Potential(High, Medium, Low) Topic

Quote: Originally posted by isack24 on 1/05/2010
You cherry-picked one of the few schools that don't.

(1) Grinnell is one of the best regional colleges in the country academically.

(2) They have a visible basketball team from playing such a distinct style.

Very few teams are going to be as geographically diverse as Grinnell.

7 of the top 9 nationally ranked D-3 schools have at least more than 1 player on their roster. Just checked. I would consider nationally more than 1,000 miles away.
1/5/2010 4:35 PM
If your reply is going to be "what about the rest of the teams" we probably can stop the discussion right there. The fact of the matter is there are 7 schools that are recruiting nationally.

Even if you were correct, it doesn't mean it has to apply to the game itself.
1/5/2010 4:37 PM
I mean, if you're going to conut UST as "recruiting nationally" because ONE of the TWENTY NINE players is from Arizona, then good point, you really got me there.

I just posted the top five. UW-SP, UWW, and Randolph don't seem to have anyone who fits that. I think we can agree, unless you're going to be really ridiculous, that UST doesn't either. So...4 of the top 5 don't recruit nationally. So you're wrong about that. Wash U is already an exception that I have no problem explaining (as I did above).
1/5/2010 4:42 PM
Quote: Originally Posted By thewizard2 on 1/05/2010
Even if you were correct, it doesn't mean it has to apply to the game itself
That's fine, that's your better point. You're totally and utterly wrong about D3 schools recruiting nationally, although I will agree, there are exceptions (mostly rooted in academics).

Now, why shouldn't it apply to this game?
1/5/2010 4:44 PM
This post could not be converted. To view the original post's thread, click here.
1/5/2010 4:57 PM
When mentioning that a D-1 or D-2 school having the same budget, I was referring to not having enough funds to be able to offer evaluations.
1/5/2010 4:58 PM
Anyways, it's uesless to get into a back and forth debate. Final point, unless someone else wants to chime in. I'm sure every D-3 coach would like to have the opportunity to recruit better players nationally and know what they are getting in return. Having a player with an average skill beginning his freshman year gain one point from the beginning to the midway point of his sophomore season doesn't particularly excite me. Anyways, I'll give you the final say.
1/5/2010 5:04 PM
I don't know. I'm not sure that's totally true. I haven't been super successful at D3, but I have made it to at least the second round for the past three years and consistently have a competitive team.

I'm not in a recruiting-rich area but I manage to do alright, and I'm not an elite coach. I have enough money to find a recruit, get FSS for that state, and recruit him. I think it forces people to recruit smarter at D3, which is a good thing, in my opinion.

I wouldn't be terribly opposed to increasing the money a little, but any more than that and I don't think D3 would be very fun - and I'll bet there would be a lot of people who agree.
1/5/2010 5:58 PM
it would be helpful if you could use FSS for only players of a certain division. while dropdowns make that a little tricky, shouldnt be impossible
1/5/2010 6:50 PM
I think they could add something like scouting evals, but cheaper and less info. Maybe cost 10-50 dollars, but like evals it only gives you a couple levels of high/average/low for his cores so you may need to do a few ones, but they are cheap enough it shouldn't be much of an issue. Also, it wouldn't give you high high and all that junk. You'd need evals still for that. Also, this scouting thing should give no value towards the recruit.
1/5/2010 7:00 PM


There are two DIII programs near my home...Thomas More and Mt. St. Joseph. Neither have the budget to recruit nationally. Typically, they claim the best of the local players who weren't offered a scholarship anywhere else.

In WIS, we have a budget for scholarships, which is why it's foolhardy to compare WIS to DIII. If we really want to mimic 'real life', take away our recruiting money. After all the recruiting is done, let us pick the best of the remaining players who live near our school. Wow...what fun.

WIS has to make some adjustments to the game to make it more fun. Recruiting nationally is one of those.
1/5/2010 7:12 PM
Quote: Originally Posted By alblack56 on 1/05/2010
WIS has to make some adjustments to the game to make it more fun. Recruiting nationally is one of those.

Except that as of now, you guys say we can't recruit nationally, and yet lots of us still have fun.
1/5/2010 7:21 PM
I agree with isack.

I enjoy recruiting locally and think having less money does make you recruit a little smarter at DIII.

I suppose it doesn't make a huge difference to me in the end, either way.

Given the other issues out there, I wouldn't see this as something that should be added to any release in the near future. But who am I to decide anyway.
1/5/2010 7:30 PM
Quote: Originally Posted By isack24 on 1/05/2010
Quote: Originally Posted By alblack56 on 1/05/2010

WIS has to make some adjustments to the game to make it more fun. Recruiting nationally is one of those.

Except that as of now, you guys say we can't recruit nationally, and yet lots of us still have fun


Your school is in DIII Pennsylvania, which has the most recruits of any of the states. Plus, it's a short distance from New York, which has the second highest.

I have two DIII schools in Pennsylvania, too. It's easy to recruit locally and be successful.

I also have a school in northern Minnesota and, previously, had one in Oregon. You're lucky if you see enough local recruits to fill a roster, much less be competitive.
1/5/2010 7:30 PM
That's funny. You should look again.
1/5/2010 7:39 PM
◂ Prev 123 Next ▸
Potential(High, Medium, Low) Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.