Posted by cubcub113 on 12/4/2020 2:53:00 PM (view original):
Posted by Basketts on 12/4/2020 2:26:00 PM (view original):
What about world where it hard reset after x amount of seasons? Other games have done this for a while to create that excitement of rushing the ladder after every reset. The amount would have to be long enough for the coaches who reach the top spots to stay there for a little bit, but short enough so that people would still look forward to a reset/rush all over again. Probably would make the most sense with a x2 a day world.
Yeah, I'd be down for that if we got 1 new world. But I think the number should be closer to 40 or 50 or so.
8.5.5
This is way down the road thinking, IMO, but I like this idea a lot better if it’s linked to a user’s career, not a world’s seasons. So a user gets a certain number of seasons in a world (50-60 are preferable currently I think, but I’d say 40 would be fine if we could start at D1), and then must start over at the bottom wrung, wherever that is set in the world. But the rest of the world goes on. That keeps continuity, records, history all intact. If a user did want consecutive careers, they could simply be delineated by (1), (2), or they could use abbreviations of teams involved in the career (ex - shoe3[LU, OSU, KU, WI]).
I don’t think the game should be using the “rush” model, personally. I think it was bad long term design to start with, unsustainable. This gives the benefit of continual upward mobility without relying on that quick fix mentality.
12/4/2020 3:43 PM (edited)