Posted by mullycj on 2/9/2011 5:04:00 PM (view original):
Posted by dacj501 on 2/9/2011 3:18:00 PM (view original):
I'm not crazy about the fatigue thing. I used to platoon 2 PGs and they'd get about 22/18 minutes. Tried it the first few games, the 2nd guy was averaging 9 minutes. That wasn't good enough to get production from him, so I had to blow it up and start them both side by side. Now my starters score more, but my bench is weaker...(but since they aren't out there much I guess it works?) (This was with both set to fairly fresh)
dac makes one of my points.
In real life coaches have the ability to control playing time. In HD we really don't. Until they come up with a better way to program target minutes we are forced to use fatigue and there are only so many things we can do to adjust that. The new change is nice if we WANT a starter to go 30 mins, but what if we want a 23-17 split? What if our backup brings to the table some things our starter can't, like better defense?
So although more minutes may be more realistic and, by itself, may be a good thing, until they make other parts of the game also more realistic, I'm still not for it.
easy to do, well, maybe not exactly easy, and it is 100% ludicrous that stam dictates playing time, but if you fool around with the FF/GT/VT/T settings, you can get most splits with starters and reserves,
due to EE's I had a team get way, way out of whack, such that I had to try just about every combo of the fatigue settings I could think of, I was able to get my minutes near to the minute how I wanted them, but it takes time, and quite a bit of know how,
too bad really, in the old game, target worked very, very well, and allowed the rookie coaches to easily get playing time right. Problem was, the vets could really prey on rookie's tnedancy to play 60 stam highly rated players way too long, hence the switch to fatigue.
Has anyone played target since the engine change, I played all ten of my teams about 5 games with target about 2 or 3 years ago, it works just fine, until something odd happens, like OT, or foul trouble, or 2 teams playing uptempo, etc - at least from what I recall.