in their effort to make recruiting more realistic, with these dice rolls and such, i really do wish they'd limited the ability to go from very low to very high knocking other folks down, as a kid is deciding.
to me, this is grossly unrealistic. i was all for this kind of crap in the old game, where it was purely cutthroat, auction based system. but in this dice roll scheme, i think it is terrible for that to be allowed. the capping of visits is a bit tough because part of this was also to appeal to more casual folks - its dangerous to make them do cycle after cycle of visits just to max out and stuff, but IMO, in d1, you have to hit the first cycle and most of the early ones, anyway.
a few thoughts:
1) i could go for something like dogg says, capping the HVs / cycle or similar
2) perhaps instead of that, you basically had a penalty. you could do say 5 things in a cycle, other than AP, and then the next 5 actions were 25% reduced value, and the rest 50% reduced value.
3) they could significantly raise the bar on what it takes to do a CV, and make more info public - which i think is more realistic anyway - such as whether a recruit is open to doing a CV with a school, and whether they've done it. this could be done in conjunction with the other change.
4) if you put cycle visit limits in place, IMO there should be an easy 'command assistant to do the follow efforts over time' where you can basically put everything in you want and it will be entered over time (of course, subject to change by the coach) - so that coaches don't feel obligated to hit 3-4 cycles in a row when they decide they want to max someone.
5) alternatively, everything could stay as-is, but a recruit's decision making logic could change. basically, my take on recruiting signings is its random per cycle when recruits will sign, with different schedules (which rate per cycle #) for the different preferences (early, late, etc). there is no other input, i think. i think it would be more robust and realistic if a recruit was basically more likely to sign if he felt decided on a team. like, if an early guy had the same team as VH and no other above VL for the last 4 cycles, maybe he automatically signs in the first cycle. a recruit having major changes in his list is would wait, generally speaking.
i personally would love to see a few changes work together, but #5 is probably my favorite, both in the context of this thread and out. no doubt its a pipe dream, but i think the current system could be a lot better without a major overhaul, just with little adjustments for robustness and balance.
3/22/2020 2:50 AM (edited)