A Pulldown Hush-Hush Topic Topic

That's exactly one of the things I was going to point out to him -- that you can get dropdowns to start considering you before guys even officially start dropping in the 11 am est cycle on the 2nd day of recruiting.
8/21/2009 8:53 AM
Didn't we have a whole "Pulldowns don't exist" fight like a year ago or so? and tk said they didn't exist, but then on further review they really did exist.

If I remember right they closed the old method but kept it open "Making it harder" or whatever it was they claimed.
8/21/2009 9:07 AM
Quote: Originally posted by zhawks on 8/21/2009Didn't we have a whole "Pulldowns don't exist" fight like a year ago or so? and tk said they didn't exist, but then on further review they really did exist.

If I remember right they closed the old method but kept it open "Making it harder" or whatever it was they claimed.

Yea there was the BS method that you could flood them with calls that CS said was a glitch and closed but they wanted to keep the eval method open because its more risk/reward especially for D3 teams.
8/21/2009 11:37 AM
I hate to pile on but you are WAY off base here, tracy. I use to be on the same side as you until I really started trying things on my own.

No one is claiming to "beat" the sim, but there are most def ways to get a player to consider you before they ever show up on a search in your division or ever send you a message saying that they are ready to be recruited.
8/21/2009 11:38 AM
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8/21/2009 11:45 AM
I disagree with that, plawless. There is more then one way. Alot is based on how money you spend. There are cheaper ways to do it then others, but there is not a magical cycle # like you are inferring.
8/21/2009 11:48 AM
Quote: Originally posted by dalter on 8/21/2009Furry, I realize you do know quite a bit about pulldowns, but I don't believe that last statement is correct. I'm pretty positive that whether or not another team is also sending the kid evals has no impact on how much effort it takes to pull him down.

Yeah it does. I figured this out from div I recruiting as well as on my caldwell team. I targeted this one guy (paul lee or something?) 2 seasons ago. It took me 11k just to get him to consider me. It turned out several other coaches were also trying the same thing as well as 2 div I schools. The whole day 1 and most of day 2 he was undecided until one of the div I schools crossed the line and did just enough effort to get on him.



Other players who get no love from any other school you can sign for 10 or less evals. I've signed multiple for under 1,500k. It just varies on how much attention they are getting.
8/21/2009 11:58 AM
I don't consider one anecdotal example to be even close to proving that.

I could offer lots of anecdotal examples where I pulled a guy down the same cycle as someone else and it didn't cost me any more than expected. Under your theory, the fact that the other team was also actively pursuing him should've made it more difficult.

I would be totally shocked if the mechanism was that sophisticated. I'm so confident, I'd bet a considerable GC on it, though I don't know if we could ever get a straight enough, reliable enough answer to really settle it.
8/21/2009 12:31 PM
Quote: Originally posted by porkpower on 8/21/2009I disagree with that, plawless. There is more then one way. Alot is based on how money you spend. There are cheaper ways to do it then others, but there is not a magical cycle # like you are inferring.

There might indeed be different ways, but I do know of an absolute certain method that works the same way every time.

My point is that there is indeed a formula one can follow. Since it's always the case that the player drops on the Xth cycle after Y number of evals and Z other contacts it can't be just be random-- it's programmed in.
8/21/2009 12:43 PM
Quote: Originally Posted By tracyr on 8/21/2009
no such thing

they are dropping down - what you do $$$/recruiting wise has no affect

once they drop, sure, if you have money in them, (more than someone else) then yeah, you have a leg up - but you can NOT make them drop before the sim has them slated to drop

all you morons thinking you are *beating* the sim - too funny

We've been around this block before tracyr, but according to admin/customer support, you are incorrect.

Pulldowns are programmed into the game. When we were discussing it last summer, admin closed the calls/letters loophole and laid out the approved method (using evals). I have tried it in the past, and it works.
8/21/2009 12:51 PM
Quote: Originally Posted By plawless24 on 8/21/2009
Quote: Originally posted by porkpower on 8/21/2009 I disagree with that, plawless. There is more then one way. Alot is based on how money you spend. There are cheaper ways to do it then others, but there is not a magical cycle # like you are inferring.

There might indeed be different ways, but I do know of an absolute certain method that works the same way every time.

My point is that there is indeed a formula one can follow. Since it's always the case that the player drops on the Xth cycle after Y number of evals and Z other contacts it can't be just be random-- it's programmed in.
So you have seen the code? There are so many different factors that could possibly play a role, another school recruiting said player, the level of the recruit, ranking of the recruit, possibly even the recruits location preference (I doubt that but I haven't seen the code)... That you can not say that it will always work.
8/21/2009 12:52 PM
Quote: Originally posted by girt25 on 8/21/2009I don't consider one anecdotal example to be even close to proving that. I could offer lots of anecdotal examples where I pulled a guy down the same cycle as someone else and it didn't cost me any more than expected. Under your theory, the fact that the other team was also actively pursuing him should've made it more difficult. I would be totally shocked if the mechanism was that sophisticated. I'm so confident, I'd bet a considerable GC on it, though I don't know if we could ever get a straight enough, reliable enough answer to really settle it.


Its not hard to test. I did it with a friend before. Have a div II coach send 1 home visit to a div II player that says back up message to a div III coach. He will be undecided, but now the effort needed for the div III coach has changed. Rather then 8-14 evals it is going to cost 20-28 now. I've tested it a few different times and it works the same way at ever level other then div I (much more harder to test at that level, but evals always cost 10k+ there to get considered)
8/21/2009 1:15 PM
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8/21/2009 1:27 PM
Quote: Originally posted by furry_nipps on 8/21/2009
Quote: Originally posted by girt25 on 8/21/2009I don't consider one anecdotal example to be even close to proving that. I could offer lots of anecdotal examples where I pulled a guy down the same cycle as someone else and it didn't cost me any more than expected. Under your theory, the fact that the other team was also actively pursuing him should've made it more difficult. I would be totally shocked if the mechanism was that sophisticated. I'm so confident, I'd bet a considerable GC on it, though I don't know if we could ever get a straight enough, reliable enough answer to really settle it.

Its not hard to test. I did it with a friend before. Have a div II coach send 1 home visit to a div II player that says back up message to a div III coach. He will be undecided, but now the effort needed for the div III coach has changed. Rather then 8-14 evals it is going to cost 20-28 now. I've tested it a few different times and it works the same way at ever level other then div I (much more harder to test at that level, but evals always cost 10k+ there to get considered)

I think you guys are talking about two different things here. furry youre talking about if a higher level coach shows interest it takes more to pulldown but I think girt was talking about two coaches at the same level pulling the same guy. That doesnt cost more.
8/21/2009 2:50 PM
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8/21/2009 3:04 PM
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