Posted by emy1013 on 1/20/2022 2:45:00 AM (view original):
Just throwing this out there and maybe I'm missing something but if you make the Close to Home preference TOO strong, doesn't that just have teams fall victim to the luck of recruit generation again?
Yes and no. You're right technically. But if the system is done properly there's enough balance across the land. Just as there is now. There only difference is, in my example of a recruit wanting to play close to home in Virginia, you won't see Virginia battling Michigan St. Because the Michigan St coach would know he's got no shot (after some gaming experience). It would be Duke vs Virginia instead.
There's always a bit of randomness in the recruit generation that impacts it all. Based on cost alone. But that's real life as well . Maybe starting small and just fixing the other areas mentioned (wants rebuild, play for new couch, etc) would be enough to patch things up enough, to then reevaluate things.
My beef with preferences is less focused on "close to home" than it is the overall concept. Seeing 4 very goods and losing to a team with some neutrals mixed in, isn't appealing to me.
Maybe a stair step approach; where each very good that you have builds your score enough to counteract prestige. So that a recruit with 4 very goods will value YOU as an A+ prestige school in his eyes. And a battle would be treated that way.
I can't put my finger on the exacts to fix it. But there's a way!