Posted by mannytanner on 8/19/2020 2:58:00 PM (view original):
Posted by brianplath on 8/14/2020 11:59:00 AM (view original):
Yep, with tlowster. Game appearances is what matters, not how many innings. All my studs play in the maximum number of games but as rest replacements or SuA to reduce chance of injury (except for playoffs where they start to increase the chance of getting in as many playoff games as possible). If your prospect gets injured it's a double whammy, you not only lose the ratings to injury but also lose the ratings due to development games missed.
Does this strategy allow your prospects to develop faster, or reach a higher ceiling? Or is the purpose just to, theoretically, minimize the chance of injury?
I've never had any issues developing prospects the 'old school' way.. for instance, playing a position player everyday with no limitations, but resting/inactivating once fatigue gets below 98%. With pitchers, if he's a reliever, I'll just set as a SuA, and a SP prospect I'll just throw into the rotation.
I have NOT noticed any difference in development. With proper playing time and coaching, the players typically make it to about right where they are supposed to unless they get injured so the above strategy kills two birds with one stone. It makes sure the player plays in the max amount of games and lowers the probability of injury.
The most immediate example is a starting pitcher, if he is developed in a typical fashion, he will be part of a 4-6 man rotation. For simplicity, let's say he starts every five games. Also, for simplicity, let's say that each cycle is about 31 days (144 game days and 9 days off divided by five development cycles). That means that he plays in six games each cycle. I am not sure if the system dings the development of a starting pitcher for playing in only six games per cycle, but I don't want to take chances. Also, if he is starting, his fatigue will be higher during each game he starts and we all know that the higher the fatigue = the higher the chance of injury. With a low pitch count and a 99 auto-rest setting, he will play in more games and rarely get fatigued so, theoretically, it lowers his chance of injury.
The next example is a big one as well, especially for the lower minor leagues If a 98 auto-rest setting is used, the position player is rested for the entire game once his energy gets down to 98. This means that if he has low durability (like many low level minor league players), he might play nine innings the first 85 games of the season, but then he might miss every third game the rest of the season. Does the system ding the ratings of a position player for only playing in 20 games per cycle i don't know, but i don't want to take any chances.
8/19/2020 4:48 PM (edited)