screwing power teams! Topic

Ultimately to me, the goal is still to build a baseball team, but being that this game is really more of a market economics game disguised as baseball, economic decisions still make the most sense. Primary among those decisions is how to minimize risk and maximize return at the same time. Those that 'put all their eggs in one basket' can have a really great return at times - even blow away their leagues and win a WS. They can also become Randolph and Mortimer losing $394M in frozen concentrated orange juice. Those that take appropriate risk can sustain game-changing events and even benefit from them.

I have two teams - one has a lot of power - the other not so much. Both are WS caliber teams (wrt to the world talent levels). The team with a lot of power has players that are across-the-board good (not MVP) hitters. They are also good-to-great defenders. If they hit fewer homers, it's probably not a big deal. I'm going to also benefit greatly from their defense. The team without a ton of power has one hitter with a 99 power rating, but he alone doesn't carry the team. In fact, I made it a point to trade away a similar guy with a 94 power rating to allow a better all-around guy to come in.

After the engine change, bTW, my 93 power guy on the first team I mentioned hit 12 home runs in the post season. Small snapshot (not "sample size" - a badly misapplied term around here) I know, but it didn't seem to affect him any.
11/28/2009 1:15 AM
Snake is gone, the adults can talk!

The main issue is still they said they were going to make high end HR hitters go down, and it seems that anyone with a power of over 90 gets screwed.

This isnt like HD or GD where you get new guys every year, you build up a system for the long haul. I have low contact power guys all over my minors. Some of my youg stars are low L/R power guys.

Some peope seemt o think that this was long overdue and that power rating had too much influnce. Maybe but that isnt wahat WIS said they were correcting.

This fix went to far and needs to be reigned in for the good of the game!
11/29/2009 1:49 AM
Nope
11/29/2009 10:17 AM
I think the issue I mentioned, but want to pull out and bring to the front is the fact that unlike HD or GD you have years into the future set up.

If WIS changes HD or GD at most you are looking at 4 seasons, in reality less as most of your team will be gone in 3 years.

We build for the long haul and to radically change how players ratings impact the game with almost no warning is harmful to the game.

A lot of people just had their minor leagues declared useless, and multiple generations of players can no longer be a part of your "Team Vision"!
11/29/2009 5:18 PM
Quote: Originally posted by swamphawk22 on 11/29/2009Snake is gone, the adults can talk!The main issue is still they said they were going to make high end HR hitters go down, and it seems that anyone with a power of over 90 gets screwed. This isnt like HD or GD where you get new guys every year, you build up a system for the long haul. I have low contact power guys all over my minors. Some of my youg stars are low L/R power guys. Some peope seemt o think that this was long overdue and that power rating had too much influnce. Maybe but that isnt wahat WIS said they were correcting.This fix went to far and needs to be reigned in for the good of the game!

You mean you took advantage of what might have been a programming error - too much value in power - and built a one-dimensional system, and now you're screwed?

Poor you. My heart goes out, etc.
11/29/2009 6:14 PM
Quote: Originally posted by swamphawk22 on 11/29/2009Snake is gone, the adults can talk!

Then why are you still typing?
11/29/2009 7:51 PM
Quote: Originally Posted By bosoxbill on 11/29/2009
Quote: Originally posted by swamphawk22 on 11/29/2009
Snake is gone, the adults can talk!

The main issue is still they said they were going to make high end HR hitters go down, and it seems that anyone with a power of over 90 gets screwed.

This isnt like HD or GD where you get new guys every year, you build up a system for the long haul. I have low contact power guys all over my minors. Some of my youg stars are low L/R power guys.

Some peope seemt o think that this was long overdue and that power rating had too much influnce. Maybe but that isnt wahat WIS said they were correcting.

This fix went to far and needs to be reigned in for the good of the game!

You mean you took advantage of what might have been a programming error - too much value in power - and built a one-dimensional system, and now you're screwed?

Poor you. My heart goes out, etc
Programming error?

Power has had about the same value since the game came out. You are all acting like this something that only crazy people thought. Everyone knew this and many people based teams around it. Recruited people and have stacked their minors based on it.

The 2 points I always looked at were defense and Power. Now half of my strategy is wiped out.
11/29/2009 8:47 PM
FYI - my team in Hall of Fame is hitting more HRs after the fix than before...and they have the exact same roster as last season.
11/29/2009 8:53 PM
This post could not be converted. To view the original post's thread, click here.
11/29/2009 8:58 PM
Swamp you seem to have trouble accepting facts.

You also only address what you feel strengthens and supports your point of view while ignoring things that weaken your argument.
11/30/2009 1:31 AM
I spent about 15 minutes doing some crude analysis on what's happened across the spectrum of Kaline teams, to see exactly how badly screwed Swamphawk was by the update.

Kaline is now at 117 games in Season 14. 29 owners are the same from Season 13. For those 29 teams, I extrapolated the Season 14 rates / game to 162 and compared to Season 13.

The average team in Kaline is going to hit 20 HRs less this season. Swamphawk is on pace to hit 22 fewer HRs, exactly 2 fewer than the average team in his league. 2!

6 of 29 teams are on pace to hit more HRs this season. 7 teams are on pace to lose at least 40 HRs this season compared to last year.

I think we'd all agree that getting jobbed out of 2 HRs a season is a BFD.
11/30/2009 3:06 AM
Should have added a bit more info on rates per game.

Kaline last season (13) - league average HR / Game = 1.42
Kaline this season (14) post update = 1.20 (assuming that the first 45 games before the update was at last year's average of 1.42.

NL MLB this decade - range of .96 - 1.16 HRs / game
AL MLB this decade - range of .99 - 1.19 HRs / game
11/30/2009 3:16 AM
Quote: Originally Posted By crickett13 on 11/30/2009Swamp you seem to have trouble accepting facts
You also only address what you feel strengthens and supports your point of view while ignoring things that weaken your argument
Now you see why most people either ignore him or laugh at him.
11/30/2009 1:11 PM
Quote: Originally Posted By snake_p on 11/30/2009
Quote: Originally Posted By crickett13 on 11/30/2009
Swamp you seem to have trouble accepting facts.
You also only address what you feel strengthens and supports your point of view while ignoring things that weaken your argument.

Now you see why most people either ignore him or laugh at him


Hello black kettle...this is the pot calling!
11/30/2009 2:12 PM
So you admit you should be either mocked or ignored... glad to see some self-awareness finally dawn in you, swamp.
12/1/2009 9:42 AM
◂ Prev 1...11|12|13|14|15...44 Next ▸
screwing power teams! Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.