Cash in trades - Do worlds discourage it? Topic

Who cares, there is no budget in real life, get over it. In real life if they want to get a 5 mil player they go out and get him, including cash in a deal only makes the game more realistic.
6/15/2009 9:58 AM
Quote: Originally Posted By jvford on 6/15/2009

Quote: Originally Posted By tecwrg on 6/15/2009

The bottom line with either example . . . you have overspent your budget.

You are now short on cash to make other moves you want or need to make due to conscious choices you have made. You are looking for somebody to bail you out of your irresponsibility in spending your budget appropriately by sending you cash.

So what's the difference between fixing the problem by trading a player making 1m for a prospect and trading the same level of player making 327K for a prospect and cash?

Is this about budgeting properly or restricting the ways of fixing mistakes?

If you make it too easy to fix mistakes, where's the incentive (i.e. punishment) to avoid making the mistakes in the first place?

If 30 owners are making decisions to stay within the confines of their budget, and owner #31 decides to overpay for a free agent knowing that owner #32 will send him cash to cover his deficit, how is that fair to the first 30? Why then should they feel obliged to manage their budgets properly?
6/15/2009 9:59 AM
Quote: Originally Posted By kingjohndevi on 6/15/2009
Who cares, there is no budget in real life, get over it. In real life if they want to get a 5 mil player they go out and get him, including cash in a deal only makes the game more realistic.

There is a budget in HBD. What part of that do you not understand?
6/15/2009 10:00 AM
This post could not be converted. To view the original post's thread, click here.
6/15/2009 10:02 AM
This post could not be converted. To view the original post's thread, click here.
6/15/2009 10:03 AM
This post could not be converted. To view the original post's thread, click here.
6/15/2009 10:04 AM
Quote: Originally Posted By tecwrg on 6/15/2009
Quote: Originally Posted By jvford on 6/15/2009

Quote: Originally Posted By tecwrg on 6/15/2009

The bottom line with either example . . . you have overspent your budget.

You are now short on cash to make other moves you want or need to make due to conscious choices you have made. You are looking for somebody to bail you out of your irresponsibility in spending your budget appropriately by sending you cash.

So what's the difference between fixing the problem by trading a player making 1m for a prospect and trading the same level of player making 327K for a prospect and cash?

Is this about budgeting properly or restricting the ways of fixing mistakes?

If you make it too easy to fix mistakes, where's the incentive (i.e. punishment) to avoid making the mistakes in the first place?

If 30 owners are making decisions to stay within the confines of their budget, and owner #31 decides to overpay for a free agent knowing that owner #32 will send him cash to cover his deficit, how is that fair to the first 30? Why then should they feel obliged to manage their budgets properly?

That huge sucking sound you hear is the sound of the vortex of 'tarddom growing in the world where this is allowed to happen.

There is a punishment/penalty/incentive. It costs the offending owner player value. Since player value and cash value are both fluid, it is up to the other owners to determine if there is a discrepancy in value.
6/15/2009 10:05 AM
This post could not be converted. To view the original post's thread, click here.
6/15/2009 10:07 AM
This post could not be converted. To view the original post's thread, click here.
6/15/2009 10:07 AM
Quote: Originally Posted By tecwrg on 6/15/2009
Quote: Originally Posted By kingjohndevi on 6/15/2009

Who cares, there is no budget in real life, get over it. In real life if they want to get a 5 mil player they go out and get him, including cash in a deal only makes the game more realistic.

There is a budget in HBD. What part of that do you not understand
Thats the point tec, this game is supposed to simulate MLB and the budget is far and away the least realistic part of the game, therefore anything that can be done to mitigate the least realistic part of the game is good because it makes the game more realistic.
6/15/2009 10:10 AM
And saying there is a budget here and you should have to adhere to it makes no sense, because on the flip side there is the ability to trade cash, therefore that is within the same rules of the game as the budget, and therefore there is no problem doing it because it is within the rules of HBD.
6/15/2009 10:12 AM
Quote: Originally Posted By kingjohndevi on 6/15/2009
Quote: Originally Posted By tecwrg on 6/15/2009

Quote: Originally Posted By kingjohndevi on 6/15/2009

Who cares, there is no budget in real life, get over it. In real life if they want to get a 5 mil player they go out and get him, including cash in a deal only makes the game more realistic.

There is a budget in HBD. What part of that do you not understand?
Thats the point tec, this game is supposed to simulate MLB and the budget is far and away the least realistic part of the game, therefore anything that can be done to mitigate the least realistic part of the game is good because it makes the game more realistic.
So are you proposing there should be no budget in HBD?
6/15/2009 10:12 AM
there aint never gonna be a 'correct' yes or no answer/solution to this debate

if people dont' like cash being included in trades, veto any trade with $ included

if the trade looks unfair it'll probably be vetoed

if not, since people are allowed to add up to $5 mil to any trade, get over it.

nobody's gonna change the other sides' 'mind'

it's an available option and wis allows it and says the same thing when asked (i asked them in a developers chat): veto if you wish
6/15/2009 10:13 AM
Quote: Originally Posted By tecwrg on 6/15/2009
Quote: Originally Posted By kingjohndevi on 6/15/2009

Quote: Originally Posted By tecwrg on 6/15/2009

Quote: Originally Posted By kingjohndevi on 6/15/2009

Who cares, there is no budget in real life, get over it. In real life if they want to get a 5 mil player they go out and get him, including cash in a deal only makes the game more realistic.

There is a budget in HBD. What part of that do you not understand?
Thats the point tec, this game is supposed to simulate MLB and the budget is far and away the least realistic part of the game, therefore anything that can be done to mitigate the least realistic part of the game is good because it makes the game more realistic.
So are you proposing there should be no budget in HBD
Whoa tec, don't get sidetracked by some off the deepend argument by KJD.
6/15/2009 10:14 AM
Quote: Originally Posted By kingjohndevi on 6/15/2009
Quote: Originally Posted By tecwrg on 6/15/2009

The bottom line with either example . . . you have overspent your budget.

You are now short on cash to make other moves you want or need to make due to conscious choices you have made. You are looking for somebody to bail you out of your irresponsibility in spending your budget appropriately by sending you cash.

But what doeas the budget matter? There is no budget in MLB, so if someone has money to spare and a team needs money, then moving it around makes the game more realistic, because the team that wants to spend gets to spend.


This is the dumbest argument possible. Because, without a budget, everyone can just buy players at whatever price. It won't matter if you give a guy 5 years at 275m each because there's no budget. And who cares if he's 38 when you do it? You can just send him to LoA for the last 3 years and pay another guy 275m for the next 5 years.

I'm glad you're on the other side of the fence in this discussion.
6/15/2009 10:16 AM
◂ Prev 1...14|15|16|17|18...35 Next ▸
Cash in trades - Do worlds discourage it? Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.