Quote: Originally Posted By tornadofan on 3/17/2010Still fairly new to this, but what is this penalty for high-volume shooters that I've read about in this thread. Seemed to me that since the game engine is really just a RNG at heart, that no such penalty would exist. In other words, each shot is considered separately, so whether it is a player's first shot or 100th is irrelevant. However, I could be wrong on this, as it is just my assumption given the nature of the game
i am pretty doggone confident that there is some mechanism that reduces a plaeyers effectives the more he shoots. Try it with any player on any team... reduce his distro and his FG% will improve. Increase his distro and his FG% will get worse.
I guess there would be exceptions to this... but not many.
So, why does bingball work?
firstly, i suppose there is a limit to how much this mechanism will affect a player negatively who shoots alot.
secondly, im still not clear weakish teams are consistently winning over better foes with this strategy
thirdly, i think these shooters do see a negative impact on their shooting %, but somehow they still keep the overall FG% at 40-45% and here is the key... they are shooting mostly threepointers and are able to keep 3ptfg% somewhere in the upper 30's. and if you do that consistently, you will score more than a team that shoots 50ish percent on twopointers . in other words, they are a pretty effective offensive teams. and the big upside here is that the other 10 players on the team can focus on other things like RE, DE, PA, etc.
Im still on the fence as to whether this is a flaw that needs to be fixed.... i like the idea that different strategies are possible. what im not clear on is whether this strategy has reached the point of allowing lesser teams to win championships (or go consistenly deep int he NT) I havent seen it, but it sounds like it may be happening to some extent.