Posted by robusk on 7/19/2022 3:35:00 PM (view original):
My experience has been fine running small rotations in leagues as long as I have the minutes. I have always been of the mind that depth chart sub problems are extremely overblown and the occurrences of them happening are extremely minuscule compared to the whole. The oddity of them makes them feel bigger to the user, but this is based on my observations. I don't have frequency data or an easy way to mine that.
You may remember that this is sort of a pet peeve issue of mine. The biggest issue is how it manifests in foul trouble situations, often with players who aren't even on the depth chart at a position (or particularly effective there) coming in over ones who are.
I think it's also more of a problem in leagues like this, and progressives, where you often have excess minutes. When you have right around 19600, it's harder for the SIM to pull from elsewhere because everyone is set for their max minutes. When you have extra minutes, the SIM will make wrong assumptions about who needs to play in foul trouble or fatigue situations based on how many minutes guys are set for on the depth chart. It's just really frustrating to me that we still don't have simple player hierarchies like the one in the baseball SIM (player rest hierarchy, foul trouble/fatigue hierarchy) that would easily solve the problem, even if it is fairly minor.