Posted by disasteruss on 7/27/2012 7:05:00 AM (view original):
Posted by dahsdebater on 7/27/2012 3:47:00 AM (view original):
Posted by disasteruss on 7/26/2012 7:55:00 AM (view original):
bdpoor, I think what he really means is just that the 45% shooter might be shooting a worse percentage but just gets to the line more, so thus is a more efficient scorer than he might seem bc of his %. But it should be pretty easy to look at PPG and minutes played to see that discrepancy.
Scoring efficiency isn't just about FG%. Points per minute and points per possession are very important, too
I fail to see how points per minute is a meaningful measure of scoring efficiency. Anything volume-dependent is an inherently bad measure of efficiency. Just look at AI's stats...
If you fail to see how a guy who scores 20 points in 10 minutes played versus a guy who scores 10 points in 20 minutes played over the course of the season is significant, I'm not sure what to tell you. Yes, it is affected by volume, but that doesn't make it meaningless. Maybe I shouldn't have used that in the sentence following the word "efficiency". I was just trying to point out that FG% isn't the end all, be all for judging how good a scorer a player is.
It's not so much about efficiency, just about taking advantage of scoring opportunites regardless of where they come from. At this point in HD where athleticism seems to be just about the most important stat, it often becomes difficult to find the perfect player and often we sacrifice things like perimeter or LP, but if the player can draw fouls, it becomes just as useful.
There's a 2 way street here. on one hand your guys shooting % is going to be lower, because his low stats don't support high %. On the other hand, if he can draw a foul on a shot he would have missed, it's still another attempt at points, plus if you have enough guys who can draw fouls, you might be able to get your opponents into foul trouble which puts their starters on the floor less often.
FT% might be anti efficiency, because of how many shots you miss with low ratings, but at the same time, it brings you an opportunity to get 2 attempts to score per shot (the shot itself and FT)
So as I said before, if the player is only shooting 5% less, but he gets maybe 5 more FTA per game, it's something to take into consideration, because if you reduce his distro, it might have a double impact (less fouls drawn/ less foul trouble for the other team) and (less FTA)