Posted by mullycj on 8/24/2020 8:24:00 PM (view original):
"The core of my preference is that I didn't want to force new coaches to recruit right away."
The downside is you force them to play a full season with someone else's players, which can be demotivating. If I'm a new player I think Id rather my team sucked because I didnt know what I was doing yet versus because someone else botched the team.
To be honest, I disagree, but it's completely an opinion one way or another so you're definitely not wrong.
Now I don't think the current system is great but if I was new - I wouldn't want to recruit right away. Little to no clue as to what to do regarding the recruiting interface, similar to gameplanning, but now add on you have no concept of good or bad players. Recruiting is honestly a lot - it's more time consuming than just game planning. The stuff we fly threw in scouting and recruiting now is honestly kinda difficult to grasp originally. I left the season after 3.0 released (if I have my time periods right) because I didn't get it. The scouting services plus camps plus assistant scouting, the recruiting pool page, preferences, home visit and campus visits having limits, drop downs, understanding budgeting, and after all of this... you could potentially lose a recruit due to a dice roll mechanic that is controversial at best. At least if they stay and get a few wins, they can understand who is good vs. who's not and they're more likely to stumble into the forums for help.
Separate point but something similar that I hope Seble considers if he is looking to alter the recruiting session: I've had 4-5 friends I've discussed coming back to the game. They've come back, take over a D1 team, and without fail I hear something like "wait, what? I have a full budget to recruit but anyone worth a damn is signed or about to be signed. What the heck am I supposed to do?". It's incredibly demotivating and a turnoff in returning.