Quote: Originally posted by hurricane384 on 7/23/2009I think HFA has to be a case of playability over realism, don't most of you think that way too?There would have to be a different homefield advantage each game. The Nationals don't get the same homefield advantages as the Cubs or Yankees or Red Sox. I've been to Reds games where Cubs fans outnumber Reds fans 2-to-1, easily. How do you simulate that? How do you simulate September home games for contenders versus non-contenders? Do teams who are bad get a negative home-field advantage? When something is so fluid throughout a 162 game season, there is no way, nor is there a reason to implement it.To me, and this is just my opinion, while home field advantage is a neat idea on the surface, the way people want to implement it is just stupid. The only proper way to implement it is just stupid and will take so much time to code that it's not worth it to implement.By the way, Rule 5 was conforming to the rules of MLB...there is no rule in MLB saying a team has to have HFA.Also, the 1999 Reds were 45-37 at home and 50-31 on the road.
2002 Reds were 38-43 at home and 40-41 on the road.
180m budget...not in major league rules...the same for every team, sacrificing realism for playability...and it's a good idea, helps maintain parity
And yeah HFA is not a RULE like Rule 5 is, but a real HFA is present in RL MLB which makes it something I think we should strive to represent as accurately as possible...since the beginning of the thread i've begun to think that a solution involving makeup, patience, temper etc., could be a good one
You can't simulate differences in fan bases, or you could but they won't for the same reason the budgets are the same for every team. So we need to find another solution because no real HFA doesn't cut it