A twist in RS2 to allow talent infusion... Topic

They could also simply not make any Late recruits visible until RS2, and don't have them begin signing until the 5:00 pm cycle the second day of RS2, giving everyone five cycles to lock them up. In the meantime, D2 teams could still begin signing the early/period 1/whenever recruits beginning with the first cycle of RS2. That could change some D1/D2 strategies.
8/9/2021 2:35 PM
Posted by mlitney on 8/6/2021 11:29:00 AM (view original):
WIS State Of The Union 8.5.21 - Critical News | WhatIfSports.com

Hoops Dynasty

  1. Firing Logic (scrutiny for elite teams, minimum qualifications must be met to keep job)
  2. RS2 introduce a twist in RS2 to allow talent infusion
  3. New awards/accolades for coaches

I wonder what the "twist" is going to entail. More transfers? Newly generated recruits? The hits keep coming!
I actually think it would be pretty cool and not unrealistic to see some recruits improve between Phase 1 an 2 to make them more desirable to DI teams. High school players improve late all the time. A better way to do this might be that select players have no more than two categories go from low/average to high/high-high potential.
8/10/2021 11:53 AM
Posted by dan2044 on 8/10/2021 11:53:00 AM (view original):
Posted by mlitney on 8/6/2021 11:29:00 AM (view original):
WIS State Of The Union 8.5.21 - Critical News | WhatIfSports.com

Hoops Dynasty

  1. Firing Logic (scrutiny for elite teams, minimum qualifications must be met to keep job)
  2. RS2 introduce a twist in RS2 to allow talent infusion
  3. New awards/accolades for coaches

I wonder what the "twist" is going to entail. More transfers? Newly generated recruits? The hits keep coming!
I actually think it would be pretty cool and not unrealistic to see some recruits improve between Phase 1 an 2 to make them more desirable to DI teams. High school players improve late all the time. A better way to do this might be that select players have no more than two categories go from low/average to high/high-high potential.
Yes! I always thought it was weird that the college guys improve in the offseason, but the recruits don’t in that first offseason (and transfers lose a year of offseason improvement). Maybe give all recruits the offseason improvement before RS2, even if it’s only in the green areas. There are always guys who look intriguing with 3-5 green areas, but if they only grow 28, it’s not worth it. They could jump from marginal D2/D3 talent to solid D1 backup or even a rare gem.
8/12/2021 10:42 AM
To me the easiest way is simply add talent at a mid level on D1, and at the top tiers for D2 and D3. Other wise, the game will become too D1 centric and in my opinion you'll lose business. I don't find it that far fetched that mid to low mid D1 recruits would rather play for very successful D2 teams rather than a C- and below D1 teams that rarely make the post season. Same for D2/D3. If you lose the essence of what's made this successful I fear it'll hurt participation.
8/16/2021 11:12 PM
The smallest change that would make it possible for a new coach to have a chance in RS2 would be to not allow players to sign until say effort cycle three. Give folks some chance to open recruits

I would do this before working on more complex ideas in this thread - some of which are darn interesting but require thought and effort to avoid unforeseen effects and burden
8/17/2021 8:56 AM
There is no twist. They won't do anything of substance. Just a ploy to keep you all here, so you keep buying their product in hopes they change something.
8/17/2021 10:40 AM
Posted by georgerollin on 8/17/2021 10:40:00 AM (view original):
There is no twist. They won't do anything of substance. Just a ploy to keep you all here, so you keep buying their product in hopes they change something.
I'm sorry you feel this way georgerollin. I can assure you, both as a CS rep and an active member of WIS, that the dev team does have ideas and is currently developing some of these ideas to implement in the coming months.
8/17/2021 1:26 PM
Frist, I hope this is not a major change. I play high level D1 and deal with early entries all the time and have no problem with how they are set up. I hope the twist involves any of the following:
1. Making D2 schools wait until the cycle before D3 schools can sign D1 players to sign D1 players (so 5 PM eastern on the second day of session 2). This would mean in theory that D1 schools could open a scholarship at 5 eastern, offer minutes and a start and home and maybe campus visits by 11PM. In a lot of cases this would mean the D1 school getting the recruit over the D2 school, which is really how it should be. This would also help the lucky crapshoot that is D2 right now be more playable, because right now it is almost unplayable (I have 2 D2 teams and I'm really trying to like it, but it's just so hard to). You could also make it so late recruits don't sign with anybody until 11 AM on the second day to give new coaches a chance to battle other D1 schools as well, but it also means the guys looking to replace EEs could get involved and I don't think that is a good thing.

2. Give more original recruits late signing preferences. This could be done in conjunction with 1 above. Alone this does not solve the problem, because so many late recruits sign early in session 2. Don't create more recruits for session 2 just out of thin air.

3. This is the one I like and could be done in conjunction with both above, but I know I am in the minority on this one. Make a "transfer board" similar to the early entry board for D2 (and possibly some really top D3 players). Each year the top 30 - 50 returning D2 players (and maybe a D3 player or two would sneak in there) leave their school and and are immediately scouted to level 4 for all D1 schools to see. Actions would still need to be opened. These players would have to go D1 (even if it is to a sim, you couldn't have a D2 school lose their best player because he wants bigger and better things and then have them go to a rival D2 school). The coaches at D2 and maybe even D3 who is recruiting this level player knows how to replace them, and it is a lot easier to find talent late that can play D2 and D3 when compared to D1. Again, I know most will hate this idea but it gives more talent to the end of D1 recruiting and levels the playing field in D2 (and possibly D3) a bit.

Anyway, just my 2 cents. Thank you to the development team for all you do and for taking our opinions during the firing update. You've done a great job.
8/17/2021 2:27 PM
why not just take it back to the "old days" where you could only recruit players at your own level? and make it so when a D1 or D2 level recruit doesn't receive the interest they're looking for they can open up to one division lower, but only in the last 24 hours of RS2?
8/17/2021 2:44 PM
Posted by jholthus on 8/17/2021 1:26:00 PM (view original):
Posted by georgerollin on 8/17/2021 10:40:00 AM (view original):
There is no twist. They won't do anything of substance. Just a ploy to keep you all here, so you keep buying their product in hopes they change something.
I'm sorry you feel this way georgerollin. I can assure you, both as a CS rep and an active member of WIS, that the dev team does have ideas and is currently developing some of these ideas to implement in the coming months.
He's a troll, feel free to ignore him. We all do.
8/17/2021 2:46 PM
Posted by piman314 on 8/17/2021 2:27:00 PM (view original):
Frist, I hope this is not a major change. I play high level D1 and deal with early entries all the time and have no problem with how they are set up. I hope the twist involves any of the following:
1. Making D2 schools wait until the cycle before D3 schools can sign D1 players to sign D1 players (so 5 PM eastern on the second day of session 2). This would mean in theory that D1 schools could open a scholarship at 5 eastern, offer minutes and a start and home and maybe campus visits by 11PM. In a lot of cases this would mean the D1 school getting the recruit over the D2 school, which is really how it should be. This would also help the lucky crapshoot that is D2 right now be more playable, because right now it is almost unplayable (I have 2 D2 teams and I'm really trying to like it, but it's just so hard to). You could also make it so late recruits don't sign with anybody until 11 AM on the second day to give new coaches a chance to battle other D1 schools as well, but it also means the guys looking to replace EEs could get involved and I don't think that is a good thing.

2. Give more original recruits late signing preferences. This could be done in conjunction with 1 above. Alone this does not solve the problem, because so many late recruits sign early in session 2. Don't create more recruits for session 2 just out of thin air.

3. This is the one I like and could be done in conjunction with both above, but I know I am in the minority on this one. Make a "transfer board" similar to the early entry board for D2 (and possibly some really top D3 players). Each year the top 30 - 50 returning D2 players (and maybe a D3 player or two would sneak in there) leave their school and and are immediately scouted to level 4 for all D1 schools to see. Actions would still need to be opened. These players would have to go D1 (even if it is to a sim, you couldn't have a D2 school lose their best player because he wants bigger and better things and then have them go to a rival D2 school). The coaches at D2 and maybe even D3 who is recruiting this level player knows how to replace them, and it is a lot easier to find talent late that can play D2 and D3 when compared to D1. Again, I know most will hate this idea but it gives more talent to the end of D1 recruiting and levels the playing field in D2 (and possibly D3) a bit.

Anyway, just my 2 cents. Thank you to the development team for all you do and for taking our opinions during the firing update. You've done a great job.
Thanks for chiming in piman. I think #3 is a really interesting idea, and I'd love to flesh it out a bit more. Another potential benefit of a D2 big board would be that newer coaches would get a taste of the EE hell that awaits them in D1.
8/17/2021 2:51 PM
Posted by digitalv on 8/17/2021 2:44:00 PM (view original):
why not just take it back to the "old days" where you could only recruit players at your own level? and make it so when a D1 or D2 level recruit doesn't receive the interest they're looking for they can open up to one division lower, but only in the last 24 hours of RS2?
I like this. I also like the suggestion that recruits improve between RS1 and RS2.
8/18/2021 6:29 PM
Posted by dan2044 on 8/10/2021 11:53:00 AM (view original):
Posted by mlitney on 8/6/2021 11:29:00 AM (view original):
WIS State Of The Union 8.5.21 - Critical News | WhatIfSports.com

Hoops Dynasty

  1. Firing Logic (scrutiny for elite teams, minimum qualifications must be met to keep job)
  2. RS2 introduce a twist in RS2 to allow talent infusion
  3. New awards/accolades for coaches

I wonder what the "twist" is going to entail. More transfers? Newly generated recruits? The hits keep coming!
I actually think it would be pretty cool and not unrealistic to see some recruits improve between Phase 1 an 2 to make them more desirable to DI teams. High school players improve late all the time. A better way to do this might be that select players have no more than two categories go from low/average to high/high-high potential.
I love this idea. Potential DII and DIII players becoming legitimate DI prospects would be a great twist. Also potentially more JC or overseas players becoming available.
8/19/2021 4:20 AM
Posted by piman314 on 8/17/2021 2:27:00 PM (view original):
Frist, I hope this is not a major change. I play high level D1 and deal with early entries all the time and have no problem with how they are set up. I hope the twist involves any of the following:
1. Making D2 schools wait until the cycle before D3 schools can sign D1 players to sign D1 players (so 5 PM eastern on the second day of session 2). This would mean in theory that D1 schools could open a scholarship at 5 eastern, offer minutes and a start and home and maybe campus visits by 11PM. In a lot of cases this would mean the D1 school getting the recruit over the D2 school, which is really how it should be. This would also help the lucky crapshoot that is D2 right now be more playable, because right now it is almost unplayable (I have 2 D2 teams and I'm really trying to like it, but it's just so hard to). You could also make it so late recruits don't sign with anybody until 11 AM on the second day to give new coaches a chance to battle other D1 schools as well, but it also means the guys looking to replace EEs could get involved and I don't think that is a good thing.

2. Give more original recruits late signing preferences. This could be done in conjunction with 1 above. Alone this does not solve the problem, because so many late recruits sign early in session 2. Don't create more recruits for session 2 just out of thin air.

3. This is the one I like and could be done in conjunction with both above, but I know I am in the minority on this one. Make a "transfer board" similar to the early entry board for D2 (and possibly some really top D3 players). Each year the top 30 - 50 returning D2 players (and maybe a D3 player or two would sneak in there) leave their school and and are immediately scouted to level 4 for all D1 schools to see. Actions would still need to be opened. These players would have to go D1 (even if it is to a sim, you couldn't have a D2 school lose their best player because he wants bigger and better things and then have them go to a rival D2 school). The coaches at D2 and maybe even D3 who is recruiting this level player knows how to replace them, and it is a lot easier to find talent late that can play D2 and D3 when compared to D1. Again, I know most will hate this idea but it gives more talent to the end of D1 recruiting and levels the playing field in D2 (and possibly D3) a bit.

Anyway, just my 2 cents. Thank you to the development team for all you do and for taking our opinions during the firing update. You've done a great job.
As someone who enjoys the strategy of DII and DIII recruiting much more than DI, any change that's focused on only improving recruiting for DI teams, will kill the other divisions.
Per some of the suggestions I've seen, if teams could only recruit their projected division, it would destroy DIII. And why should we make it that DII teams have to wait longer to recruit DI teams even longer when the DI teams haven't shown enough interest and only fall back and steal the recruit when their other plans fall through?
I'm ok with improving recruiting overall and adding more talent. But not if it's only focused on DI recruting.
8/19/2021 2:04 PM
Lots of valid concerns. Need to look for small changes at first that wont have bad ripple effects. Start with the most simple - no signings until third effort cycle in RS2 so there is time for new coaches and coaches with surprise EEs to open recruiting. Then, move along to some other small steps.
8/19/2021 2:32 PM
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