true, hard-working, American capitalist, like me and the other people who want HBD to have a free market for all goods of value (players and money), or you're a pinko, commie, terrorist like Mike & Death that want controlled and fixed markets that benefit party members and imperialist insiders who what to benefit by denying others freedom.

Mike & Death - Why do you hate freedom?

Uh, this is an internet GAME.     In the real world, I can raise ticket prices and make more money.    In this GAME, there is a fixed number of 5.92B to be used.   You can split it up evenly or you can play a game where one team has a cash advantage over you. 
4/11/2011 8:29 AM
Posted by bwb53 on 4/11/2011 3:06:00 AM (view original):
team b   81 budget   80 salary accepts trade of minor league prospect for another with same salary +5m cash result  86 budget   80 salary leaving 6m   to spend
team b 81 budget 80 payroll  accepts trade of minor league prospect  and 38 yr old AA  P Orville Overpaid and his 5m salary for Minor league prospect with same  minor league salary
result Budget 81  payroll 75 leaving 6m to spend. The same amount of money is spent in both trades. With the exception of the AA pitcher, the trade is the same.In each case a player has been bought, and the end result money wise is the same in both.
Untrue.

In the first example, team B now is essentially playing with a $190m budget, which is more than everybody else.  In the second example, team B is still playing with the same $185m budget that everybody else has.

You seem to not be able to differentiate between budget and cap space.  Either because it too inconveniently damages your argument, or because you have a fundamental misunderstanding of the two.
4/11/2011 8:36 AM
Posted by pstrnutbag44 on 4/11/2011 2:09:00 AM (view original):

Team A attempts to propse trade to Team B.

Team A gives up player

Team B gives up cash only, no player

Trade cannot be submitted (Error: You must select at least one Player for both sides of the Trade Proposal.)

 

Why does the discussion of trading prospects for cash continue past that point at all, really? You clearly have to WORK AROUND THE RULES & THEIR INTENTIONS in order for such deals to work.

That conclusion just is not true.

In ML baseball, you can't trade players straight up for cash (past some really minimal amount, anyway).

But you can trade an expensive player for a good prospect who makes nothing.  It happens all the time.  Are they circumventing the rules?  No, those are the rules.

I understanding not wanting to allow it in this game, but that's just not a good argument.  That you can make a player for player trade involving a lot of cash suggests that it is within the accepted rules (even if not in specific leagues because of owners' preferences).

4/11/2011 9:03 AM
Uh, trading an expensive player for a good prospect who makes nothing isn't being discussed.    What's your point?
4/11/2011 9:09 AM
Posted by jvford on 4/10/2011 2:12:00 PM (view original):
Mike, so you're saying that any player making more than a player better than him is due to dumbassery? Got it. Can't argue with that logic.

DIAH, anyone who wins less than half his games and has trouble making the playoffs 1/3 of the time can't comment on stuff that requires intelligence.
I'm saying if you have to include cash to move a player, there is a value issue somewhere.  
4/11/2011 9:33 AM
Posted by isack24 on 4/11/2011 9:03:00 AM (view original):
Posted by pstrnutbag44 on 4/11/2011 2:09:00 AM (view original):

Team A attempts to propse trade to Team B.

Team A gives up player

Team B gives up cash only, no player

Trade cannot be submitted (Error: You must select at least one Player for both sides of the Trade Proposal.)

 

Why does the discussion of trading prospects for cash continue past that point at all, really? You clearly have to WORK AROUND THE RULES & THEIR INTENTIONS in order for such deals to work.

That conclusion just is not true.

In ML baseball, you can't trade players straight up for cash (past some really minimal amount, anyway).

But you can trade an expensive player for a good prospect who makes nothing.  It happens all the time.  Are they circumventing the rules?  No, those are the rules.

I understanding not wanting to allow it in this game, but that's just not a good argument.  That you can make a player for player trade involving a lot of cash suggests that it is within the accepted rules (even if not in specific leagues because of owners' preferences).

How do you figure that it's not true? Send a ticket, let me know what they tell you. I will assure you it's something along those lines. You CANNOT trade a player for cash, straight up. There is a reason for this. ANY reference to ML baseball is, frankly, irrelevant to what I said. I am referring to THIS game and it's intended rules. What is so difficult to understand about that? What makes that a false conclusion?
4/11/2011 10:03 AM (edited)
That wasn't your conclusion.  Your conclusion was that adding salary to a player-for-player trade is against the intended rules.  That's an assumption, and a relatively unsupported one.

You can trade a player for a player and add however much cash you have.  They could have limited that if they wanted.  They could have limited the amount of cash to the amount of salary needed to make the deal go through under the salary cap.  They didn't.  Unless you find a statement of intent from the programmers, I'm going to assume that they wanted to let us do what we wanted within the confines of their allowances, which would be to trade a player for a player and include whatever salary we want.
4/11/2011 10:06 AM

>Tuft

You are absolutely right in a pure economic sense.  I've argued your exact points in these forums before (in fact, you'll see pages of it in the link I posted earlier in this thread).

The missing context in the argument is assets overall.  No world starts with or ever has equally distributed assets.  The only thing that is equal is the cash at the beginning of each season.  The team with the highest overall asset value will always have an inherent advantage.

Each asset (or commodity) has a shelf life.  Each commodity has differing values to each owner, because of their context.  What Mike and death and tec don't address is the fact that because cash has a value in and of itself, it is a commodity that takes on different value to different owners.  All commodities have varying shelf lives.  For players, it's measured in seasons and for cash, it's measured in HBD days.  Just like a player's value will diminish in time, so will cash.

The "unequal budget" argument does not hold water because anytime a veteran(s) for prospect(s) deal occurs without cash, the cash budgets become unequal.  Of course, when cash is thrown into the deal to offset salary, the value of the prospect(s) in the deal, i.e. who they are, should theoretically change.  Since those deals go through commonly, it is a patently untrue claim that buying and selling of players does not occur.  They actually occur all the time.  The only time they do not occur is when cash is used to exactly balance the salaries, or when the salaries are already equal.

The "misapplied budgeting argument" is a bit of a red herring.  Your budget decisions are based on expectations, just as everyone else's are.  Since not everyone lands their FA targets, and since the IFA market is never the same, and since draft prospects bonus demands are never the same, and the effect of injuries season to season is never the same, the value of everyone's cash (and players for that matter) is affected in one way or another by unplanned forces, or in other words, market forces.  This is what HBD is all about.

Mike's argument that "cash has no value until it is used" is just an assertion.  It's not supported; it is opinion being offered as fact.  My assertion (not claimed as fact, though I believe it is) is that cash has whatever value someone is willing to give to get it.  Just like a player's value.  If you play in worlds where cash exceeding salaries exchanged is against the rules, then cash in those worlds is worth something different than cash in worlds without those restrictions.

But in purely economic terms, the rules of the game allow for markets to exist for all different types of commodities.  Economics is not the same as accounting.  Just because payroll cash can (and does) change does not mean in and of itself that it is unfair.  What is totally fair is that each owner has the same amount of cash to convert to whatever they wish within the context of the rules. 

I happen to play in worlds where cash exchange is limited.  Pragmatically, those worlds are more stable.  The reasons why the rules are in place are not foundationally supported, but they work for the long term viability of competitive worlds.  Economics is a tougher field to understand than most realize.  If people don't believe that, then ask them to rationally explain why raising tax rates at the top brackets actually reduce revenues.  Short answer:  think dynamic, not static.





 

4/11/2011 10:12 AM
Posted by pstrnutbag44 on 4/11/2011 10:03:00 AM (view original):
Posted by isack24 on 4/11/2011 9:03:00 AM (view original):
Posted by pstrnutbag44 on 4/11/2011 2:09:00 AM (view original):

Team A attempts to propse trade to Team B.

Team A gives up player

Team B gives up cash only, no player

Trade cannot be submitted (Error: You must select at least one Player for both sides of the Trade Proposal.)

 

Why does the discussion of trading prospects for cash continue past that point at all, really? You clearly have to WORK AROUND THE RULES & THEIR INTENTIONS in order for such deals to work.

That conclusion just is not true.

In ML baseball, you can't trade players straight up for cash (past some really minimal amount, anyway).

But you can trade an expensive player for a good prospect who makes nothing.  It happens all the time.  Are they circumventing the rules?  No, those are the rules.

I understanding not wanting to allow it in this game, but that's just not a good argument.  That you can make a player for player trade involving a lot of cash suggests that it is within the accepted rules (even if not in specific leagues because of owners' preferences).

How do you figure that it's not true? Send a ticket, let me know what they tell you. I will assure you it's something along those lines. You CANNOT trade a player for cash, straight up. There is a reason for this. ANY reference to ML baseball is, frankly, irrelevant to what I said. I am referring to THIS game and it's intended rules. What is so difficult to understand about that? What makes that a false conclusion?

You're drawing a pretty broad stroke on their intentions.  In the past, they have closed some "loopholes".

So if they didn't want cash-for-prospects, one could argue that they would disallow cash exceeding salaries.

4/11/2011 10:12 AM
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Trading prospects for cash Topic

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