Thinking about it, I would like it in stats if 'points in the paint', 'Second chance points' , 'Fast break points' and 'points off of turnovers were compiled both for teams and individual players.  WOuld be nice to be able to look and see which of your players is finishing your fast breaks, tipping things in, etcetera.

7/14/2010 7:54 PM
Posted by cornfused on 7/14/2010 5:45:00 PM (view original):
Either of those, especially #1, would be a great addition.

For the record, though, #2 could result in you spending money on a player that's been what I like to call "Simmed."
corn - yes, one would take the risk that a SIM comes onto a player at 5 pm ET - now two reactions to that

a. one could then withdraw that activity using the existing ability to withdraw recruiting activity during a cycle - no change there

or

b.  if you did not come back on line to see that the player has been Simmed you would be at risk - so folks should only do this if they are willing to take that risk - which is fine by me -
7/14/2010 9:28 PM
There seems to be a big problem with the new engine and the FB. If most of your players have a good understanding of the FB, if they are faster than your opponents, if they pass well, and if your team has as much stamina as your opponents, you dont get near as many breakaway points as you should. A faster team that passes well and knows the offense should get many breakaway opportuniites as long as the opponent does not have much more stamina. Breakaway points are high percentage layups and dunks. These games should result in a higher FG percentage.
7/15/2010 7:13 AM
Posted by mykids_31206 on 7/15/2010 7:13:00 AM (view original):
There seems to be a big problem with the new engine and the FB. If most of your players have a good understanding of the FB, if they are faster than your opponents, if they pass well, and if your team has as much stamina as your opponents, you dont get near as many breakaway points as you should. A faster team that passes well and knows the offense should get many breakaway opportuniites as long as the opponent does not have much more stamina. Breakaway points are high percentage layups and dunks. These games should result in a higher FG percentage.
Wouldn't that also depend on how well you rebound as well as defensive ability?  Fastbreak opportunities are triggered on outlets off rebounds and good trapping defense.  Speed and stamina alone would make you killer on the track, but not always on the court.
7/15/2010 10:18 PM
Posted by kmfloyd on 7/15/2010 10:19:00 PM (view original):
Posted by mykids_31206 on 7/15/2010 7:13:00 AM (view original):
There seems to be a big problem with the new engine and the FB. If most of your players have a good understanding of the FB, if they are faster than your opponents, if they pass well, and if your team has as much stamina as your opponents, you dont get near as many breakaway points as you should. A faster team that passes well and knows the offense should get many breakaway opportuniites as long as the opponent does not have much more stamina. Breakaway points are high percentage layups and dunks. These games should result in a higher FG percentage.
Wouldn't that also depend on how well you rebound as well as defensive ability?  Fastbreak opportunities are triggered on outlets off rebounds and good trapping defense.  Speed and stamina alone would make you killer on the track, but not always on the court.
Well, its a bigger problem than I thought then. So add you also outrebound and have better defense than your opponents to the above. You should definitely get many high percentage shots from many FB opportunities.
7/16/2010 2:27 PM
I doubt very seriously that teams who have an IQ/ath/spd/reb/def/pass advantage are really struggling to score points.
7/16/2010 3:26 PM
Posted by isack24 on 7/16/2010 3:26:00 PM (view original):
I doubt very seriously that teams who have an IQ/ath/spd/reb/def/pass advantage are really struggling to score points.
Good point.  I don't think I've ever had a team like that. 
7/16/2010 4:59 PM
Posted by kmfloyd on 7/16/2010 4:59:00 PM (view original):
Posted by isack24 on 7/16/2010 3:26:00 PM (view original):
I doubt very seriously that teams who have an IQ/ath/spd/reb/def/pass advantage are really struggling to score points.
Good point.  I don't think I've ever had a team like that. 

OK,Here is an example. When my opponent has the ball, they have 48 ath, 50 spd, 45 lp, 32 per, 40 bh, 41 Pass, 80 St, and good off IQ, I am on defense I have 66 ath, 60 spd, 85 def, 78 St, and good def IQ. When they get a shot and miss it, I have 47 Reb and they have 39 Reb. Which I have rebounded great all year. The problem is after I get the Reb my shot percentage is very low. With greater speed, ath, and decent pass(46), I should be getting alot of high percentage shots like layups from the FB. But, I dont get them and I lose like I did to this team.

7/17/2010 8:16 AM
One of the oddities that I mentioned in the survey is the amount of offensive rebounds off missed FTs. That rarely happens IRL, unless it is end of game. It seems to even out, but I would hate to lose on a tap in off a missed FT. Tweaks are needed to the game, but the recruits are blecchhh
7/17/2010 8:37 PM
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