I miss the old forums where I could quote someone and delete everything but a sentence or a couple of sentences. At least, it was easier there... Anyway...
I've always thought one problem with the sim is that it uses the same PE for both offense and defense.
Yes. This is something a lot of us brought up a while back. I'm going to use the latter trio Bulls Championships... Remember Michael Jordan, Scottie Pippen, Dennis Rodman and Ron Harper? All excellent defenders (Harper worst of them and he was not bad, especially at that point where he wasn't spending any energy on offense). Who did they guard? It was never a pg-pg, sg-sg, sf-sf, pf-pf type deal. For that matter, who really played what position on that offense? Scottie Pippen was as much of a point guard as Ron Harper. And what position do you call the 3-headed white monster that was basically 18 fouls of goodness? This totally leads to your second point:
They should really get rid of the classic positions altogether
I agree. To an extent. I think for a sim, it makes it a lot easier to see that things don't get abused. They should just make the positioning more loose, so that some players who easily could have played multiple positions can in the sim (or players that played multiple on defense that aren't getting 100% at multiple right now). There's not an option to choose type of offense, so I can't go with a triangle in mind and pick guys according to that and not really run a point guard. I can run a point guard that played in a triangle, but I can't say put Pippen at PG even though that was the role he really played more than a traditional point guard did (and more than he played a traditional SF). Same goes for Lamar Odom right now. But to keep things from getting quickly abused, I think you have to keep some kind of leash on it. Just because KG has 18% ast% doesn't mean it's acceptable to put him at PG (imagine the rebounding team you could build if you did this). Same thing for 66-67 Wilt! Since the positions in the sim really don't do anything position-like, it doesn't matter where they are at. It just matters what matchups you can create and take advantage of.
And then defenses could pretty much just be "perimeter defense" and "post defense"
They've had more problems with consistency in the sim ever since they went to the whole +/- thing. It's part of the reason bomber teams do so well (you can't guard them. Literally. If you go + on them at all, you get in terrible foul trouble. If you don't go + on them and they shoot an unusually high number of threes, even for them, and you get in terrible foul trouble. I shudder to think of my experiences going - on them). This is a flaw with the sim engine itself... It says that if you're defending an offense wrongly, you're going to foul more. While that's true IRL, there's no good way of doing it in the sim. Guys do a lot more than score from 3 magic zones IRL and defensive schemes are much more complex. The thing I like about the feature is that it forces you to put more thought in your teams (offensively).