Quote: Originally posted by haasdr on 4/29/2010i was not in the test group, but i would like to understand more about these 2 statements:
* in general, more potential for improvement per player than before
- Player rate of development slowed a bit more to increase the need for strategic decision making in the practice plan
they seem contradictory to some degree. with regards to potential for player improvement, won't this create a lot of elite teams, especially in DI? i could be missing something, but i am curious.
Not contradictory.
The distance between the starting ratings and the max ratings has increased, meaning there is more "potential."
At the same time, the rate of growth is somewhat slower, meaning it takes longer to reach the max number. There is more strategy because you can't automatically max out everything, you need to decide what ratings to practice more (to max them out) and what ratings to practice less (they will never max out).
There should actually be less "elite" players in D1, because ratings are somewhat lower for all but the top 5% of players. The idea was to produce a small number of "stars."