If you make FSS info free, it eliminates two major problems that diminish the fun of the game for the majority fo users:
1. You eliminate the "ghost ship" team -- users will no longer have any reason to pick up a second team for the sole purpose of using its recruiting budget to order as many FSS states as possible to obtain knowledge for their "primary" team (which then still has its full recruiting budget available because it hasn't had to pay any money to scout via FSS), leaving some poor conference weighed down with a team comprised of 10 walk-ons (I think it was USA South in Naismith that got stuck with three such programs last season...the human coaches in that conf. should have been comped just for having to deal with that BS, imo). If the FSS information is free, there's no need for coaches to be vampires sucking the finances of one school in order to build up another. We all hate playing Sim AI...but playing a human-owned team that's taken on 8-10 walkons and never gets checked in on after the signing period closes is even worse, because it usually takes another year or two for that program to even become semi-competitive again)
2. You eliminate the collusion that's currently going on in some worlds where conferences or groups of coaches informally "pool" their recruiting money by each agreeing to purchase FSS reports for different states and then sharing the knowledge among everyone in their pool. If you have 10 coaches and each purchases just three FSS states, that's 60 percent of the country which those 10 coaches now have detailed information for -- that's a significant advantage at the lower divisions. Making FSS free eliminates that issue -- the information out there is now available to all, no oollusion can take place, the strategy now resides in each coach figuring out how to best use the information that's out there. Again, it just makes the game more enjoyable for all be levelling the playing field and eliminating a loophole that people can use to try and build up their primary team.