Quote: Originally Posted By schuyler101 on 7/22/2009
I'm not as familiar with GD so I can't really comment on how f'ed up HFA is in that. It seems to work pretty well in HD though.
I don't see[Exactly. And as long as you don't, and don't even try to understand the difference, your argument will go exactly where your understanding goes, nowhere.] why you have to define each variable (it would be impossible anyway) that results in HFA in RL and not just apply a modifier that takes all into account. We don't define each variable that goes into a hitter's contact rating (bat speed, hitting mechanics, swing arc length, uppercut/level swing, hitting philosophy), we just apply a rating.
You could, if you took the time, measure a hitter's rate of contact over the course of a season. You would have exact, empirical (look it up if that word is unfamiliar to you) data. No such measure is possible for HFA. And the intangible components that
may comprising HFA are not homogeneous across all teams, all geographical regions, all players, all stages of the season, etc. Any across the board %HFA would be a lie. Worse yet, it would be a
compound lie born out of ignorance of the factors it was intended to sim.
Furthermore, there is absolutely no demonstrated need for any such change in HBD. Until there is, your entire argument is not only off base, it is completely moot.