Free Throw Disparities Topic

Quote: Originally posted by reinsel on 6/04/2010fastbreak creates a lot of fouls.
Sorry, I meant among the 3 that they're not talking about killing off.
6/4/2010 9:33 AM
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6/4/2010 9:33 AM
But it just doesn't happen like this in real life, which is what Seble has been striving for. You don't see 4-5 guys consistently fouling out of every game for teams. You don't see 70 FT games (We had 71 combined last night). You don't see 45-0 FTA disparity.
And plenty of human-controlled teams who were at least average in the past have suddenly become garbage. I reject the "you should have scheduled better" argument, because I scheduled all human coaches on the road including Big 6 conferences. Those teams would have been decent in the old engine, wouldn't have been blown out by me and a few other vet teams nearly as bad as they were.

Will the recruits generated by the new engine put an end to this and we just have to wait? Or does the engine seriously need tweaking?

Vandydave, did you submit a ticket over your game's outcome?
6/4/2010 9:49 AM
Quote: Originally Posted By vandydave on 6/04/2010
Quote: Originally Posted By dalter on 6/04/2010

Quote: Originally posted by serb0649 on 6/03/2010
Just logged a 66 FT - 10 FT game.

Shot 66 FT on 44 FGA. So a FTA/FGA ration of 1.5.


Maybe you should considering scheduling a real team instead of a helpless sim?
so the issue is scheduling rather than the sim engine, really dalter?

PS - i had a 35 to 3 game last night

Didn't say that. I simply don't think his example is valid when it's a high-level team playing a team of junior-high caliber players.
6/4/2010 11:28 AM
Quote: Originally Posted By cthomas22255 on 6/04/2010But it just doesn't happen like this in real life, which is what Seble has been striving for. You don't see 4-5 guys consistently fouling out of every game for teams. You don't see 70 FT games (We had 71 combined last night). You don't see 45-0 FTA disparity.
And plenty of human-controlled teams who were at least average in the past have suddenly become garbage. I reject the "you should have scheduled better" argument, because I scheduled all human coaches on the road including Big 6 conferences. Those teams would have been decent in the old engine, wouldn't have been blown out by me and a few other vet teams nearly as bad as they were.

Will the recruits generated by the new engine put an end to this and we just have to wait? Or does the engine seriously need tweaking?

Vandydave, did you submit a ticket over your game's outcome
I agree there appears to be something off w. free throws, not sure the extent of it. I know ft's were below the real-life averages in the old engine, but it may be that things have swung too far the other way.

Have you sent in any examples?
6/4/2010 11:50 AM
Quote: Originally posted by dalter on 6/04/2010
Quote: Originally posted by serb0649 on 6/03/2010Just logged a 66 FT - 10 FT game.
Shot 66 FT on 44 FGA. So a FTA/FGA ration of 1.5.

Maybe you should considering scheduling a real team instead of a helpless sim?

Easy with the snide remarks. I was away for almost a month, thus the crappy schedule and the bad record last season.

Even so. A 150% FTA/FGA is rediculous
6/4/2010 12:25 PM
Quote: Originally Posted By dalter on 6/04/2010
Quote: Originally Posted By vandydave on 6/04/2010

Quote: Originally Posted By dalter on 6/04/2010

Quote: Originally posted by serb0649 on 6/03/2010
Just logged a 66 FT - 10 FT game.

Shot 66 FT on 44 FGA. So a FTA/FGA ration of 1.5.


Maybe you should considering scheduling a real team instead of a helpless sim?
so the issue is scheduling rather than the sim engine, really dalter?

PS - i had a 35 to 3 game last night

Didn't say that. I simply don't think his example is valid when it's a high-level team playing a team of junior-high caliber players.
so some game results are no longer valid based upon your opinion.

got it.

6/4/2010 12:27 PM
Quote: Originally posted by hughesjr on 6/04/2010
1. The team not fouling was much superior in talent.
2. The team that was fouling was running some kind of press.
3. The team that was fouling was intentionally fouling at the end of the game.


Press defense does seem to be a big factor, at least based on my schedule so far:

39-5 (vs Sim FCP)
16-23 (vs Human Combo)
22-16 (vs Human Combo)
9-19 (vs Human Zone)
31-4 (vs Human Combo)
35-13 (vs Human M2M, OT)
20-7 (vs Human M2M)
24-12 (vs Sim Zone)
7-16 (vs Human Zone)
31-19 (vs Human FCP)
30-10 (vs Human FCP)
6/4/2010 12:49 PM
Quote: Originally Posted By vandydave on 6/04/2010
Quote: Originally Posted By dalter on 6/04/2010

Quote: Originally Posted By vandydave on 6/04/2010

Quote: Originally Posted By dalter on 6/04/2010

Quote: Originally posted by serb0649 on 6/03/2010
Just logged a 66 FT - 10 FT game.

Shot 66 FT on 44 FGA. So a FTA/FGA ration of 1.5.


Maybe you should considering scheduling a real team instead of a helpless sim?
so the issue is scheduling rather than the sim engine, really dalter?

PS - i had a 35 to 3 game last night

Didn't say that. I simply don't think his example is valid when it's a high-level team playing a team of junior-high caliber players.
so some game results are no longer valid based upon your opinion.

got it.

Uh, no. I didn't say the game results are no longer valid. I'm saying that when there's such a ridiculous discrepancy in talent (and coaching), you're going to see some unusual results and you can't effectively hold those up as legitimate examples.
6/4/2010 1:00 PM
so some game results cant be used as examples.

horrendous slippery slope.
6/4/2010 1:28 PM
VD, if you keep trying to pick fights with me, you have to come a lot stronger than that. A lot.

Are you actually suggesting that you can hold up a game with one really strong team and one really terrible sim team as conclusive or compelling proof of anything?

The bottom line is that either there is an issue here or there isn't (and I've already stated I think there very well may be) ... and if there is, it will be borne out by consistent examples.
6/4/2010 2:19 PM
pick fights?

you have basically come out and said some results should just be ignored, which is short-sighted, harmful to HD, and fairly ignorant. im frankly appalled you actually believe what you are saying.

there are numerous results of awful free throw disparities in both the old engine and the new, there was hope the new engine might correct that, but if anything it seems the same or worse.
6/4/2010 4:10 PM
So, by VD's logic, if the Dream Team played a team of 8-year old girls and beat them 300-5, with a 500% free throw discrepancy, the developers of the game should be taking a hard look at that data?

I don't have a problem at all with the blowouts being more extreme under the new engine. When there is a massive talent gap, there should be a massive point differential, in most cases, including large swings in FT attempts by the clearly superior team.

The press is obviously leading to some overly lopsided results, but I think once coaches adjust their press defenses and do other things to react it won't be as bad. I've seen plenty of results with what appear to be logical FT numbers.
6/4/2010 4:22 PM
just played a game against a top 25 team in phelan where they took zero free throws (neither runs press). not an issue of disparity, but a lack of touch with reality.
6/4/2010 4:49 PM
http://www.baselinestats.com/20090218/this-date-in-history-feb-18-2009-psu-defeats-illinois-38-33/

Reality.
6/4/2010 4:56 PM
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