Posted by shoe3 on 3/20/2022 1:19:00 AM (view original):
Posted by cubcub113 on 3/20/2022 12:11:00 AM (view original):
Posted by StillWaters on 3/19/2022 5:38:00 PM (view original):
Posted by Benis on 3/18/2022 3:29:00 PM (view original):
Posted by ncmusician_7 on 3/17/2022 7:28:00 PM (view original):
Seble was wrong a lot.
He was pretty clueless about how to make a good game IMO.
Yet here we all are, playing HD and considering it one of the best around.
yah this game is elite.
Haha, yeah, I’m not sure how “seble was wrong about this one thing” turns into “seble didn’t know anything, this all sucks, what am I doing with my life?” Actually I do know.
I complain about certain aspects of the game, game engine stuff especially (and to be clear, I doubt seble ever had much, if anything to do with how the game engine functions). But even though it’s a ways from perfect, and like this dumb new coach reduction + visit cap when the old coach maxed out visits, there are/were obvious flaws that really should have been fixed a long time ago. But all in all, the game is still pretty damned good.
i don't disagree with anything you said opinion wise re: seble in this post or others in this thread. however, i will comment on the 'and to be clear, I doubt seble ever had much, if anything to do with how the game engine functions'
seble made a couple significant contributions to the core sim engine logic, but this was mostly pretty long ago. timeline wise, potential came out perhaps a dozen years ago, and was a complete disaster. the most unambiguously disastrous release in my time. seble essentially had to 'save' the game by moderating the rate of increase for potential (freshman were maxing out in some cases - high potential ones), and he did a fine job on that release. some folks wanted more, but basically what he did really stabilized things and was universally praised (none of this was sim engine change).
anyway, after that, his big initiative was to re-write the sim engine in a 'more modern' language, something along those lines. while doing so, he made some pretty significant sim engine changes, and then there were several knock-on releases to address or clean up various aspects. i don't really recall the full breakdown of all of those, but across the sim engine re-write and the several releases that came shortly after (within a year or two), seble did the following:
- drastically re-balanced press defense in terms of the fg% defense portion, shifting a great deal of weight from speed to ath/def. this is when the ath/def paradigm we know now came to be. ath/def may have also been increased for man and zone teams, i'm not honestly sure.
- drastically adjusted fatigue and to a lesser extent, foul trouble. this had to be re-adjusted because it was too severe, i mean press was dead as a doorknob after this change. but after all was said and done, fatigue was increased substantially, and i think fouls became more dependent on ath/def in the press (perhaps elsewhere too?). net effect of this change and the ath/def adjustment, was a massive improvement on the competitive balance between press and the other sets, the 'magic press' was perhaps the top complaint of the community prior to seble's work.
- adjusted 2pt and lp scoring. this was over-tuned and then re-tuned, with the net effect being a great improvement in the competitive balance between lp and per scoring. i think per scoring still has an edge today, but maybe its just my style - i would estimate today's per scoring edge to be about 1/3rd of what it was, and in some ways, its infinitely better, because a pretty good lp scorer was borderline unusable on a top end team back then (by my standards anyway).
- added a component to the game for a point guard to get his team mates better open looks, resulting in higher fg% and 3pt% for team mates in the presence of an elite pg. this factor is not limited to pg, basically everyone's passing and iq now contribute to the shooting %s of team mates. this is a relatively small factor, but it is a meaningful addition to HD and a significant improvement in my book.
these are the big 4 that come to mind, i am sure there are more. however, in all cases, it really showcases seble's strengths. my thoughts on seble's weaknesses are fairly extensively documented in the HD forum archives... so i will just say, where seble was at his best was listening to the community to understand our pain points, and in making that a 2-way dialogue. of course, we always want more, but what we got from seble was significantly above average in my book. also, he was willing to reconsider and retune, and relied on the community's sense of balance for direction, which basically helped turn his fatigue and 2pt% scoring changes, from semi-disasters (they were initially way over tunes) to major successes.