Tempo vs 12 deep Press Topic

Posted by noleaniml on 9/15/2016 9:40:00 AM (view original):
In the dev chat link provided, they specifically affirm that playing uptempo DOES increase the fatigue of your opponent. It's right there, in black and white, from the devs. They do say that a MORE talented team is likely to be able to overcome this due to the increase in possessions, however- this simple scenario doesn't delve into the issue enough. If teams are close in talent level, but the talent on one team is a more evenly distributed across a larger group of players- there are certainly scenarios where running uptempo can help you take advantage of your opponents short bench.

For example - if I have a bench the runs 12 deep and everyone is rated at a 75 and my opponent has 5 starters rated at 80 and a bench full of walk ons - I am absolutely running up tempo against that team and it definitely will give me an advantage.

In cubcub's scenario- I'd have to see the rosters involved, however if his starters were a little closer to his opponents starters and the bench players were as much better as he says, I would certainly give up tempo a shot and see what happens. Slow down isn't going to provide him any ADVANTAGE, it's only trying to increase variance and just hoping to get lucky.
Thanks, makes sense.
9/15/2016 9:48 AM
◂ Prev 12
Tempo vs 12 deep Press Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.