Posted by salag on 6/3/2021 1:52:00 PM (view original):
Posted by upsetcity on 6/3/2021 10:49:00 AM (view original):
Posted by mullycj on 6/2/2021 11:38:00 AM (view original):
Dont like any metric in this game that ties your entire seasons success to NT games which can be as random as recruit signings.
I agree with this - one metric is too few metrics for a firing. I know in healthcare, or at least my field, many commonly say “one test is no test” when ruling in/out a diagnosis. I guess I’m looking at this in a similar fashion. The system needs to rule in/out a firing and should have a few layers to do so.
As it stands, plenty of factors play into prestige including postseason success, end of season ranking and RPI, drafted players, conference success, etc. I assume there’s already an equation in place that the programmers could utilize for this firing process with modifications made to it.
The problem with that, as well as many of the suggestions in this thread, is the difficulty in implementation. It’s hard to make it programmer-friendly and user-friendly. The perfect equation would be the absolute most fair option BUT it would be incredibly difficult on users for determining where they are in relationship to the threshold.
I hate to fall back to NCAA Football, as I often do with the whole promise-conversation, but you used to sign “contracts” where you hit a couple metrics and your renewal was based on how you did hitting those. Curious what people would think of that - a tier 1 school can be told “make the S16, place in the top 25 rankings 2x, win CT 1x, etc.” and you need to hit a certain percentage of those benchmarks for continuation (those above examples are just examples - nothing more).
This is an excellent point - finding a simple solution that can be programmed in is difficult. But this proposal on basing everything on *just* NT runs in 4 years is too simple as 14 pages have already said.
To your last point, contracts are probably the most robust and fun way to have job security. And it can be variable, i.e. if you hit 2/5 variables, then you only get a one year extension. If you hit 4/5, then you get 5 year extension. But now, is that too hard to program? Maybe?
Example:
4 year contract
A. Win 4 NT games
B. Win 1 CT
C. Win 1 Regular Season Title
D. Have 3 players drafted
E. Finish ranked in the Top 25 - 2 times
Just spitballin'
i feel like the best i've heard in terms of a simple solution that is not too hard to program, and is also relatively straight forward to understand, is to base it on NT appearances + NT wins over the period, aka number of NT games played in over the period (the two differ in terms of the national champion, whether they get an extra point for winning that game, but seems like either way is fine).
i don't exactly like basing everything on the NT either, but i think by having a total required over 5-6 seasons has vastly less luck that basing entirely on your best NT performance in your best season. its not like making the NT is based on a ton of luck, and if you get screwed and get upset in the 2nd round as a tier 1 with a 1 seed, you still have all those other seasons to accumulate NT appearances/wins over. it feels to me like a happy medium.