acn24, missing a few free throws in the first half is a sympton of the real problem. In the first half, my team only committed 6 fouls (only two of which were by a starting player), and with only one as a shooting foul the other team went 1 for 1 from the free throw line; while the other team committed 11 fouls, putting us in the bonus with 10 minutes remaining in the half, and we went 8 for 18. However, in the second half, my team committed 16 fouls (10 of those coming before the intentionals) with 4 of the first 7 being shooting fouls and reaching the bonus with 8 minutes remaining, and going 22 for 27 from the line in the half; while my opponent managed to only commit 4 total fouls in the second half, with only one being a shooting foul, limiting us to 2 for 2 from the line.
There is no reason for this wild of a swing in fouls, especially given that (without my RS or their walkon taken into account) my team is at a minimun 10 points better than this opponent in each ATH, SP, and DEF ratings, a much better STM rating, superior IQs in both offense and defense, and my opponent playing -3 defensive positioning. If randomness can account for such a wild swing for these two halfs and between these two teams then there is a serious problem with how fouls are determined by the engine.
4/18/2012 10:44 AM (edited)