Minimum to maintain a stat? Topic

So if a freshman is low in reb but start with 22 pts, I can have 0min of practice on it and still have it remain at 22?
9/2/2010 11:20 PM
Posted by tianyi7886 on 9/2/2010 11:20:00 PM (view original):
So if a freshman is low in reb but start with 22 pts, I can have 0min of practice on it and still have it remain at 22?
I would expect a 1-4 point drop over the course of a season depending on WE and PT. High enough WE and you might not even lose a point. I always keep low potentials at 1 min though (at least in core areas), but I couldn't tell you if it makes a significant difference from 0 min.
9/3/2010 3:20 AM
As others have already stated ... 7 min and 3 min are required. This is the worst case though (a low WE guy).

It can take 1 or 2 minutes less if the guy has a high WE and gets lots of playing time.

You can try 6, if it drops then go to 8 and after you get the point back then use 7. If it doesn't go down at 6, try 5, etc.
9/3/2010 9:53 AM
Posted by dahsdebater on 9/2/2010 10:56:00 PM (view original):
Posted by ryrun on 9/2/2010 3:27:00 PM (view original):
Is that how the stats work though?  Is it all or none?

I didn't know if you'd still be losing skill in the stat, but it just hadn't dropped to the point of showing yet.  For example, does a stat max out at 83 or does it max out at something like 83.5, then when you stop putting minutes into it, it will start slowly dropping to 83.4, .3, etc - then you don't see a reflection of that until it goes from 83.0 to 82.9.

Doubt anybody knows for sure, but I was just curious.

billyg already answered this, but I just have to ask "who cares?"  I mean honestly, if you can use the minutes to pick up a few points in another category who cares if somebody drops from an 83.5 to an 83.1?

My deepest apologies for asking for clarification on something...
9/3/2010 11:23 AM
Posted by srunstro on 9/2/2010 9:57:00 PM (view original):
Dev chat (5/4/10):

When a player hits the hard ceiling for a skill, will any practice minutes need to be spent in order to maintain that level? (jetsons - All-Star - 2:12 PM)

There is a minimum number of minutes to maintain each rating even after capping out. That number is 7 minutes for everything but Perimeter and Low Post which are 3 minutes each.



keep in mind this is a technically correct answer, but realistically, it is incorrect. 

one of the HD communities biggest weaknesses, at least from my observation since i started 3 years ago (oh my, is it really that long now? wow, it is...), is that they don't read CS responses with the proper lense. and also they extrapolate the answers, to take away stuff that was never intended. CS often answers questions 2 ways that mislead a lot of people - they give a technically correct answer, that is not the info anyone was looking for, or, they give a dumbed down answer to try to answer what they think is a simple question, which then misleads everybody who is looking to pull a lot of information out of there (for example, the way CS has described tempo, tarek said basically uptempo just effects the time of possession, not the other stats, like fg%, fouls, etc - what we have since learned is this is only true on average, but in specific cases, it is very very far from the truth). not to say CS never gives good answers but plenty fall into those other 2 categories, too.

anyway, the above answer falls into that first category. technically, when capped, practicing 0 minutes might result in a .05 per season decrease. techincally, to stop this decrease, you might need as much as 7 minutes. but realistically, nobody gives a crap about a .05 per season decrease. so realistically, the answer is, you need 0 minutes to maintain a capped category.
9/3/2010 12:21 PM
Posted by tianyi7886 on 9/2/2010 11:20:00 PM (view original):
So if a freshman is low in reb but start with 22 pts, I can have 0min of practice on it and still have it remain at 22?
it depends - low can mean anything from, there are 0 points of improvement left, to there are 5 points of improvement left.

my recommendation in these cases is to start with 0 minutes of practice. check in on the player from time to time. if he drops a point early in the season, then you can figure its probably more like a 3/4/5 points of improvement low, and they you have to decide if you are willing to lose a couple more points over the season to use the minutes elsewhere. but, if you dont see a drop, and even half way through the season there is no drop (which is the case pretty often), then you don't have to worry about it - its a 0/1/2 point of improvement left low, so practicing isn't going to get you anything.

also, keep in mind, guys often lose their first point a lot faster than their second. for example, say a guy starts at 22.2. at 21.9, he might drop to 21. but then it will take about 5 times longer for him to drop to 20. 

if you have used evals on a player, you can determine if a low is a high/low or a low/low. i think low/low is 0/1 points, high/low is 2-5, but im not sure where 2 falls... anyway, if you have that info, then you can use it to determine your course of action without waiting and watching :)
9/3/2010 12:25 PM
when folks are saying capped, do we mean low potential on the player potential email/evals or do we mean a guy who has received the "maxed out" electronic message?

9/3/2010 1:45 PM
Posted by mamxet on 9/3/2010 1:45:00 PM (view original):
when folks are saying capped, do we mean low potential on the player potential email/evals or do we mean a guy who has received the "maxed out" electronic message?

maxed out electronic message... but also often with low potential you can get by with 0 minutes.
9/3/2010 3:18 PM
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