Posted by mullycj on 6/2/2021 11:38:00 AM (view original):
Dont like any metric in this game that ties your entire seasons success to NT games which can be as random as recruit signings.
I agree with this - one metric is too few metrics for a firing. I know in healthcare, or at least my field, many commonly say “one test is no test” when ruling in/out a diagnosis. I guess I’m looking at this in a similar fashion. The system needs to rule in/out a firing and should have a few layers to do so.
As it stands, plenty of factors play into prestige including postseason success, end of season ranking and RPI, drafted players, conference success, etc. I assume there’s already an equation in place that the programmers could utilize for this firing process with modifications made to it.
The problem with that, as well as many of the suggestions in this thread, is the difficulty in implementation. It’s hard to make it programmer-friendly and user-friendly. The perfect equation would be the absolute most fair option BUT it would be incredibly difficult on users for determining where they are in relationship to the threshold.
I hate to fall back to NCAA Football, as I often do with the whole promise-conversation, but you used to sign “
contracts” where you hit a couple metrics and your renewal was based on how you did hitting those. Curious what people would think of that - a tier 1 school can be told “make the S16, place in the top 25 rankings 2x, win CT 1x, etc.” and you need to hit a certain percentage of those benchmarks for continuation (those above examples are just examples - nothing more).