Posted by shoe3 on 8/2/2018 9:01:00 PM (view original):
“And I understand the difference between random and probability as a definition. But in Benis' example, the two words are roughly the same. If the #10 guy on the big board decides to stay, the term random fits there. The coach has no control over why he stayed or left. Also, the probability that he stayed was really low. But again, the coach had no control over why he stayed or left. The game just picked what happened.”
The probability simulates a choice someone else makes. Coaches in real life don’t control whether their elite players stay or go. The player makes that choice, not the coach. That doesn’t mean it’s “random”. It means the coach has enjoyed high reward from a risk/reward choice made - like a recruiting battle where everyone thought a kid was going to go D1, but he chose to be a big fish in a small pond at Coker instead.
Some folks prefer a more deterministic game, with fewer variables to manage, and that’s ok. D2 will probably be a better experience for them. It’s a valid preference. But it’s not valid to call the EE process random.
How are these two scenarios not exactly the same.....
1) i'm a D2 coach, and you're a D2 coach. You target a 650 OVR freshman with early signing preference. The last day of RS1 comes and goes, you're going to get your guy. Me, same scenario, except my guy is 550 OVR (and generally much worse in every way than yours). The last day of RS1 comes, and here comes D1 poacher to rip my recruit away on the last cycle....... this is random.
2) I have the #5 guy on the big board. You have the #45 guy on the big board. My guy stays, your guy goes...... this is random.
In example 1, sure both you and I could change our recruiting efforts and only aim for guys in the 300 OVR range, but that just doesn't play out to success
in example 2, sure both you and i could change our recruiting efforts and only aim for guys in the 300 OVR range, but again, that just doesn't play out to success.
As darnoc pointed out recently, you don't have to have all EE talent to win, which I get. But I can guarantee that's not a recipe for success. And the "probability" is much lower when you have no EE players. I agree that THIS is where your probability comes in. We have the choice on who to target. But once they are on our teams, it becomes random if they leave or not. Probability is created by choices we can influence. If the top player in the country decides to stay, nothing was done to influence the choices of that recruit.