'Poaching' - Recruiting Question Topic

Posted by dillon_b12 on 3/10/2020 1:13:00 PM (view original):
Benis, Lil' Wizzy quit Phelan because he "did not expect the A10 to be so strong."

Funny to hear you got another rage quit episode out of him!
Not rage quit. He got banned mid season. He gone.
3/10/2020 8:28 PM
Posted by Benis on 3/10/2020 8:28:00 PM (view original):
Posted by dillon_b12 on 3/10/2020 1:13:00 PM (view original):
Benis, Lil' Wizzy quit Phelan because he "did not expect the A10 to be so strong."

Funny to hear you got another rage quit episode out of him!
Not rage quit. He got banned mid season. He gone.
Yeah---straight ban. He directed an abhorrently racist insult towards me in the coaches corner, then tried to hide what he had done by making a ton of posts with just periods in them to push his racist post off screen. Someone submitted a ticket, and CS immediately and permanently banned him.
3/12/2020 2:57 PM
Posted by Reforminded on 3/12/2020 2:57:00 PM (view original):
Posted by Benis on 3/10/2020 8:28:00 PM (view original):
Posted by dillon_b12 on 3/10/2020 1:13:00 PM (view original):
Benis, Lil' Wizzy quit Phelan because he "did not expect the A10 to be so strong."

Funny to hear you got another rage quit episode out of him!
Not rage quit. He got banned mid season. He gone.
Yeah---straight ban. He directed an abhorrently racist insult towards me in the coaches corner, then tried to hide what he had done by making a ton of posts with just periods in them to push his racist post off screen. Someone submitted a ticket, and CS immediately and permanently banned him.
Glad to get rid of that nonsense. (But I'd appreciate if seble would fix the 20 HV sneakily on the last cycle bullshit, while hiding behind your very low level!)
3/12/2020 9:09 PM
Figured I'd toss the question in here -

If you have 4 scholarships to start the season and then have 3 players go EE, do you get full money on each player who left (3k each for D1) or are you still limited to the "max of 6 players worth of resources" and only receiving 3k for 2 players?
3/17/2020 7:46 AM
Posted by topdogggbm on 3/12/2020 9:09:00 PM (view original):
Posted by Reforminded on 3/12/2020 2:57:00 PM (view original):
Posted by Benis on 3/10/2020 8:28:00 PM (view original):
Posted by dillon_b12 on 3/10/2020 1:13:00 PM (view original):
Benis, Lil' Wizzy quit Phelan because he "did not expect the A10 to be so strong."

Funny to hear you got another rage quit episode out of him!
Not rage quit. He got banned mid season. He gone.
Yeah---straight ban. He directed an abhorrently racist insult towards me in the coaches corner, then tried to hide what he had done by making a ton of posts with just periods in them to push his racist post off screen. Someone submitted a ticket, and CS immediately and permanently banned him.
Glad to get rid of that nonsense. (But I'd appreciate if seble would fix the 20 HV sneakily on the last cycle bullshit, while hiding behind your very low level!)
Why do you think that should be fixed? I think that’s a really cool strategy and adds layers to the recruitment process.
3/17/2020 1:26 PM
Posted by Trentonjoe on 3/17/2020 1:26:00 PM (view original):
Posted by topdogggbm on 3/12/2020 9:09:00 PM (view original):
Posted by Reforminded on 3/12/2020 2:57:00 PM (view original):
Posted by Benis on 3/10/2020 8:28:00 PM (view original):
Posted by dillon_b12 on 3/10/2020 1:13:00 PM (view original):
Benis, Lil' Wizzy quit Phelan because he "did not expect the A10 to be so strong."

Funny to hear you got another rage quit episode out of him!
Not rage quit. He got banned mid season. He gone.
Yeah---straight ban. He directed an abhorrently racist insult towards me in the coaches corner, then tried to hide what he had done by making a ton of posts with just periods in them to push his racist post off screen. Someone submitted a ticket, and CS immediately and permanently banned him.
Glad to get rid of that nonsense. (But I'd appreciate if seble would fix the 20 HV sneakily on the last cycle bullshit, while hiding behind your very low level!)
Why do you think that should be fixed? I think that’s a really cool strategy and adds layers to the recruitment process.
I do it all the time and I love doing it. But I also think it's kinda BS to do it.

As usual, talking out of both sides of their mouth is a WIS specialty. It wasn't "realistic" to do 30, 40, or 60 Home Visits so Seble limited it to 20. But for some reason it's perfectly realistic to drop all 20 HVs and Campus Visit on one recruit in the same cycle. Wut?

A couple ways to fix or help fix this.
1) If you unlock actions (let's say Home Visits), you put in enough effort to automatically reach Low on considering list. This at least gives the other team an idea that there are teams putting effort in. It doesn't make any sense for a team with 1 AP to be listed at Very Low along side a team with 200 APs invested.
2) I'd prefer to remove an overall cap and make it a per cycle cap. This would actually encourage back and forth battling instead of just deciding whether or not to drop an all in bomb. This would make it even harder for teams taking over in the 2nd session, but again from Seble's 'mouth' that "taking over a new team should be difficult and it's realistic".

Or we could just move back to 1 recruiting session and problem solved :)
3/17/2020 3:24 PM
I call it the snake in grass strategy. U lurk around in the grass where no one can see you, then at the last second you strike! If you are the guy getting snaked, u gotta stomp on him!

little bitty snake, he slithers through the grass...
little bitty snake he bites u in the arse!
so I stomp on him, stomp on him
stomp on him, stomp on him !
3/17/2020 4:27 PM
Posted by Reforminded on 3/12/2020 2:57:00 PM (view original):
Posted by Benis on 3/10/2020 8:28:00 PM (view original):
Posted by dillon_b12 on 3/10/2020 1:13:00 PM (view original):
Benis, Lil' Wizzy quit Phelan because he "did not expect the A10 to be so strong."

Funny to hear you got another rage quit episode out of him!
Not rage quit. He got banned mid season. He gone.
Yeah---straight ban. He directed an abhorrently racist insult towards me in the coaches corner, then tried to hide what he had done by making a ton of posts with just periods in them to push his racist post off screen. Someone submitted a ticket, and CS immediately and permanently banned him.
Sorry he did that to you. Was that the thing about Thailand?

There is no other coach I liked beating on the court or the recruiting trails than lil wizzy.

Lil Wizzy, if you are reading this know that Frank Templeman was and still is a fraud. #neverforget
3/17/2020 5:06 PM
Posted by Trentonjoe on 3/17/2020 1:26:00 PM (view original):
Posted by topdogggbm on 3/12/2020 9:09:00 PM (view original):
Posted by Reforminded on 3/12/2020 2:57:00 PM (view original):
Posted by Benis on 3/10/2020 8:28:00 PM (view original):
Posted by dillon_b12 on 3/10/2020 1:13:00 PM (view original):
Benis, Lil' Wizzy quit Phelan because he "did not expect the A10 to be so strong."

Funny to hear you got another rage quit episode out of him!
Not rage quit. He got banned mid season. He gone.
Yeah---straight ban. He directed an abhorrently racist insult towards me in the coaches corner, then tried to hide what he had done by making a ton of posts with just periods in them to push his racist post off screen. Someone submitted a ticket, and CS immediately and permanently banned him.
Glad to get rid of that nonsense. (But I'd appreciate if seble would fix the 20 HV sneakily on the last cycle bullshit, while hiding behind your very low level!)
Why do you think that should be fixed? I think that’s a really cool strategy and adds layers to the recruitment process.
It's one of my dislikes about the game. I don't like how deceiving it is. I am a straight shooter with recruiting. I have always (wrongfully!) tried to play the game as "user friendly" as possible. From D2, I'll pick on a D1, because they deserve to have their players taken if they let a D2 get involved!). I'll pick on a D3, because the game allows this method and I'm probably dropping these 20 visits because a D1 just did it to me......

But I don't drop bombs on equal level opponents at D2. I did it one time and I felt so bad I apologized in a sitemail I sent to him. Haha. I think i did it in Iba this season, but not many other times. But generally speaking I don't like the bomb method. It's much more acceptable now that more than 10 teams can be seen on the considering list at least!

I just think some sort of value should be placed on longevity. I hate being on a recruit for 23 cycles alone. And then someone steals the player in 3 cycles. (I don't need to be told there's ways around that. Target early guys instead, have backups unlocked, etc. I know all that). I just don't like it for HD. Also, some will say AP is the difference maker. But I'm talking about being in favor of "cycles led" having slight weight.

I'd be in favor of a 5 HV cap per cycle, it's been discussed here. It's argued that it would hurt coaches joining new teams. But so what..... you're only new for 1 season. And it wouldn't ruin you. If it's a Late signer or some Whenevers that hang around. You could get 10 to 15 visits in before he may sign. That's good for me.
3/18/2020 4:26 PM
Ok, that makes sense. I don’t agree with it but I respect your opinion.
3/18/2020 5:21 PM
Posted by Trentonjoe on 3/18/2020 5:21:00 PM (view original):
Ok, that makes sense. I don’t agree with it but I respect your opinion.
I like it! My man. That doesn't happen here often!
3/20/2020 11:58 AM
In general I don't put visits on a player until the 1st cycle of signings. The reason is I want to keep my options open. Once I put visits on a player I am committed to that player. I can always add visits to a player but I can't remove those visits once used.

Never assume just because your 1st on a recruit that you own the recruit.
3/22/2020 2:35 AM (edited)
in their effort to make recruiting more realistic, with these dice rolls and such, i really do wish they'd limited the ability to go from very low to very high knocking other folks down, as a kid is deciding.

to me, this is grossly unrealistic. i was all for this kind of crap in the old game, where it was purely cutthroat, auction based system. but in this dice roll scheme, i think it is terrible for that to be allowed. the capping of visits is a bit tough because part of this was also to appeal to more casual folks - its dangerous to make them do cycle after cycle of visits just to max out and stuff, but IMO, in d1, you have to hit the first cycle and most of the early ones, anyway.

a few thoughts:

1) i could go for something like dogg says, capping the HVs / cycle or similar

2) perhaps instead of that, you basically had a penalty. you could do say 5 things in a cycle, other than AP, and then the next 5 actions were 25% reduced value, and the rest 50% reduced value.

3) they could significantly raise the bar on what it takes to do a CV, and make more info public - which i think is more realistic anyway - such as whether a recruit is open to doing a CV with a school, and whether they've done it. this could be done in conjunction with the other change.

4) if you put cycle visit limits in place, IMO there should be an easy 'command assistant to do the follow efforts over time' where you can basically put everything in you want and it will be entered over time (of course, subject to change by the coach) - so that coaches don't feel obligated to hit 3-4 cycles in a row when they decide they want to max someone.

5) alternatively, everything could stay as-is, but a recruit's decision making logic could change. basically, my take on recruiting signings is its random per cycle when recruits will sign, with different schedules (which rate per cycle #) for the different preferences (early, late, etc). there is no other input, i think. i think it would be more robust and realistic if a recruit was basically more likely to sign if he felt decided on a team. like, if an early guy had the same team as VH and no other above VL for the last 4 cycles, maybe he automatically signs in the first cycle. a recruit having major changes in his list is would wait, generally speaking.

i personally would love to see a few changes work together, but #5 is probably my favorite, both in the context of this thread and out. no doubt its a pipe dream, but i think the current system could be a lot better without a major overhaul, just with little adjustments for robustness and balance.
3/22/2020 2:50 AM (edited)
Posted by gillispie1 on 3/22/2020 2:50:00 AM (view original):
in their effort to make recruiting more realistic, with these dice rolls and such, i really do wish they'd limited the ability to go from very low to very high knocking other folks down, as a kid is deciding.

to me, this is grossly unrealistic. i was all for this kind of crap in the old game, where it was purely cutthroat, auction based system. but in this dice roll scheme, i think it is terrible for that to be allowed. the capping of visits is a bit tough because part of this was also to appeal to more casual folks - its dangerous to make them do cycle after cycle of visits just to max out and stuff, but IMO, in d1, you have to hit the first cycle and most of the early ones, anyway.

a few thoughts:

1) i could go for something like dogg says, capping the HVs / cycle or similar

2) perhaps instead of that, you basically had a penalty. you could do say 5 things in a cycle, other than AP, and then the next 5 actions were 25% reduced value, and the rest 50% reduced value.

3) they could significantly raise the bar on what it takes to do a CV, and make more info public - which i think is more realistic anyway - such as whether a recruit is open to doing a CV with a school, and whether they've done it. this could be done in conjunction with the other change.

4) if you put cycle visit limits in place, IMO there should be an easy 'command assistant to do the follow efforts over time' where you can basically put everything in you want and it will be entered over time (of course, subject to change by the coach) - so that coaches don't feel obligated to hit 3-4 cycles in a row when they decide they want to max someone.

5) alternatively, everything could stay as-is, but a recruit's decision making logic could change. basically, my take on recruiting signings is its random per cycle when recruits will sign, with different schedules (which rate per cycle #) for the different preferences (early, late, etc). there is no other input, i think. i think it would be more robust and realistic if a recruit was basically more likely to sign if he felt decided on a team. like, if an early guy had the same team as VH and no other above VL for the last 4 cycles, maybe he automatically signs in the first cycle. a recruit having major changes in his list is would wait, generally speaking.

i personally would love to see a few changes work together, but #5 is probably my favorite, both in the context of this thread and out. no doubt its a pipe dream, but i think the current system could be a lot better without a major overhaul, just with little adjustments for robustness and balance.
Since 1 and 4 kind of go hand-in-hand, I would think that WiS would almost have to do something like this if there were caps per cycle. Number 4 isn't really a bad stand alone idea on it's own anyway in my opinion.
3/22/2020 10:12 AM
Not that I totally disagree but …

You implement that and next you will hear ******** from users who don't have easy access and may not be able to get to each cycle to get their recruiting in. Basically one of the reasons we went from 3 hour cycles down to 6 hour cycles.
3/22/2020 10:58 AM
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