Posted by isack24 on 9/13/2010 11:23:00 AM (view original):
But again, billy g, why should there be a strong correlation to the real world when a moderately high percentage of HD teams run offenses, defenses, and overall strategies that real life teams never do?
I agree that games involving real life defenses should, in the long run, produce real life results. But overall percentages shouldn't necessarily correlate because the teams and gameplans aren't realistic. Forcing them to produce realistic results, then, seems illogical. It's why, when uptempo/press was producing ludicrous results after the new engine's release, I suggested relegating those to combo status, and removing them as primary options. You simply can't advocate for realism when realism isn't a possibility.
i see what you are saying, but real life still needs to be the standard we are shooting for whenever possible. so, for example, seble could take all the motion/triangle/flex vs man/zone games and come up with the stats for that. then, he could also state the average +/- and tempo setting, which would explain some discrepancy from real life depending on the outcomes and the average settings. we could even restrict game to those with +/- of 1 or 0, normal tempo both ways. you then need to examine the other cases not included to make sure they fit in with the core model - but i don't think you make those numbers like up (like fcp, or trying to make -5 correlate to anything except the rest of HD).
another good way to look at things is to take the games between top 50 rpi teams only. these teams are usually reasonably well setup and most abnormalities are balanced out somewhere else. i guess the question is, is that data available for the NCAA? but my guess would be yes, i mean they seem to have every stat imagineable and then some, so i would think they would have metrics like that.
another reason things might not line up is because we have d1, d2, d3, all running on the same engine. i don't expect all 3 to align perfectly with real life, i think if d1 lines up and d2 and d3 are reasonably close, that is probably good enough.
again, i am not advocating an exact match between RL numbers and HD numbers. but, RL absolutely needs to be the model the sim engine is trying to achieve. one way to measure how successful the sim engine models real life is to compare the stats. of course, they won't line up in all cases, but if there are some core cases where they are close, I would be fine with that. also if there is a significant discrepancy, and it comes with a reasonable explanation, that is fine too. the community could probably provide those explanations in many cases too. i don't think seble needs to run these numbers and then go change everything to make them match. but it is an extremely important exercise to go through nonetheless, and if there are major issues, i do think it is important to figure out why and then depending on your findings, make adjustments. it is exactly what i would do if i made my own HD, i really couldn't imagine not doing it actually. i would bet that seble has looked at this to some extent and was reasonably comfortable with the results, even though he hasn't published them. i mean it would literally be insane to rewrite the engine from scratch and NOT re-sim it against the old a million times to make sure the results were consistent.