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Posted by mullycj on 3/31/2018 10:23:00 AM (view original):
Posted by MonsterTurtl on 3/30/2018 3:10:00 PM (view original):
Hoops Dynasty – College Basketball Sim Games - Game Boxscore - Colorado vs. Stevens Tech.

I just had a national championship caliber team lose in the second round... by 17... the only thing I can come up with is that I went -5, I did that because the other team did not shoot any threes. I have an elite D3 defensive team, and they shot over 50% all inside the ark with me going -5. Also we tied in rebounding, with me going -5 and having far surperior rebounding. Moral of the story, playing minus defense is evil.
Defensive positioning used to mean someone before Seble fcked with it. When a team is so incompetent shooting 3s (or chooses not to) a -5 defense should work. But you can add that to the lost of things Seble has fcked up with this game.
Extreme defensive settings mean a lot. It’s just not all up to your decisions, you’re playing against an opponent who is trying to beat you. If you go -5, you are essentially saying you think your opponent will attempt to score almost exclusively in the paint. You are focusing all of your defense within 10 feet of the basket, abdicating the perimeter. So if your opponent focuses scoring attempts on ~15 foot jumpers, he’s probably going to have a good day against a -5 defense, even without shooting 3s.
3/31/2018 12:21 PM
Just because a team doesn't shoot 3's often or very well, isn't always an invitation to go -5. A perimeter rating isn't a 3 point shot rating, it refers to how far away from the basket a player can shoot. You could play a team with a perimeter rating of mostly guys with 50-70, go -5 and still get burned.

However, in Monsters defense and briefly looking at the box score, it seems that luck wasn't on his side.
3/31/2018 12:29 PM (edited)
Posted by MonsterTurtl on 3/30/2018 11:31:00 PM (view original):
I’m out of the country in hotels with spotty WiFi, led to me not having the time I would normally spend on gameplanning. My teams average defensive rating is 75 at D3, that’s not a team that should be shot 51% against. I always seem to get upset when I go minus defense, especially past -2.

what would you guys have done for my gameplanning?

i rarely to minus D for this reason, but after seeing no threes I quickly decided it was the perfect time to do it, I feel stupid
It’s hindsight, but Aurora did what you probably should have done, setting at -1. That sets the focus of his defense in the middle of where most of SIT’s attempts came from.
3/31/2018 12:33 PM
Auroras defense did better, their rebounding did way better, and their offense did way better. The rebounding and offense I guess I have to chalk up to an aweful sim, the defense I can blame myself.

In reality it really shouldn’t have mattered what I put as my defense.
3/31/2018 1:18 PM
The sim should have changed it at halftime since it wasn’t working, but I guess it goes based off of threes as well.
3/31/2018 1:21 PM
How can you tell where the points are coming from without looking through every box score? Just because it’s guards? that could mean that they are all driving to the basket and getting layups. Their perimeter ratings are not good, so I assumed that they were just slashing.
3/31/2018 1:23 PM
Posted by MonsterTurtl on 3/31/2018 1:23:00 PM (view original):
How can you tell where the points are coming from without looking through every box score? Just because it’s guards? that could mean that they are all driving to the basket and getting layups. Their perimeter ratings are not good, so I assumed that they were just slashing.
Don't forget you prolly got one of the worst SIM you could get. -2,-3... you still lose if the odds screw it up.
3/31/2018 1:49 PM
Posted by MonsterTurtl on 3/31/2018 1:23:00 PM (view original):
How can you tell where the points are coming from without looking through every box score? Just because it’s guards? that could mean that they are all driving to the basket and getting layups. Their perimeter ratings are not good, so I assumed that they were just slashing.
You can’t tell for sure, there’s no way for a coach to set a guy to “drive”. Some of it is type of offense, I suspect, but I think for the most part, unless the guard has a LP tendency, you can assume he’d rather pull up and take a jumper than drive to the basket.
3/31/2018 3:38 PM
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Posted by shoe3 on 3/31/2018 3:38:00 PM (view original):
Posted by MonsterTurtl on 3/31/2018 1:23:00 PM (view original):
How can you tell where the points are coming from without looking through every box score? Just because it’s guards? that could mean that they are all driving to the basket and getting layups. Their perimeter ratings are not good, so I assumed that they were just slashing.
You can’t tell for sure, there’s no way for a coach to set a guy to “drive”. Some of it is type of offense, I suspect, but I think for the most part, unless the guard has a LP tendency, you can assume he’d rather pull up and take a jumper than drive to the basket.
So what would lead to a -5 setting?

I guess all the scoring coming from bigs?
3/31/2018 4:12 PM
Posted by MonsterTurtl on 3/31/2018 4:12:00 PM (view original):
Posted by shoe3 on 3/31/2018 3:38:00 PM (view original):
Posted by MonsterTurtl on 3/31/2018 1:23:00 PM (view original):
How can you tell where the points are coming from without looking through every box score? Just because it’s guards? that could mean that they are all driving to the basket and getting layups. Their perimeter ratings are not good, so I assumed that they were just slashing.
You can’t tell for sure, there’s no way for a coach to set a guy to “drive”. Some of it is type of offense, I suspect, but I think for the most part, unless the guard has a LP tendency, you can assume he’d rather pull up and take a jumper than drive to the basket.
So what would lead to a -5 setting?

I guess all the scoring coming from bigs?
Sure. My choice to go -4 against you was because if you take away Post (which I tried to do via doubleteam), the vast majority of your points are coming from bigs. Your other guards aren’t scoring a lot. Bigs can hit jumpers too, obviously, so it’s not an absolute thing by any means. But that was the strategy I chose to pursue, and it paid off against you.

Against Aurora, it was a different story, not because they have a better team than CC, but because they had the kind of scorers it was harder for an extreme D to match up against. Even then, it worked pretty well in the first half while his leading scorer was on the bench in early foul trouble, lol.

Stevens Tech is not a great team (if I stick around there, I hope to make it great again, but right now it was 4 useful guys and a bunch of first year players I recruited with 0 open scholarships last year). And I’m not a brilliant coach. Zorzii is right, the #1 factor here is that you got screwed by a tough simulation.
3/31/2018 4:37 PM (edited)
I had good experience with -5 if the opponent shoots no 3pts.
4/2/2018 11:11 AM
Posted by zorzii on 3/31/2018 8:28:00 AM (view original):
Honestly, this result is a mix between three things in order of importance

1) A bad SIM, which happens, don't get one in the final game of the NT... It's even worse.

2) Great coaching by Shoe, yeah he scouted your team well;

3) -5, not your best idea when you look at the shots Shoe's team takes.
4) You were going against a halfcourt press team that forces a fair amount of turnovers. You started a PF at the 3 with low BH rating and you did not start your best BH player.

5) Of shoe's top 5 scorers, only 2 are bigs, which means his guards and SF are scoring a lot in the mid-range and on fastbreak drives, where the -5 won't help you.

Also, you CAN see where a team's 2-point scoring is coming from but it requires more of a scouting effort on your part. Look at shoe's game log and play-by-plays from games where he played against teams that were similar to yours or where shoe had a similar disadvantage in talent.
4/2/2018 12:59 PM
I always wished that WIS had an easy way of showing the cumulative stats that appear at the bottom of the boxscore (Points in Paint, Points off Turnovers, Second Chance Points, Fastbreak Points and Bench Points). I'd pay an extra dollar per season for access to a KenPom-like breakdown that showed me those stats for the course of a season instead of having to input it into a spreadsheet to scout an opponent.

As a rough, but fairly accurate guide, you can break down the points 4 ways: Three Pointers, Free Throws, Points in Paint, and Jumpers. From the boxscores, you can calculate the first three and any remaining points can be coded as jumpers.
4/2/2018 2:15 PM
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