Posted by just4me on 12/19/2020 10:30:00 PM (view original):
The very best of these teams still finished ~10 games worse than the control team that was run by the same owner. I mean, doesn't that suggest that EVEN IF you really know what you are doing and EVERYTHING breaks your way, that it doesn't pay off?
This is actually an excellent point.
I wouldn’t argue a fatigue team is better than a non-fatigue option, but that it’s still possible to win with fatigued pitchers. Think of it more as a backup plan if things don’t break your way, or for certain progressive teams, or certain themes... or for maybe 1 pitcher in a rotation... a play in your playbook, not necessarily the best play if all plays are available.
First off, thank you for all this research. I'm still digesting the parts I fully grasp and just nibbling at the parts I really haven't gotten my head around.
That said, I've had a few themes where IP are limited (a 2020 draft league we just did and the ongoing Cooperstown Historical Replay, where you get your team's actual IP whatever they are). My strategy sometimes is to let the worst pitchers get more fatigued and protect the good ones, because I can set them to pitch more in blowouts and I really am not concerned if a guy with a 6 ERC# is putting up an ERA of 7 or 8 or 9. He's never going to be effective anyway.
Based on what I've seen here, I definitely won't worry if those guys are pitching frequently in the 80s and might be fine in the 60s and 70s if that's what's necessary to make it all work. If it helps me keep the good pitchers at or near 100, I think that's a worthy tradeoff that shouldn't cost me many games, if any.