Posted by dahsdebater on 10/16/2018 6:49:00 PM (view original):
Talk about red herrings. This is an utterly nonsensical metaphor. Taylor Swift is more popular than The National because her music is generally inoffensive enough that nobody is going to hate it. The National is basically the exact opposite of that. And everything about them - the band, the musical style, the nature of the concerts - bear absolutely no resemblance to one another.
Here we're comparing HD to HD. Just at different times. If a band tried changing their music and lost 1/3 of their fans, they might care. They might also not, if they could afford to not care. Lots of musicians just want to make music primarily for themselves and are thrilled if they manage to make a living off of it and avoid a day job. But it would generally be fair to say that the general consensus was that their music had become less desirable if they lose fans. And by the same token, it's fair to say that HD has become less desirable since the switch to 3.0. That is objectively true. Whether the game is "better" or "worse" is an incredibly subjective question. I think it's less fun. That has very little to do with the probabilistic nature of new recruiting and virtually everything to do with the extended nature of it. I hate recruiting, always have, it is by far my least favorite part of the game. I like trying to unpack how the engine works, design an image of what I would like my team to look like, and then build team and player game plans. If I could autopilot recruiting I would. So this drawn-out recruiting is an absolute nightmare to me. Whenever I run out of free play I'm going to quit. But because world populations are so abysmally low, that may never happen. Until the lack of customers bankrupts the game.
Don’t be ignorant. Popularity doesn’t determine quality. That’s the point. It’s true in games, and it’s true in any creative endeavor. The truth is that there are things The National could do to sell more albums and tickets, and they (hopefully) don’t care about what you or anyone else think about that.
This topic is a red herring; a common one, that’s what folks who either don’t have teams, or claim to be playing out credits always come back to when they hear - gasp - other folks actually *like* this game as it is. Everyone knew there would be attrition. If seble or WIS didn’t expect it, they were fools. 25% was what I suggested, which is probably a little high, since I think it’s fair to say most of the folks who left had lots of teams. What I’ve said from before beta, if they really want to increase usership - if that’s a value they are striving for - the biggest obstacle to that is the absurdly high investment in time and money to get to mid-major and up D1, which is where >90% of people interested in a fantasy college basketball simulation are going to want to play. If you’re complaining about usership and not addressing this, you are just spitting out sour grapes.
By the way, for someone who presents as intelligent, I would think your time would be more valuable than to spend it on something you don’t enjoy.